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Palette Exanimation (with pictures)
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This one is for Link13

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Palette Exanimation

If you want to make some of your colors flash, shine, brighten, darken, make pseudo lightning flashes, or make crazy seizure inducing colors like I did, then this is the tutorial for you!

Step 1: Setting Up

- Open Lunar Magic
- Enable Custom Palette (I'm not sure if you have to do this, I just do.)
- Open the palette editor (Multicolored Star)
- Open the Exanimation editor box thing (SMB3 Brick Block)

Your screen should look like this so far.

Step 2: Finding Your Color(s)

- Find the color you want to exanimate. My color will be the main dirt tile. (SNES RGB Value 2E79)
- Scroll your cursor over your color.
- Pay attention to the numbers in the red box.



- First Combine Palette number and the Color number. For example mine are 2 and 4. Combine them to make 24. This is your destination when exanimating.



- Before you do anything else, you need to change that 'not used' option to normal by use of the drop down menu.



You don't need to change the third one because it's already set as 'palette.'

Step 3: Exanimating Your Color(s)

- Back to that red box. Notice the SNES RGB Value of the colors you want to use as frames for the exanimation.
- Say I want to make the dirt color be a brightened up light blue exanimation. I'll use the colors of palette 1. (the second BG palette not often used)



Now, when exanimating one must know that the series of colors must be an even amount of frames. No 3 frames, no 5 frames, no 7 frames. Only 2, 4, 6, (you have to repeat some colors it takes skill, kind of) and 8.

- Each frame is the color's SNES RGB Value. For example the colors I'm using have the following RGB values '7F20, 7F80, 7FE0 (repeated).'
- In the exanimation frames you type the RGB values in order of when you want the frames to show up.
- For me I would do this.



-Now, considering I want those frames to repeat, I will click '4 frame copy.' If you have 8 separate frames, or 2 separate frames, click '8 frame copy' or '2 frame copy.'



- After all the frames are filled, press okay and voilą! your color or colors should be exanimated. I can't really demonstrate the outcome in a screenshot, considering I can't make .gifs, so just trust me on this one.

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Thanks for reading, if you want to ask me any questions or give me feedback, please do so in this thread. I will update the tutorial if needed.

-Zild
Last edited on 2009-11-02 08:55:27 PM by Zildjian.
Man. This ones better than mine. :P
Nice, but I would like to put a color from a picture to the palette exanimation. I'm trying to make the lamp from the SMB.3 fortress background have the lamp color animation, how would I do that?
One more question, how do you get the colors to go on the animation table?
Last edited on 2009-11-04 05:50:35 PM by Link13.
Originally posted by Link13
One more question, how do you get the colors to go on the animation table?
If you mean what I think you mean, the value you put in the ExAnimation tables for the color is the SNES RGB value.

My question is this: How would you use palette animation for the Back Area Color? I'd love to change that, but its Palette and Color Numbers are N/a, making me upset.
Originally posted by Domiok
My question is this: How would you use palette animation for the Back Area Color? I'd love to change that, but its Palette and Color Numbers are N/a, making me upset.


Just don't put a number in the destination. A warning though, doing this will often make some of your BG colors be overwritten with the back area color's exanimation. You've been warned.

EDIT: DAMNIT! Now I gotta wait a whole week to post my 500th post at C3!
Last edited on 2009-11-07 04:56:19 PM by Zildjian.
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