(For advanced people only/for people who know how to work with SNES Register $2132)
You input a SNES color, you get an output you can use for HDMA with register $2132. Since the color formats are different I felt like building a converter. Useful for detailed backdrop HDMA gradients!
Keep in mind that reg 2132 is a write thrice register if you want to use R, G AND B. That's why I have three outputs.
Here are some simple instructions on how to use the tool:
If the tool gives wrong output, I will blame Roy for that.
Download here.
(Requires .NET 2.0)
My blog. I could post stuff now and then
My Assembly for the SNES tutorial (it's actually finished now!)
You input a SNES color, you get an output you can use for HDMA with register $2132. Since the color formats are different I felt like building a converter. Useful for detailed backdrop HDMA gradients!
Keep in mind that reg 2132 is a write thrice register if you want to use R, G AND B. That's why I have three outputs.
Here are some simple instructions on how to use the tool:
- Create a color you like in LM. Perhaps a later release will allow you to select a color in the converter itself.
- Stick it in the converter.
- Convert.
- Create a table for HDMA. The side bar is just for 'logging' unless you find a good use for it.
- Stick the table in a HDMA code.
- Stick the HDMA code in a levelASM code.
- Stick the levelASM code in your hack.
- ???
- Profit.
If the tool gives wrong output, I will blame Roy for that.
Download here.
(Requires .NET 2.0)
My blog. I could post stuff now and then
My Assembly for the SNES tutorial (it's actually finished now!)