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Tip: Use SpriteTool to insert custom sprites into your hack.
Roy's less lame C3 project.
Forum Index - Archive - C3 Museum - Fall 2009 - Roy's less lame C3 project.
Pages: « 1 »
C3 gave me some inspiration yesterday, but what project could ever be finished in 24 hours? Some small, neat, gimmicky project, I thought. At the time, I was working on a new cluster sprite. Then I thought of earlier C3 projects. ICB's boomerang powerup generator! People used to think the amount of boomerangs you could shoot at once was a bit too little. So... I think you can guess what I did next.
I made it into a cluster sprite. This means you can have up to 20 boomerangs on the same screen. The only issues it might cause is with a select few extended sprites (score sprites) that use the same OAM area.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ovmzhcw4lFE&hl=nl_NL&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ovmzhcw4lFE&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

P.S. I'm sorry for the terrible quality. I have no idea how that became so bad. I think I'll not compress it at this size next time. >_>

You can download the cluster sprite here. For the lazy ones among us, here's the IPS so you can use it in the test level : Click.

Of course, the maximum doesn't have to be 20. You can easily set the maximum to any value between 1 and 20, I explained this in the readme.
Watch out when using this with sprites that can, but aren't supposed to be killed by stars, like Fishin' Boo.

Bugs that need to be fixed (after C3) / things that need to be added:
- Instead of having a predefined interaction field, work with sprite clippings.
- Don't make it possible to conflict with score sprites.

The code was rushed, as I only worked on it today. I based it off Spike Hell, so it might share some elements.
Last edited on 2009-11-15 11:39:13 AM by Roy.
I KNEW you were hiding something awesome!
Neat boomerang spam. This seems like it has a lot of interesting potential to be used as a base for other goodies as well (Megaman's gun anyone?). I always like seeing cluster sprite advancements.
Ddom10: He wasn't really hiding it though. Everyone in the IRC knew XD

Ether way...

Overpowered piece of powerup FTW! =D

Coming up next, koopa extinction! >=D
Last edited on 2009-11-15 10:52:52 AM by Sind.
Well, I don't go on the IRC. -_-
What is this 'hiding' you speak of? This project was more of an 'impulse' instead. It didn't exist until when I started working on it this morning.

(The actual "awesome" thing was the cluster spriting tutorial, which I submitted to SMWC 1 day before C3.)

Anyway, thanks for the replies.
All right, so it's less lame, and it's done with cluster sprites so it won't lag, but having more than two just sorta makes it overpowered. :\ However, I see great potential in the use of cluster sprites as projectiles.
Cluster sprites are pretty awesome I must admit.
This is like, an Australian's paradise.

Blumiere is going to be delighted when he sees this.
Hahaha, that is pretty cool, but it sure looks like one big clusterfuck when you fire all of them. I lol'd when you raped the banzai bill.

This is definitely a lot less lame than your other C3 thing.
Awesome entry Roy. I'm guessing one can easily make a custom powerup out of this :D
Cluster sprites are awesome! Though the boomerang is a tad overpowered.
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Forum Index - Archive - C3 Museum - Fall 2009 - Roy's less lame C3 project.

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