...yeah. As you probably guessed from the title, I've been working on a two-player co-op sprite, too.
I designed this sprite to me more or less similar to mario in terms of physics and interaction, but quickly noted that I could not reproduce the same physics. I then noticed that the jump height/speed of my replicated sprite looked a lot like that of SMB2 luigi. I settled for that. I gave it the graphics of a rex with palette 8, and called it good. I've been working on this non-stop for the past month, and I'm very happy about where I've gotten with it.
So far, sprites I have interaction with:
Jumping + classic Piranha
Upside-down piranha plant
sprites that have partial interaction:
Message box (very close, just need to fix standing on top)
Koopas + shells
Anything else will crash the game when touched, as each sprite requires two lines of code to prevent the game from crashing.
It's reeeeally hard work, sometimes aggravating, but it's worth it in the end when I can show you the product.
Two player co-op!!!
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