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Tip: The first column of the palettes list is the transparency. Don't change it.
SNEStuff v1.2.1 - Now with color editor
Forum Index - SMW Hacking - General SMW Hacking Help - SNEStuff v1.2.1 - Now with color editor
Pages: « 1 »
Link here and in my post header.


This new version has a color converter. Yes, it was inspired by Ersanio. However, this one has a few tweaks to it. You can also convert from PC color, and the interface works a lot like Lunar Address: type a value anywhere, and the conversion will automatically take place in all other forms. You can also convert from PC colors, or open a color dialog box.

On a side note, if you guys think SNEStuff could use other features, I'd be more than happy to know.

P.S. To anyone who moderates the tools, I have 1.2.0 up too. Please delete it.
Other than lorom, what the heck are those other things???
Fakescaper it has basically Lunar Address, Lunar IPS, Xkas v0.06, Lunar Expander
Now this is freakin' sweet!
No I mean 2nd lorom, hirom, exhi/lorom
The other things I understand completely.
Those are different addressing modes that exist in common SNES games.
That's really awesome, I'm downloading right it now! :D

P.S. I though that the "Basic SMW Hacking" Forum was for questions only?
Originally posted by Desert-Fox
P.S. I though that the "Basic SMW Hacking" Forum was for questions only?


Then it would be called "Basic SMW Questions". ;)
Nice! *downloads new version* That was a good idea, adding that.

Hmm, as for other features, well...I can think of a couple. Adding to the xkas stuff, it would be nice to have an option for generating or adding to a batch file. I actually dislike Xkas GUI and the like, using the old-school command line version, for one simple reason: no matter how nice features like the freespace finder are, you can still patch only one patch at a time...which is a problem for me, since I'm using about 15 or so patches. With a batch file, I merely have to click on it, and I can essentially patch dozens of patches at once. I'd like to be able to...maybe select some .asm files, and then the program would output a .bat containing the paths to all of them. Another thing I thought of was a built-in hex editor, although I don't know how difficult that would be to add.

Hm, I could swear I thought of three things...well, if I think of anything else, I'll say so.
imamelia, do what I do. Make one simple asm file containing all your asm files. For example, rather than patch my 5 asm hacks to SMB1, I make a main.asm and patch that, it's contents only conatin
Code
incsrc asm\LZ2.asm incsrc asm\Levels.asm incsrc asm\Map16.asm incsrc asm\Maps.asm incsrc asm\Palette.asm

and it's that simple!
Like I said so often in #smasdis, this is a pretty cool tool. I didn't test this newer version out - with the HDMA converter -, though, but I think it would act rather similar to Ersanio's HDMA converter.

Nice job!
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Forum Index - SMW Hacking - General SMW Hacking Help - SNEStuff v1.2.1 - Now with color editor

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