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Super Mario's Untold Story - 8/26/12
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Super Mario's Untold Story - 8/26/12
Pages: « 1 2 3 4 5 6 ... 16 17 »
Hey there everyone, I'm NeOsZ, and this is Super Mario's Untold Story.

Story is in progress

Full Overworld - Daytime


Full Overworld - Every other time (No HDMA)


Level 1-1 "A New Beginning"


Level 1-2 "Sunset Sprint"


Level 1-3 "Crystal Caverns"


Level 1-Secret "Midnight Mayhem"


Look Familiar?

USERBARS!

Original Sunset



Original Daytime



Blue Chrome Sunset



Blue Chrome Daytime



NOTE: Everything here is a work in progress, labeled as it or not. Everything is subject to change. Remember, if you see any glitches, or have any ideas or suggestions, just reply to the thread.
Last edited on 2012-08-26 10:36:08 PM by Neosz.
Wholy crap that looks good. but in the underwter castle, edit the pallets to make them more underwater like, put every blue value to 100.
The castle isnt underwater.. D:
Wow. Your graphics and levels are beautiful! Your overworlds are very good too! In the last screenshot, the level look is like in fortress of world 2.
Good job! This hack seems to promise...
EDIT: fortress of world 2 of SMB3.
Last edited on 2009-12-16 03:48:07 PM by Yan.
Originally posted by NeOsZ Clause
The castle isnt underwater.. D:


oh, didn't see that water their my bad :O
Originally posted by Logup
Wow. Your graphics and levels are beautiful! Your overworlds are very good too! In the last screenshot, the level look is like in fortress of world 2.
Good job! This hack seems to promise...


Haha wow I wasn't expecting such good feedback! and also, the "Looks Familar" was indicating the small portion of SMB 1-1.
WOW! I like everything I see so far. The only problem I can see is that the water in the second and fifth screenshots is *slightly* cut off.
Wow - this looks really really impressive. I can't wait to see more. Your BGs with their HDMA effects are really great. I would say the only part I'm not too fond of at this point is the Main OW - it doesn't really match the rest of the graphics.

Keep up the good work!
Originally posted by Luigi-Santa
WOW! I like everything I see so far. The only problem I can see is that the water in the second and fifth screenshots is *slightly* cut off.


I'm not sure how to fix that without removing it, or changing my water GFX >.< if it won't pass through moderation, then obviously I'll fix it, but as of now, it's staying.
Originally posted by NeOsZ Clause
I'm not sure how to fix that without removing it, or changing my water GFX >.< if it won't pass through moderation, then obviously I'll fix it, but as of now, it's staying.


Personally, I don't think that is much of a big deal... I would quite likely accept your hack if you left your water tiles like that (assuming that I don't possibly stumble upon anything that seems off throughout the game, of course).

Anyway, this hack really caught my attention. I'm really liking the graphics you are using there, not to mention that those HDMA effects really give a nice touch to pretty much everything. Level design also looks pretty solid, especially in that cave level.

I really don't have anything to complain about, other than possibly the main overworld, which looks a bit too "empty" at this point, in my opinion - try throwing in some more decorations, and you should be all good.

But yeah, apart from that, this looks like a lot of fun - keep up the good work!
Thanks Broozer xD. Just a note, the mountains in 1-1 and the clouds in 1-2 are on layer 3!

Small Update: On-Off bridges in Castle 1

Last edited on 2009-12-16 05:24:56 PM by Neosz.
Originally posted by NeOsZ Clause
Originally posted by Luigi-Santa
WOW! I like everything I see so far. The only problem I can see is that the water in the second and fifth screenshots is *slightly* cut off.


I'm not sure how to fix that without removing it, or changing my water GFX >.< if it won't pass through moderation, then obviously I'll fix it, but as of now, it's staying.


Why not just move the ground tiles one the edges of the water up one?
Originally posted by hackfan
Originally posted by NeOsZ Clause
Originally posted by Luigi-Santa
WOW! I like everything I see so far. The only problem I can see is that the water in the second and fifth screenshots is *slightly* cut off.


I'm not sure how to fix that without removing it, or changing my water GFX >.< if it won't pass through moderation, then obviously I'll fix it, but as of now, it's staying.


Why not just move the ground tiles one the edges of the water up one?


I was thinking of that, but it would kind of completely change the whole area because I'd have to move the entire layer of ground up. If it looks alright, I think I'm going to keep it as it is.
Another suggestion would be to use the wrong corner tile, aka the one with dirt behind it. It's still cutoff, but It might look a little better. I'm not sure though. I really like the Ice cave btw!
Thanks for the suggestions and feedback everyone!
I can't really comment, except for saying that it looks really nice.
This is extremely impressive. It dosen't even look like a SMW hack in the main levels, probably because of how the HUD is. I love it. all of the HDMA compliments the levels and overworlds really well, and it looks really fun to play.
Thank you very much Trees (Cars) and Leftover Mashed Potatoes! Now for another small update.

Fixed the Cutoff

Last edited on 2009-12-16 09:57:36 PM by Neosz.
It looks alot better than before - i really look forward to this hack.
Last edited on 2009-12-17 06:30:08 AM by DragonFire6780.
Thanks DragonIce. I'll probably have some more updates later today so keep checking the thread :D
Pages: « 1 2 3 4 5 6 ... 16 17 »
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Super Mario's Untold Story - 8/26/12

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