| Sinking Floating Skulls |
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Forum Index - SMW Hacking - General SMW Hacking Help - Sinking Floating Skulls |
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| Posted on 2009-12-17 07:07:14 PM |
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I'm having a problem. I made this really cool level, but to beat it, you need to ride some floating skulls on lava. I have sprite buoyancy enabled, but for some reason, the skulls keep sinking into the lava. Anyone know what I'm doing wrong?
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| Posted on 2009-12-17 07:31:23 PM |
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What's the sprite memory of the level? it should be set to 00.
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| Posted on 2009-12-17 08:37:02 PM |
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Originally posted by DragonIce6780What's the sprite memory of the level? it should be set to 00.
It's 0F. I changed it to 00, but it didn't work.
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| Posted on 2009-12-17 08:41:47 PM |
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hmm... are the skulls on lava?
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| Posted on 2009-12-17 08:46:17 PM |
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Originally posted by DragonIce6780hmm... are the skulls on lava?
Yes.
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| Posted on 2009-12-17 08:54:10 PM |
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hmm.. then i don't know what to say.
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| Posted on 2009-12-17 09:15:37 PM |
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hmm when i look at Level 10A in a Unedited SMW ROM it says that it dosent have Sprite buoyancy enabled so try that. i think sprite buoyancy is only for Podoboo's, Jumping Fish, Dolphins
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| Posted on 2009-12-17 09:35:15 PM |
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Originally posted by FrozenPersonhmm when i look at Level 10A in a Unedited SMW ROM it says that it dosent have Sprite buoyancy enabled so try that. i think sprite buoyancy is only for Podoboo's, Jumping Fish, Dolphins
Sadly, it did not work.
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| Posted on 2009-12-17 09:44:10 PM |
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Are you using the one that you find in castles? (First Map16 page one)
Use the slope-type lava.
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| Posted on 2009-12-18 02:39:35 AM |
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Use the type 2 lava, since it's designed specifically for the skulls.
Also for different skulls, give sprite 36, 69 or 85 the ASM Pointer 87D9 using Tweaker. Just a bit of trivia.
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| Posted on 2009-12-18 04:29:14 AM |
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Yeah, I had the same problem, you're using the wrong lava. It's tile set specific object 3A.
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| Last edited on 2009-12-18 04:32:53 AM by thewizard. |
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| Posted on 2009-12-18 02:09:14 PM |
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Ok guys, I fixed it. And I made it really cool, too. Since it was a castle, the lava was the wrong type, so I switched it to a cave, and it works right.
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