| Hard Level Collab Re-re-re---leased??? v1.7 |
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Forum Index - SMW Hacking - SMW Hack Discussion - Kaizo Hacks - Hard Level Collab Re-re-re---leased??? v1.7 |
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| Posted on 2010-01-01 03:36:09 PM |
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That's just the thing - the Fishing Boo's fire is one of the few things in the game that can't be spinjumped on. It hurts you no matter what. Oh well - I'm assuming I'm just not very good at manipulating the fishing boo. I'm continuing on nonetheless.
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| Posted on 2010-01-01 03:41:13 PM |
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Tells you how much I've tested this.
How many levels have you completed so far?
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| Posted on 2010-01-01 03:49:43 PM |
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Not counting the level I'm currently on (Haunted Path) I've gotten 13 exits. I do have L+A to free roam, but I never use it unless a level is impossible due to a glitch (like the most recent one in Haunted Path.)
Anyway, new page, so new bug list.
WARNING: THAR BE MINOR LEVEL SPOILERS! Turn back ye who wish to not be spoiled!
Haunted Path:
Not pictured: Time Up message for dying again.
The second Boo stream goes the wrong way and gets stuck in this chamber. I don't think this is fixable; it's probably best to omit this room entirely and skip to the next one (level 39 -> level 3B), since this is a short room. Fixed
Ok, the next room is impossible too. Somehow I doubt Mario can survive in this small space:

In my opinion, the level is not only tedious and boring but also impossible half the time. The first room and the ice room were good, but everything else was just broken and annoying to boot. The whole level should be removed, IMO. Even the boss is impossible:

Aside from sprite memory problems, the boss is also impossible because the hole in the ground to let the throw blocks through didn't spawn.
Sorry if I went on a bit; I just didn't really like this level. It didn't help that it had so many game-breaking bugs as well.
Not pictured: The level has castle destruction sequence 2 attatched to it somehow XD
Bowser's Ruins:

Mario dies the instant he enters level 29. His entrance type is Do Nothing rather than Horizontal Pipe Exit Right.
Not pictured: The wrong message is displayed at the start of level 29. Switch the level messages and shift level 28 around until the message box there displays message 2.
Frozen Dreamland:

Happy Fun Time:

Mr. Muncher, still dejected, found out something: There was a block shortage, and his friends had to share their block!
Chuck has glitched graphics.
Credits:
Not pictured: You misspelt "Fusoya" as "Fosuya"! XD

If you press left on Credits, Mario walks over water and gets stuck here.
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| Last edited on 2010-01-01 09:09:09 PM by Jumpluff_999. |
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| Posted on 2010-01-01 03:58:55 PM |
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Originally posted by DotsarecoolI'm assuming you tried to spin jump over it, right?
That's the only thing I could think of. Cousinoer said it was possible, so I don't know.
After scrolling the screen around randomly, somehow the boo buddies in front of me disappeared, so I could just run forward, losing the other one too. The Fishin boo goes away a little after that because of a Turn Off Generator 2 sprite.
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| Posted on 2010-01-01 03:59:30 PM |
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The ghosts were in the wrong starting position, causing the 'desync'.
Fixed.
Oh, these are DruggedMushrooms's levels, not cousinoer's. I got you guys confused for a minute there.
@lolcats
Well lets just hope they don't scroll the screen around--that's unfixable without redesigning the whole level.
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| Last edited on 2010-01-01 04:00:52 PM by Dotsarecool. |
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| Posted on 2010-01-01 04:51:13 PM |
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Originally posted by Jumpluff_999Ok, I'm pretty sure this isn't a bug, but I'm stuck in Haunted Path. I can't seem to dodge this Fishing Boo - I can make it miss me once, but it always gets me on the turnaround. I've looked for videos or tricks on how to do this but I've found none. What's even worse is that this isn't even halfway through the level >.> I'll skip this segment for now, but any help would be appreciated.

There is a very easy trick to beat fishing boo's, I'll send it to you in a message so I won't spoil the fun for the rest of the people out there 
Level B can be broken or is very easy, you can keep lots of P-switches to skip entire parts of the level (such as level 4D). In the end it doesn't really matter much since you use a keyhole as level exit.
What you should note is that you can easily get yourself a fireflower and a mushroom in this level so unless you avoided this (counterbreak-patch?) this might break all the levels...
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| Posted on 2010-01-01 05:13:08 PM |
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There is counter break so you are always small when you start a level.
PM me about the Fishing Boos too!
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| Posted on 2010-01-01 05:27:49 PM |
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Still the level is quite easy to break.
Also there is something weird in this hack (it has already been mentioned). It's too easy, except for some explicit areas that are near impossible. I don't really know how to fix this, perhaps splitting the overworld in areas sorted by difficulty? (include level exit tiles and such).
I haven't done most of the hack yet so I'm not sure whether it's just the first few levels but the hack seems to be too random in difficulty.
After beating Chaos Theory a level tile appeared with no destination level, 2 tiles above Chaos Theory (level 4).
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| Last edited on 2010-01-01 05:29:23 PM by Sadistic Designer. |
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| Posted on 2010-01-01 05:53:03 PM |
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How are you supposed to make this jump in A Sinking Feeling?
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| Posted on 2010-01-01 05:54:32 PM |
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Originally posted by Sadistic DesignerStill the level is quite easy to break.
Also there is something weird in this hack (it has already been mentioned). It's too easy, except for some explicit areas that are near impossible. I don't really know how to fix this, perhaps splitting the overworld in areas sorted by difficulty? (include level exit tiles and such).
I haven't done most of the hack yet so I'm not sure whether it's just the first few levels but the hack seems to be too random in difficulty.
After beating Chaos Theory a level tile appeared with no destination level, 2 tiles above Chaos Theory (level 4).
Well, this collab wasn't supposed to be impossible, it was just trying to be difficult. If you've played harder hacks before (like Kaizo) these levels may not seem as hard to you as people who haven't ever played this type of difficulty before.
I agree, some levels are next to impossible, while some are really easy.
That, and a bridge appears after some level. I've fixed those already.
@ Jumpluff
Yeah, DruggedMushrooms' other level he submitted was impossible as well, so I don't know if I should keep this one in or not. ._.
@ lolcats
That's already been fixed.
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| Posted on 2010-01-01 08:20:39 PM |
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You know what, I said I was going to LP this a LOOOONG time ago. I might have to take that up still on that offer, if you will. Would you like me to do it blind or play through it first?
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| Posted on 2010-01-01 08:24:17 PM |
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Originally posted by DelmaruYou know what, I said I was going to LP this a LOOOONG time ago. I might have to take that up still on that offer, if you will. Would you like me to do it blind or play through it first?
If you could do it blind, that'd be great, but you don't have to.
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| Posted on 2010-01-01 08:31:29 PM |
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Welp, I've finally finished the hack. It was great fun and I enjoyed it a lot. There were a few tricky spots and game-breaking bugs, but it was a great experience anyway.
Also, I'd advise against LPing it until the last of the bugs are fixed and the game is completable properly.
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| Posted on 2010-01-01 08:35:54 PM |
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Well, of course, but that shouldn't take too long.
So expect LOTS of failure .... and savestating when I do this.
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| Posted on 2010-01-01 08:44:17 PM |
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Originally posted by Jumpluff_999Welp, I've finally finished the hack. It was great fun and I enjoyed it a lot. There were a few tricky spots and game-breaking bugs, but it was a great experience anyway.
Also, I'd advise against LPing it until the last of the bugs are fixed and the game is completable properly.
How was the credits level?
I've almost got it finished, I'm going to apply the no-sprite limits patch, and a little more tinkering with the title screen. Then it should be finished!
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| Posted on 2010-01-01 08:51:58 PM |
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Alright, I can't wait. Hopefully everything will be done by then.
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| Posted on 2010-01-01 09:43:51 PM |
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Tada. Version 1.1 is released! Go have fun!
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| Posted on 2010-01-01 10:31:18 PM |
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wow what the hell ..... I can't even get passed the intro. Well looks like I won't be LP'ing it, sorry. (unless you want to see 500 videos of JUST the intro, that is)
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| Posted on 2010-01-01 10:43:49 PM |
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HOLY HELL CONGRATS 
i'm amazed, i'm going to be playing this
although the impossible intro might just be very irritating
EDITED EDIT: yeah never mind looks like someone addressed that. shame!
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| Last edited on 2010-01-01 11:15:38 PM by hebesphenomegacorona. |
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| Posted on 2010-01-02 04:35:05 AM |
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i broke good luck. when you get the star, you get at a platforming part just before the silver switch. go to the RIGHT instead of the LEFT, and you break it. (not possible when star runs out)
at that way you skip ±15 seconds.
EDIT: ARGH! did you HAVE to put *coughspoilercough* bowsers ruins in there?!?!?!?!?
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| Last edited on 2010-01-02 04:37:18 AM by JeRRy86. |
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Forum Index - SMW Hacking - SMW Hack Discussion - Kaizo Hacks - Hard Level Collab Re-re-re---leased??? v1.7 |