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Tip: This thread contains data you might find helpful when coding.
The Screenshot/Video Thread
Forum Index - Archive - Display Case - The Screenshot/Video Thread
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@AtomicShroom: You're very good in editing graphics! Keep the good work!
@Andy_K_250: Very cool Koopa Troopas! Will yo use them in a storage level?
@Breakfast: You had a good idea with Fryguy! I hope play your hack someday.

Well, here's a Goal Star, I made it using the goal question sphere:

Yeah, I also changed the pallete of the item box.

Comments are allowed guys!
Looks nice, though I think that the edges (of the star) shouldn't be rounded as much as they are.
That's ok... I'll try to fix it.
New winter set:

Last edited on 2007-12-30 09:34:37 AM by Buu.
Some great ripping there and what game might that be from?
It's from Joe and Mac 3: Lost in Tropics. It took me very long to finish this.
Originally posted by Fire-Buu
New winter set:


Man, I like that. The BG is ripped by smwedit?
No, I ripped it myself.
Originally posted by Fire-Buu
It's from Joe and Mac 3: Lost in Tropics. It took me very long to finish this.


I see using a game that hasn't been played makes for some very unique graphics.
Yeah, the most stupid games have cool GFX.
I know a really good site that has TONS of snes roms, all free and no catch. :) whats weird was i found hentai roms O_O
Last edited on 2007-12-30 11:27:39 AM by Aika.
Originally posted by Buu-Huu
Yeah, the most stupid games have cool GFX.

Hmm... That's a good idea, has anyone tried ripping GFX from Mario's Time Machine or Mario is Missing?
Originally posted by Fire-Buu
New winter set:


Cool!
Incoming over world. Please ignore the useless stuff out in the sea, It will be deleted.
Edit: Pipes are still green, I did paint them to show where they go. Also I am using all submaps... just not showing them all. Please comment what you see right now. Also the towers on the blue map are there to look good no other reason.
Last edited on 2007-12-31 11:13:48 AM by 188.
Just a little experiment with the overworld land palletes...

Well everybody...
Welcome back! :)
Anyways, I have a video.

<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/F2bJo3EionM&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/F2bJo3EionM&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

What do you guys think?
Here's a sample video of Rise to the Challenge.

<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/rDQ_xb9lXjk"></param><embed src="http://www.youtube.com/v/rDQ_xb9lXjk" type="application/x-shockwave-flash" width="425" height="350"></embed></object>

What does anyone think?
Looks pretty good! I like the palette the most.
Good, but you can improve. It`s mostly a YI 2 edit, with another palette.
I finally made (and finished) some kind-of useful ASM patch.

It's an Air Meter! (not really original but meh)
I began making it a few days ago.

Note: When I put "the timer freezes" I did mean the air bar. :/

It has 137 lines of code with lots of branching. O_o

I have not decided to release it yet.
If I ever do release it--DO NOT ask me about how to change it. (It should be simple enough to adjust things the way I coded it)

Here it is in a test level with a makeshift status bar layout:
(this video shows that it works completely)
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/7u0TWKs4sF4&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/7u0TWKs4sF4&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

I'm considering using F-9-8-7-6-5-4-3-2-1-E kind of thing in my hack to save status bar space...

Even if I don't use it expect some other interesting stuff on the status bar in my hack.
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Forum Index - Archive - Display Case - The Screenshot/Video Thread

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