| NEW ASM/Sprite/block request thread |
|
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - NEW ASM/Sprite/block request thread |
|
|
|
|
| Posted on 2008-02-10 03:28:21 AM |
Link |
|
|
Nice work on the big boo boss. I know a few people who've been waiting for someone to get around to doing it.
|
|
| Posted on 2008-02-10 09:00:30 AM |
Link |
|
Great job Drake!
/me goes to mess around with it's coding.
|
|
| Posted on 2008-02-10 11:09:11 AM |
Link |
|
Originally posted by Drake
I have a question. With the Latiku boss, do you know if theres a way to change it so if Mario jumps on it, he takes damage. In my hack, in order to stop someone from jumping on him, I had to set invisible blocks above the Lakitu Boss, and that feels tacky to me, so I was wondering if anybody knew how to change that. Unexpected end tag (</font>) at 274, expected </a>
|
|
| Posted on 2008-02-10 12:03:21 PM |
Link |
|
Originally posted by SchwaWell, I gave both sprites a try and they both don't work... Sorry you two. I tried though.
Well, you gave it a fair shot. Thanks anyway!
|
| Last edited on 2008-02-10 12:04:06 PM by JJokerDude. |
|
| Posted on 2008-02-10 01:01:20 PM |
Link |
|
|
Can someone make the huge chain chomp from YI that eats away the stage and the other huge chomp from YI that catapults on and through the ground on a level?
|
|
| Posted on 2008-02-10 02:18:24 PM |
Link |
|
|
Can anybody make a Baseball Boy?
|
|
| Posted on 2008-02-10 02:51:34 PM |
Link |
|
|
Rather simple block request. A block that gives you a yoshi coin, then changes into the next block in the map16.
|
|
| Posted on 2008-02-10 02:59:17 PM |
Link |
|
Originally posted by B.B.LinkI have a question. With the Latiku boss, do you know if theres a way to change it so if Mario jumps on it, he takes damage. In my hack, in order to stop someone from jumping on him, I had to set invisible blocks above the Lakitu Boss, and that feels tacky to me, so I was wondering if anybody knew how to change that.
Find this part of the code:
LDA $7D ; \ if Mario's y speed < 10 ...
CMP #$10 ; } ... sprite will hurt Mario
BMI SPRITE_WINS ; /
Change SPRITE_WINS to NO_CONTACT
Remove these parts of the code:
MARIO_WINS
JSR SUB_STOMP_PTS ; give Mario points
JSL $01AA33 ; set Mario speed
JSL $01AB99 ; display contact graphic
LDA #$28 ; \ sound effect
STA $1DFC ; /
LDA #$01 ; \ Set stunned state
STA $C2,x ; /
LDA #$20 ; \ Set stunned timer
STA $1564,x ; /
INC $1534,x ; increment sprite hit counter
LDA $1534,x ; \ if sprite hit counter == 3
CMP #HIT_POINTS ; |
BNE SMUSH_SPRITE ; /
LDA #$04 ; \ write frame to show
STA $1602,x ; /
LDA #$02 ; \ set sprite status
STA $14C8,x ; /
STZ $B6,x ; no x speed
LDA #$10 ; \ set y speed
STA $AA,x ; /
RTS ; return
SMUSH_SPRITE
LDA #$0C ; \ time to show semi-squashed sprite = $0C
STA $1FE2,x ; /
LDA $157C,x ; \ change direction
EOR #$01 ; |
STA $157C,x ; /
RTS ; return
Jumping on the Lakitu Boss will now hurt you and spin jumping will bounce you off unless you have the "Don't use default interaction with Mario" unchecked.
|
|
| Posted on 2008-02-10 03:23:14 PM |
Link |
|
|
Can I have a 16x16 sprite with 2 frames that fly's like red virticle(Spelling plz) and horizontal koopa and dies when stomped on?
|
|
| Posted on 2008-02-10 03:32:11 PM |
Link |
|
Originally posted by DrakeOk, some of you wanted a Big Boo Boss disassembly and here it is:
Big Boo Boss
*cries from joy* Thank you so much, very well done. Now I could Finally Make BBB a challenge (and rip him apart to find useful coding)
Now, Can someone make a block that when Mario touches it, he loses a coin?
Edit: Davros, you really blew your cover on the read-me
|
| Last edited on 2008-02-10 03:34:31 PM by TLMB. |
|
| Posted on 2008-02-11 11:12:33 AM |
Link |
|
Thanks for the code Drake, it worked perfectly.
|
|
| Posted on 2008-02-11 01:46:34 PM |
Link |
|
Well for something relatively simple, could someone create a sprite that acts like a spiny when its in the air (can't be jumped on/grabbed/anything) but acts like a carryable shyguy when it's on the ground? Preferably it would have one tile in the air and then use the something else for on the ground. Also, could this use the 3 16x16 tiles on the right side of the bottom row in SP4? I'm hoping to use this as the sprite spat by a wild ptooie plant(nondynamic).
Also, for using tweaker, can you save an edited sprite over another sprite (preferably an unused one?) I was hoping to make an alternative "spike top" enemy that was stompable but didn't overwrite the original.
|
|
| Posted on 2008-02-12 02:07:59 PM |
Link |
|
Sorry if this sounds ludicrous, blasphemous or anything of the sort, but i'd like to request a block, that when the ON/OFF switch is set at OFF, the block is solid. but when the ON/OFF switch is set at ON, the block acts like the sensitive block. Thanx in advance
|
|
| Posted on 2008-02-12 05:48:49 PM |
Link |
|
Originally posted by AlexanderSorry if this sounds ludicrous, blasphemous or anything of the sort, but i'd like to request a block, that when the ON/OFF switch is set at OFF, the block is solid. but when the ON/OFF switch is set at ON, the block acts like the sensitive block. Thanx in advance
You might be able to do this by having the ON/OFF pass block and the sensitive block both in your game, but in the field that says "Make this block act like:" put the number for the sensitive block.
Logically, it would work, however I have not done this and thus I offer no guarantees whatsoever.
EDIT: Now that I think about it, I kinda want this type of thing in my game.
*goes to try it out*
Re-EDIT: Nope, combo sprites don't work.
|
| Last edited on 2008-02-12 06:14:43 PM by DarthRiko. |
|
| Posted on 2008-02-12 08:15:59 PM |
Link |
|
I Haves a idea:
would it be possible in any way, shape, or form, to make a pokemon battle type ASM hack? I'm willing to learn enough ASM to do it myself, but i want to know if it's even possible, or if anyone wants to help...
|
|
| Posted on 2008-02-12 08:16:51 PM |
Link |
|
Originally posted by carsr4carpeople1I Haves a idea:
would it be possible in any way, shape, or form, to make a pokemon battle type ASM hack? I'm willing to learn enough ASM to do it myself, but i want to know if it's even possible, or if anyone wants to help...
You'd be better off hacking Pokemon. >.>
|
|
| Posted on 2008-02-12 10:20:02 PM |
Link |
|
Right now, I am looking for a block that, when hit, spawns moving coins.
An example would be like in Demo World:TLC, in the opening, where they put the key in the blocks, mushrooms fly out, ect.
|
|
| Posted on 2008-02-12 11:40:51 PM |
Link |
|
I have a request...
Could someone possibly get a disassembly of the Ninji sprite? If I get it, I can modify it and make it into a Grey Snifit from SMB2. I just need the disassembly first, 'cause I'm not quite sure how to locate it myself...
Give it a shot sometime if it's not too difficult. Thanks.
|
|
| Posted on 2008-02-12 11:42:31 PM |
Link |
|
Originally posted by SchwaI have a request...
Could someone possibly get a disassembly of the Ninji sprite? If I get it, I can modify it and make it into a Grey Snifit from SMB2. I just need the disassembly first, 'cause I'm not quite sure how to locate it myself...
Give it a shot sometime if it's not too difficult. Thanks. 
What exactly is a disassembly? I think I might have something like that.
|
|
| Posted on 2008-02-13 12:24:06 AM |
Link |
|
You know... Taking the code for a sprite right out of the Rom as an .ASM file so it can be edited.
If a Big Boo Boss disassembly can be done, the Ninji should be a cakewalk. But not for me...
|
|
|
|
|
|
|
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - NEW ASM/Sprite/block request thread |