| NEW ASM/Sprite/block request thread |
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - NEW ASM/Sprite/block request thread |
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| Posted on 2008-02-28 12:39:18 AM |
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Originally posted by smweditActually, normal SMW boss enemies aren't dynamic, they use mode 7 matrix effects, where the GFX mode is set to 7, thus only allowing one layer. (the objects and BGs are all sprites) However, the big advantage to this one layer is that it can be scaled, rotated, and distorted with matrix registers. Bowser also uses this. You'll notice that it's on a layer and not an actual "sprite" if you play a boss battle and turn off layer 1 displaying. Turning off sprite displaying will make all the "objects" and the background elements disappear. NICE! This is quite interesting to learn.
So, in theory, it would be possible to code custom bosses using this mode, right? How hard would that be, do you think? I can't imagine it would be easy...
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| Posted on 2008-02-28 01:08:37 AM |
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Would a carriable turnblock be easy? Like the sprite the carriable turnblock spawns when picked up, and lasts a limited time?
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| Posted on 2008-02-28 01:13:08 PM |
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Originally posted by SchwaSo, in theory, it would be possible to code custom bosses using this mode, right? How hard would that be, do you think? I can't imagine it would be easy...
This mode is only useful for pseudo-3D (Super Mario Kart), since using one layer for the boss + SA-1/SuperFX to draw the layer can lead to the exact same result(see the big whale battle in KSS) without losing all the other layers(and doing more effect at the same time). There is also no editor to view/edit mode 7 graphic correctly
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| Posted on 2008-02-28 01:21:04 PM |
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Well, what about Mikeyk's GKX27 decompresser? Just put the decompressed (mode7) graphics in it, and compress it. Would that work? <_<
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| Posted on 2008-02-28 01:24:33 PM |
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Originally posted by Schwa
(to Knight of Time) That doesn't sound too hard to make, but I have a lot of sprite requests on my shoulders right now... How badly do you need it?
I can wait a few weeks if that's fine with you, Schwa, though it might come in handy in some areas before I release my final demo of five worlds (like possibly my fifth star world level).
Oh, if the Tick enemy was on top of a rotating block or ? block, it shouldn't be killed or damaged if the block it was on was hit, can you possibly do that with it, please?
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| Posted on 2008-02-28 01:31:57 PM |
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Originally posted by ErsaniO²Well, what about Mikeyk's GKX27 decompresser? Just put the decompressed (mode7) graphics in it, and compress it. Would that work? <_<
no, the game itself turn them into mode 7 graphic(from 3bpp compressed graphic). this may be why fusoya didn't decompressed/turned into 4bpp that one, because unlike the other who get converted to 4bpp it get converted to 8bpp mode 7.
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| Posted on 2008-02-28 06:45:57 PM |
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Originally posted by Schwa(to metalgearhunter) No no, see... Dynamic sprites are the ones that rotate 360 degrees or have smooth growing/shrinking animations, for example. For example, YI Chomp Rocks are Dynamic. So are the SMW normal boss enemies when you defeat them (how they spin around and shrink). Baseball Boys wouldn't need to be dynamic to work.
(to Knight of Time) That doesn't sound too hard to make, but I have a lot of sprite requests on my shoulders right now... How badly do you need it?
I just need it to finish the LAST level of SM The 3rd Sector.
Maybe smwedit might do it, but I'm sure lots of People (hackers might want it) So if you do Schwa, you can make it if it is not too hard.
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| Last edited on 2008-02-28 06:46:42 PM by metalgearhunter. |
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| Posted on 2008-02-28 09:14:10 PM |
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Originally posted by Knight of Timecould anyone here possibly make the Tick enemy from Kirby's Dream Land 3 please?
Originally posted by metalgearhunterMaybe smwedit might do it, but I'm sure lots of People (hackers might want it) So if you do Schwa, you can make it if it is not too hard.
Ok, I'll try making the tick, since I don't really feel like making any of those custom (not in any real game) requests right now, or whatever was in my custom title for a short period of time. I might make one that isn't dynamic, and I also might make a dynamic version
EDIT: what level number in KDL3 are they in so I can easily find it?
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| Last edited on 2008-02-28 09:55:33 PM by edit1754. |
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| Posted on 2008-02-28 09:18:01 PM |
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Aww... I was kinda looking forward to making the Tick... But it's fine. It would've been a bit of time before I could get going on it anyway, heh.
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| Posted on 2008-02-28 09:46:36 PM |
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Please release two different versions, I want Tick as well.
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| Posted on 2008-02-28 10:36:46 PM |
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Originally posted by smwedit
Originally posted by metalgearhunterMaybe smwedit might do it, but I'm sure lots of People (hackers might want it) So if you do Schwa, you can make it if it is not too hard.
Ok, I'll try making the tick, since I don't really feel like making any of those custom (not in any real game) requests right now, or whatever was in my custom title for a short period of time. I might make one that isn't dynamic, and I also might make a dynamic version
If you could, I know you arent taking sprite requests, but you are the BEST YI Sprite maker I have seen, and if its not too hard, could you make the YI Baseball Boys? Hmm, I would really appreciate that.
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| Posted on 2008-02-28 11:05:43 PM |
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Originally posted by scratch799Please release two different versions, I want Tick as well.
You and your Kirby fetish... XD
Seriously, if smwedit and myself both make the same sprite, his will be a lot better 99% of the time. T__T Which makes sense, if you take experience into account. Just saying.
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| Posted on 2008-02-29 06:52:24 AM |
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That's not true, it'll only be 50% better. XD
But seriously though, you're a great spriter too!
ASM scares me... @_@
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| Posted on 2008-02-29 07:52:47 AM |
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I wouldn't say I'm a great spriter, just a creative one. There is a difference, though to some extent you can't have one without the other. ;)
ASM is scary when you're new at it, but once you know what you're doing it's like flying across the galaxy on a Warpstar. I've said this before, but I reeeeeeeeally think you should take the time to learn it one of these days. This community needs more competent spriters, and one of my dreams is to see the Custom Sprites database become as full as the ExGfx section one day.
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| Posted on 2008-02-29 08:14:36 AM |
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I dunno if this has been asked yet but, has anyone tried making a Hammer Mario power-up? like he throws thoes sprite hammers but programed them to hurt enemies.. its like a hammer bro routine attached to Mario when touched a custom sprite power-up like the fireflower for example... is it possible?
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| Posted on 2008-02-29 01:00:21 PM |
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Originally posted by smweditOriginally posted by Knight of Timecould anyone here possibly make the Tick enemy from Kirby's Dream Land 3 please?
Originally posted by metalgearhunterMaybe smwedit might do it, but I'm sure lots of People (hackers might want it) So if you do Schwa, you can make it if it is not too hard.
Ok, I'll try making the tick, since I don't really feel like making any of those custom (not in any real game) requests right now, or whatever was in my custom title for a short period of time. I might make one that isn't dynamic, and I also might make a dynamic version
EDIT: what level number in KDL3 are they in so I can easily find it?
Oh, so I see you want to help with the Tick making too, smwedit?
Well, I don't mind this at all, I think they make their first appearance in 1-2 in KDL3, hope that is helpful enough for you.
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| Posted on 2008-02-29 03:49:32 PM |
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I request a pirahna plant that kills Mario if he touches its top.
I'd do it myself, but I know nothing about custom sprites. :S
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| Posted on 2008-02-29 04:24:10 PM |
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Ticks also make an appearance in Kirby 64... especially the miniboss of 3-1!
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| Posted on 2008-02-29 04:52:03 PM |
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Originally posted by S.C.O.R.P.I.O.N.I thought I would request a very needed sprite for my rom.
A machine that rides up and down walls and fires Bullet Bills in the way it is facing.
It is dynamic, but I am making the sprite's ExGFX. Will anybody take up the task to make this sprite? Just incase, it is called Wall Sensebot.
EDIT: Here is a link to the Dynamic GFX. Please remember that the whole sprite is dynamic. The Cannonball inside are the GFX for the Bullet Bill Sprite.
Download Dynamic GFX using this Link below
http://www.megaupload.com/?d=KB37A2AI
EDIT 2: With the Extra bit set, the sprite is facing Right instead of left.
With the Extra bit not set, the sprite is facing Left instead of Right
Is anyone going to accept this request, It is a pure custom sprite?
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| Posted on 2008-02-29 04:52:40 PM |
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Originally posted by 1337_+_35I request a pirahna plant that kills Mario if he touches its top.
I'd do it myself, but I know nothing about custom sprites. :S
Wouldn't it be easier to use an Instant Kill block in your case?
AFAIK, I'm quite certain no sprite (custom or regular) can instanly kill Mario, even when big, though I could be wrong.
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - NEW ASM/Sprite/block request thread |