| NEW ASM/Sprite/block request thread |
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - NEW ASM/Sprite/block request thread |
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| Posted on 2008-03-08 07:27:50 AM |
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Can somebody make Mikep's Birdo modify that generates other sprite after stomp? (This is change of my request, previous isn't actual.)
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| Posted on 2008-03-08 08:09:58 AM |
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Well, forget my other requests,now I request a thwomp that when you are near, falls, andif in the ground you are near, goes to the left or to the right, something similar to rudy's hands in warioland 3.
can anybody hep me??
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| Posted on 2008-03-08 01:45:26 PM |
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I would like to request:
1.The question blocks and turn blocks except without the bounce sprite
2.A question block and a turn block with a poison mushroom inside
3.A question block with a poison mushroom inside, but without the bounce sprite
4.An sumo brother's lightning bolt generator.
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| Last edited on 2008-03-08 01:50:10 PM by Ty Yoshi. |
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| Posted on 2008-03-08 01:52:45 PM |
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Originally posted by Ty Yoshi
4.An sumo brother's lightning bolt generator.
I think you can take the sprite generator and set it to generate the sumo's lightning.
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| Posted on 2008-03-08 03:41:59 PM |
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Originally posted by Ty Yoshi2.A question block and a turn block with a poison mushroom inside
You can make one of these by editing SMW in a Hex Editor and changing the bytes that one of the existing ?-blocks use to use Sprite 85 (once you've inserted your Poison Shroom). Typically people use the block that spawns a Green Shell, since nobody really uses those anyway, but if you do that you have to change two hex values-- one for the Green Shell block without Yoshi, and one for the block with Yoshi.
Originally posted by Ty Yoshi4.An sumo brother's lightning bolt generator.
I actually made one of these. But it's crude and difficult to use, so I'm not releasing it.
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| Posted on 2008-03-08 11:13:19 PM |
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Originally posted by Ty YoshiI would like to request a starship sprite that Mario can ride on like Yoshi ( the sprite is from KSS: Milky Way Wishes, when you fight Nova).
My crystal ball says: No one will EVER EVER make this for you. EVER.
I think a lot of folks need to look at Page 1 of this thread. Things are starting to get a little ridiculous again.
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| Last edited on 2008-03-08 11:14:00 PM by andy_k_250. |
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| Posted on 2008-03-09 12:42:06 AM |
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New rule suggestion!!
If you don't have one bit of an idea what asm is, don't request something impossible!
This way no one will request "GIMME YI GIANT BABY BOWSER!!!"
Which is kind of semi-possible with dynamic sprites, but still...
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| Last edited on 2008-03-09 07:33:27 AM by Troopa. |
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| Posted on 2008-03-09 04:03:54 AM |
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I request 1 block, actually two. When the POW Timer is ON, then the solid blocks will become: the first one block 137 and the second, block 138.
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| Posted on 2008-03-09 07:45:20 AM |
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Originally posted by andy_k_250Originally posted by Ty YoshiI would like to request a starship sprite that Mario can ride on like Yoshi ( the sprite is from KSS: Milky Way Wishes, when you fight Nova).
My crystal ball says: No one will EVER EVER make this for you. EVER.
I think a lot of folks need to look at Page 1 of this thread. Things are starting to get a little ridiculous again.
Sorry sometimes I get a little bit carried away.
Edit: I do think this is a reasonable request though:
A white muncher that comes out of a small pipe and hurts Mario. I want it to use SP4, also could I get one that's upsidedown, one that comes from the left, one that comes from the right.
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| Last edited on 2008-03-09 07:54:02 AM by Ty Yoshi. |
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| Posted on 2008-03-09 10:05:28 AM |
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A sprite that is 32 by 32 that:
1. ONLY gets hit whth a bob-omb explosion
2. get hit 5 times to defeat it
3. Once beaten it would finish the level
4. it generates bob-ombs every 7secs
5. with every hit he moves faster
Easy...?
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| Posted on 2008-03-09 01:02:35 PM |
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Originally posted by starmanA sprite that is 32 by 32 that:
1. ONLY gets hit whth a bob-omb explosion
2. get hit 5 times to defeat it
3. Once beaten it would finish the level
4. it generates bob-ombs every 7secs
5. with every hit he moves faster
Easy...?
Originally posted by TroopaIf you don't have one bit of an idea what asm is, don't request something impossible!
Learn to goddamn read.
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| Posted on 2008-03-09 01:33:47 PM |
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Originally posted by SchwaOriginally posted by starmanA sprite that is 32 by 32 that:
1. ONLY gets hit whth a bob-omb explosion
2. get hit 5 times to defeat it
3. Once beaten it would finish the level
4. it generates bob-ombs every 7secs
5. with every hit he moves faster
Easy...?
Originally posted by TroopaIf you don't have one bit of an idea what asm is, don't request something impossible!
Learn to goddamn read.
...
What about a sprite that gets hurt by bob-ombs takes 5 hits to kill?
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| Posted on 2008-03-09 02:08:27 PM |
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Dude. You should know that Bob-Omb explosions OHKO all enemies. It's common knowledge.
What's so hard about not posting ridiculous requests? Seriously.
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| Posted on 2008-03-09 05:24:52 PM |
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Can someone make a pokey where you must hit it with a shell or cape and knockoff one section of the pokey at a time?
(Sorry if this is crazy. I don't know ASM, and I don't know what's too hard to make.)
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| Posted on 2008-03-10 09:37:55 AM |
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Originally posted by KurisuchiinuMay I request a block that acts like two different SMW blocks?
The first "acts like" should be settable in the hex file...
and the second "acts like" should be settable in the Lunar Magic Map16 Editor.
If you can't do that, at least make a block that absolutely nothing can pass through but can also be set to something else or even a block that acts like each slope but is completely impassable... is that too much to ask?
Request bumped.
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| Posted on 2008-03-10 02:42:32 PM |
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Originally posted by SchwaDude. You should know that Bob-Omb explosions OHKO all enemies. It's common knowledge. What's so hard about not posting ridiculous requests? Seriously.
Ha - I know I just was saying "no ridiculous requests," but would it be feasible to make a new Bob-Omb sprite that behaves like a Bob-Omb but doesn't actually use the explosion routine? Could a sprite be made that instead eventually disappears, makes the exploding star pattern, and create a temporary "hurt zone" that hurts Mario, kills most sprites, and reduces hit counters by one? That way, we could have Mouser-type enemies that throw/can be hurt by this custom Bob-Omb. It's just a wild idea, but it came to me and I thought it would be worth mentioning. It may be WAY too much trouble to code something like that, though - particularly the "hurt zone."
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| Posted on 2008-03-10 03:16:38 PM |
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It would probably be more efficient to hack the explosion routine itself.
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| Posted on 2008-03-10 05:34:09 PM |
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Originally posted by andy_k_250Ha - I know I just was saying "no ridiculous requests," but would it be feasible to make a new Bob-Omb sprite that behaves like a Bob-Omb but doesn't actually use the explosion routine? Could a sprite be made that instead eventually disappears, makes the exploding star pattern, and create a temporary "hurt zone" that hurts Mario, kills most sprites, and reduces hit counters by one? That way, we could have Mouser-type enemies that throw/can be hurt by this custom Bob-Omb. It's just a wild idea, but it came to me and I thought it would be worth mentioning. It may be WAY too much trouble to code something like that, though - particularly the "hurt zone."
Get out of my head! Get out now! XD
I thought of doing this earlier. I'm serious. The "hurt zone" wouldn't be super hard to do, but I'd need the right Clipping Data for a 48x32 or 64x32 collision box, since a 32x32 explosion would be kinda lame... I was thinking I could use the graphics for SMB2 explosions to do this, either that or the explosion graphics from the first Castle Destruction sequence in SMW...
Anyway, this isn't something I actually plan on doing. I was just thinking about how it could be done. It actually doesn't sound like that hard of a request... I could make the actual explosion its own custom sprite, and set other custom sprites to turn into this sprite when they're supposed to "explode".
The huge problem: it would take a MASSIVE amount of tilemap data compared to the original explosion graphics, which takes up ONE 8x8 tile. You can't really beat that... X__X These explosions would take up several 16x16 tiles. @__@
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| Posted on 2008-03-10 06:25:00 PM |
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Originally posted by Schwait would take a MASSIVE amount of tilemap data
If it's going to be 64x64 or less, make it a dynamic sprite
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| Posted on 2008-03-10 07:28:10 PM |
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Originally posted by smweditIf it's going to be 64x64 or less, make it a dynamic sprite
Dynamic sprites scare me... I haven't even tried to get them to work in a hack, let alone make one... @_@
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - NEW ASM/Sprite/block request thread |