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Mario PC Clone Remake
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Hello there. I have been experimenting with Lunar Magic for a bit, and so, after gaining some good advice and assistance, I've decided my very first SMW hack will be a full remake of the DOS game "Mario & Luigi", which is an unlicesened Mario clone created by Mike Wiering.

I do not have any screenshots or videos of this hack yet, but the following video should give you a idea on what this hack is meant to resemble.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/aL3TJnhBTe8&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/aL3TJnhBTe8&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

And also because I am having a tad bit of trouble with the overworld editor, I'm going to make the overworld just Yoshi's island. (with the rest of Dinosaur Island being absent) This hack is six levels long, and will have an actual boss at the end of stage 6, which is the final fight against Bowser in the Koopa Clown Car. I am planning not to put in a save feature yet.

I am unable to insert brick or donut blocks into Lunar Magic as of yet, so they will be replaced with turn blocks.
would be cool if you could remake all the sound, physics, and make a pipe that will end the level. Put a lot of effort in this, and you will end up high with this.
I hope your version will include some form of music. Or maybe.... it would be interesting without music.
Originally posted by Superjustinbros
I am unable to insert brick or donut blocks into Lunar Magic as of yet, so they will be replaced with turn blocks.

Remake hacks are usually complete remakes, not "This hack has the same level layout but everything else is completely different" hacks.


Not to mention you should usually have at least some form of imagery of your hack before you post hack threads.
Originally posted by Superjustinbros
I am unable to insert brick or donut blocks into Lunar Magic as of yet, so they will be replaced with turn blocks.


If you wanted to still insert custom blocks, there is a great tutorial on Block Tool Super Deluxe here.

As for the hack I like the idea. Once I see some of the level remakes and the OW, it will give me a better opinion of the hack.

Good luck with remaking it!
I like the hack idea; the layout of the levels looks nice, and it would not be too hard to add all of those in (I.E. end pipe) with some ASM knowledge. But remember, as Ambu Lance said, this needs to have more similarity than just the levels. Graphics, little quirks, minor engine changes, etc.

Also, you need pictures of your hack. I'll give you about 2 days.
The main reason why I cannot insert custom blocks is because I was unable to get BlockTool to run. I'll try to incorporate as many creative things as I can to the final version. For now, here are two screenshots of the in-development version. (Yes, the BETA, far away from the final version.)
I just started this yesterday, so I had only enough time to complete the first of six levels. I plan to make minor quarks in the main color palette as well, but I'll accept any help I can get.
Last edited on 2010-02-24 04:34:58 PM by Superjustinbros.
First screen has cutoff at top of pipe.

Also, try getting net. framework.
Originally posted by mariofan1000
First screen has cutoff at top of pipe.


I'm aware of that. In the original DOS game, Mario can walk right over the pipe. The final version of this hack will have the pipe going all the way to the top.
Last edited on 2010-02-24 02:46:26 PM by Superjustinbros.
Originally posted by Superjustinbros
The main reason why I cannot insert custom blocks is because I was unable to get BlockTool to run. I'll try to incorporate as many creative things as I can to the final version. For now, here are two screenshots of the in-development version.
I just started this yesterday, so I had only enough time to complete the first of six levels. I plan to make minor quarks in the main color palette as well, but I'll accept any help I can get.

This is clearly not a remake. It's just a boring-looking vanilla hack.

The least you could do is to rip the graphics from the game and use them.
*facepalm*

|-O Ignoring the "remake" part, and to answer your question, I am completely unaware of how to change the in-game graphics, which is why the hack uses all pre-installed graphics, blocks, and whatnot. I would love to, but I no knowledge on how.
Last edited on 2010-02-24 04:15:25 PM by Superjustinbros.
Well, learn. "I don't know how" is a horrible excuse. And honestly, it doesn't look like a remake at all without new GFX and music. Basically rip the GFX from a sprite sheet or something, and copy it into the GFX files. (received by pressing the Red Mushroom icon in LM) Use YY-CHR to edit them.
Originally posted by Superjustinbros
*facepalm*

|-O Ignoring the "remake" part, and to answer your question, I am completely unaware of how to change the in-game graphics, which is why the hack uses all pre-installed graphics, blocks, and whatnot. I would love to, but I no knowledge on how.

Then how about not "remaking" it until you know how to?

You wouldn't try to disarm a nuclear warhead if you didn't know how to, would you?
@2technogeeks:
Mario & Luigi DOS does not have a sprite sheet available anywhere online, and I cannot rip the graphics myself because the game does not have a option to play it in window, so that you can use the "print screen" key to take a screenshot. (If you try doing that, nothing happens.)

But whatever happens, I'll try to modify the graphics of this hack so they at least resemble their appearance in the DOS game, even if I have to make them myself.

@Ambu Lance:
This hack doesn't look like a remake just yet, I will say, and I know how you make the levels, it's just the overworld and inserting custom blocks I have problems with. 2technogeeks has given me a utility to use to modify the game's graphics, so I'm holding off posting any more screenshots until I make some good progress.
Last edited on 2010-02-24 04:34:06 PM by Superjustinbros.
You are so lucky. I got bored and decided to start editing the graphics to look like it.

I'm not entirely done yet, i have some things yet to do.
Originally posted by Superjustinbros
@2technogeeks:
Mario & Luigi DOS does not have a sprite sheet available anywhere online, and I cannot rip the graphics myself because the game does not have a option to play it in window, so that you can use the "print screen" key to take a screenshot. (If you try doing that, nothing happens.).

You could look up some screenshots on Google and base the graphics on that, no?
Originally posted by Blaze.128
Originally posted by Superjustinbros
@2technogeeks:
Mario & Luigi DOS does not have a sprite sheet available anywhere online, and I cannot rip the graphics myself because the game does not have a option to play it in window, so that you can use the "print screen" key to take a screenshot. (If you try doing that, nothing happens.).

You could look up some screenshots on Google and base the graphics on that, no?


Well, Mario's sprites from the DOS game are based off his SMW sprites, just without the white sections of his eyes. The enemies' sprites (Goomba, Koopas, Spinies, Fireballs) are based off their SMB3 (SMAS version) appearances, with the exception of the Pirhana Plant, which has an entirely custom appearance, and the Cheep Cheep, which is based off its SMW sprite.
Originally posted by Blaze.128
Originally posted by Superjustinbros
@2technogeeks:
Mario & Luigi DOS does not have a sprite sheet available anywhere online, and I cannot rip the graphics myself because the game does not have a option to play it in window, so that you can use the "print screen" key to take a screenshot. (If you try doing that, nothing happens.).

You could look up some screenshots on Google and base the graphics on that, no?

you didn't read the post i made?

oh, and i could PM some screenshots of the progress graphics if you want, Superjustinbros :P
(i am going to use this graphics myself, too)

EDIT: ninji'd!
Last edited on 2010-02-24 06:49:33 PM by JeRRy86.
Originally posted by JeRRy86

oh, and i could PM some screenshots of the progress graphics if you want, Superjustinbros :P
(i am going to use this graphics myself, too)


I would highly appreciate that. Thank you very much.
Last edited on 2010-02-24 07:42:30 PM by Superjustinbros.
This looks interesting, the game itself is good. Of course the only thing that annoys me is that there's no music. I'm pretty sure this wouldn't be too hard to remake except for the sound effects and graphics. Good luck!
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