Banner
Views: 236,548,167
Time: 2013-05-24 12:24:46 PM
30 users online: Amos Defamos, AntoineG782, Dr. Tapeworm, o Ersanio, Falconpunch, GlitchMr, Gloomy Star, Golden Yoshi, HyperMario, Ivan Sword54, Jack Kitetsu, o Ladida, leictreon, o Lexator, Lui37, MarioFan22, Masterlink, Pokeymeister80, Purple Rex, Rextep, o Richard Nixon, Rockythetigre, o ShadowPhoenix, Shizufuzu, Silver Scarlet, Sokobansolver, SomeGuy712x, Superkingyoshi, o Tahixham, wiiqwertyuiop - Guests: 177 - Bots: 12Users: 22,881 (1,275 active)
Latest: Shizufuzu
Tip: Use palettes that don't burn the eyes. A blazing bright yellow and a night-black are not pleasant.
Cluster/Dynamic Sprites?
Forum Index - SMW Hacking - General SMW Hacking Help - Cluster/Dynamic Sprites?
Pages: « 1 »
I have no Idea what these 2 sprites are,neither do I know how to Insert them. Is it the same as inserting regular sprites with sprite tool?
No, I'm pretty sure that you have to use a patch.
Its the dsx.asm,correct?
1. Cluster sprites.
-> The spawner sprite (the one with the .cfg), you have to insert that as a regular sprite. The actual cluster sprite (doesn't have a .cfg) has to be inserted in the cluster sprite inserter patch (can be found in the Patches section).
Yes, it's slightly complicated. If you need some in-depth help, that's okay.

2. Dynamic sprites.
-> They can be inserted as regulars. However, to make the graphics work, you'll need to install the dynamic sprite patch (also found in the Patches section, at the top).
Pages: « 1 »
Forum Index - SMW Hacking - General SMW Hacking Help - Cluster/Dynamic Sprites?

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 29

Menu