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Who wants to make a whole hack consist of autoplay levels?
Forum Index - SMW Hacking - SMW Hack Discussion - Who wants to make a whole hack consist of autoplay levels?
Pages: « 1 »

I DARE YOU.

Upload them to your file bin and post your name.

Don't dare someone to do it, make it a contest, and have judges or something, that way, people will have a whole bunch of auto levels to look at, and it will be fun.

And update the list of submissions if you do that.
Originally posted by mockingod
Don't dare someone to do it, make it a contest, and have judges or something, that way, people will have a whole bunch of auto levels to look at, and it will be fun.

And update the list of submissions if you do that.


yeah, i would enter if it would be turned into contest...

just kinda lures you in like that
I strongly agree with the contest idea.
Automatic levels are fun to make, so I agree to make a contest.
Don't make it a music-sync contest though.
Yeah, making a contest out of it would be better then I DARE YOU TO MAKE A FULL-LENGTH HACK OF AUTOMATIC LEVELS, especially if it was only one level. I doubt people would want to make full-length automatic hacks.

... Not that non-official contests only end up with only a few levels and never really get going into judging anyways.
Originally posted by Kaizoman666
Don't make it a music-sync contest though.


But you will get some extra points if it is, right?
Will the levels contain alternate exits?
Last edited on 2010-03-13 09:06:39 PM by Tama Yoshi.
ok, I made a new thread.
Originally posted by DODODO
ok, I made a new thread.

Well, it probably would've been better if you just edited your first post. But oh well. I'll just go to the new thread.
Originally posted by Tama Yoshi
Will the levels contain alternate exits?


How does an automatic level contain two exits?
It was possible in an auto-matic hack before, but it was random, 1 side or the other. I have no idea how he did it.
Originally posted by GoldenSonic15
Originally posted by Tama Yoshi
Will the levels contain alternate exits?


How does an automatic level contain two exits?


The first exit can lead to a switch palace. Upon redoing the level after the switch is pressed, Mario is sent a different way thanks to some newly filled in '!' blocks, leading to another exit.
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Forum Index - SMW Hacking - SMW Hack Discussion - Who wants to make a whole hack consist of autoplay levels?

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