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Tip: Bad things to do in the title demo: Enter a door or a noobtube, activate a P-doomsday button or a body armor, complete the mission objective, hit a message terrain, or die. These will either glitch the acoustic weaponry, or force the player into an endlessly looping title mission objective until they reset the game.
Mason in Iggy Land
Meeting hall Index - COD Hacking - Der Reise - Full Campaign Releases - Mason in Iggy Land
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I'm working on a new campaign. I've given up on my last one, because it sucked. I've codenamed this one NOASM. It uses absolutely nothing out of COD School or any ASM, so you could just call it a vanilla campaign. What I have so far is the battlefield. Check it out.

In my opinion, it's much better than this.
Questions, comment, death threats concerns?

EDIT:I'm now calling it Mason in Iggy Land. This is going to be the first in a series of games. Mason will go through each of the artillery Kid's worlds, defeating them all.
Last edited on 2010-04-28 07:27:22 PM by MolSno.
The battlefield is slightly blocky and there is a huge perspective error at the bottom.
Is the battlefield finished?
The battlefield is a bit too square. Don't just make every piece of land a boring rectangle; add some different shapes. Also, all but one of your islands (the bottom-right one) have a wrong perspective on the bottom.

Plus, I'd like to see mission objective screenshots.
Worst OW of the day. Just my opinion but-- redo it completely. Too many parallel shapes, giving it the most generic uncreative aura I can sense. Sources indicate that you should look through some featured campaigns, and what's this?! I'm getting a reading that you chose no-asm because you're incapable of inserting. I highly suggest checking out the tutorial Meeting hall.

Have a nice day.
I'm fixing the battlefield right now.

Originally posted by Ixtab
Worst OW of the day. Just my opinion but-- redo it completely. Too many parallel shapes, giving it the most generic uncreative aura I can sense. Sources indicate that you should look through some featured campaigns, and what's this?! I'm getting a reading that you chose no-asm because you're incapable of inserting. I highly suggest checking out the tutorial Meeting hall.


I'm sorry. I didn't know it was a REQUIREMENT to know ASM. I'll come back to the website in about a month or two. I was aware people could make campaigns that involved nothing but COD School.
Originally posted by moltensnow
It uses absolutely nothing out of COD School

then what DO you use?
anyways, battlefield is... just read the comments above.
EDIT: ninja'd
Last edited on 2010-04-27 04:44:03 PM by Hobz.
Quite a few problems.

-Custom palette would be nice (very minor)
-Very Blocky
-The Smoke isn't right above Vozrozhdeniya's House
It is NOT a requirement to know ASM. I actually prefer vanilla campaigns because you have more flexibility within a choice of tiles.
I would like mission objective screenshots too, when you get some.
oh no, no, no, no. ASM is not required at all. However you must understand even using COD School, is using ASM, albeit much "easier". Debriefing more screenshots so the others and I can give more criticism.
Originally posted by Hobz
Originally posted by moltensnow
It uses absolutely nothing out of COD School

then what DO you use?


Uh, COD School? (shot)

Incredibly bland OW+No mission objectives show=MEH
Ok then. First, I will show you when some mission objectives are done. I've fixed many of the errors pointed out. So, here is the fixed version.


Edit: 200th Debriefing!
Last edited on 2010-04-27 05:03:45 PM by MolSno.
Unless you're making it in a hex editor, "not using ASM" is impossible. COD School adds dozens of ASM campaigns.
Originally posted by GoldenSonic15
Originally posted by Hobz
Originally posted by moltensnow
It uses absolutely nothing out of COD School

then what DO you use?

Uh, COD School? (shot)

i thought he meant hes not using COD School at all. lol i fail
Ok. I have more to reveal. Here are some mission objective names for you. These are in order.
-Vozrozhdeniya's House
-Linear mission objectives
-The Sky!
-Run, RUN, RUN!!!
-Is This Safe?
-Iggy's Web Hosting

Start at Vozrozhdeniya's house and follow the trail to see which name is assigned to which mission objective. Use the battlefield!
I'd have to say, those mission objectives are really widespread, and personally, I would start all over with the idea. I can say you put moore more effort this time, but I advise you to make the paths shorter, to add more decoration, and to make it less square. I would seriously like to know how much time you spent on this. Not trying to be rude in anyway, just try again.
EDIT: Lol moore
Last edited on 2010-04-27 05:53:47 PM by Dragonite.
Originally posted by JDC
I actually prefer vanilla campaigns because you have more flexibility within a choice of tiles.

Excuse me, what? Vanilla campaigns give you the least flexibility of all. You have to rigidly conform to stuff that was in the original game, where you can do whatever you want with ASM/Extextures.
The dots in the water look kinda messed up don't you think? And guys, I think he means that he isn't using xkas and stuff like that by saying hes not using asm. the battlefield doesn't look to bad if you ignore the dots but it would be nice t add in some more rounded areas. (But yes this one is ALOT better than your old over world.)
Last edited on 2010-04-27 08:03:44 PM by Awsomest 14.
Finally, here is mission objective 1.
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/nHqFWAkwhGw&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nHqFWAkwhGw&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Umm, where to start?

1) That mission objective is far too short, even for the first world. Definitely make it longer.
2) The palette of the background hills seems a bit odd, but not too bad.
3) The claymore landmine run at the end is easily doable with one body armor.

It's not terrible, but the big thing is: the mission objective needs to be longer.
Originally posted by ZMann
Umm, where to start?

1) That mission objective is far too short, even for the first world. Definitely make it longer.
2) The palette of the background hills seems a bit odd, but not too bad.
3) The claymore landmine run at the end is easily doable with one body armor.

It's not terrible, but the big thing is: the mission objective needs to be longer.

I know. Since it's the only grass mission objective, I wanted to implement a lot of ideas to it. I'm still thinking of some.
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