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Mario in Iggy Land
Forum Index - SMW Hacking - SMW Hack Discussion - Full Hack Releases - Mario in Iggy Land
Pages: « 1 2 »
Back to the topic of the OW, just adding currents doesn't make it not bland. Your islands are still bland and square. Add more decoration, and add more angles.

Hint: Just follow my image.
For the level I would stay away from a muncher run that short really it's pointless and just takes away from the level making it seem short because you get a star run then level is over.

I would also make it longer it is far to short as already stated.

At the end you don't necessarily need to take away the pit but add coins to show that there is no ground there.

All in all it's not horrible but it's not great.
Originally posted by Kaijyuu
Unless you're making it in a hex editor, "not using ASM" is impossible. Lunar Magic adds dozens of ASM hacks.


It still is technically using asm if you hex edit. I can easily hex edit in a jsl to freespace as I can make an xkas patch.


The only thing I could say that the ow needs more decoration and lumpier land you know what I mean?

The level was kinda ok but really short and that muncher run only needed one star, but the level was really flat too which is kinda boring.
Here is level 3 of my hack. A bit more exciting.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/uLlH968gUPU&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uLlH968gUPU&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Also, by not using ASM, I meant I won't be editing using xkas or hex edits, or YY-CHR, or other stuff that's not Lunar Magic.
That was one of the most flat, short, uninteresting levels I have ever seen. There were several times in that level were all it was, was flat boring nothingness. And at the end, you did not need that much blue throw blocks. Maybe if you could add more decoration, slopes, and less wide open screens with nothing, your level might be more interesting. This is also just my suggestion, since you are using the default SMW GFX, it would also look good to make some good custom palettes. #w{=)}
That wasn't very creative at all. Another muncher run? Time running out as soon as the level begins? Look for some inspiration. It's right under your nose most of the time.

But I gotta say that intro message was hilarious.
Originally posted by KingGoomba304
That was one of the most flat, short, uninteresting levels I have ever seen. There were several times in that level were all it was, was flat boring nothingness. And at the end, you did not need that much blue throw blocks. Maybe if you could add more decoration, slopes, and less wide open screens with nothing, your level might be more interesting. This is also just my suggestion, since you are using the default SMW GFX, it would also look good to make some good custom palettes.


Let me tell you how this works. I show a video of a basic overview of the level. I look at the response people give me, and change the things they mentioned so that they're better. I never said this was the final version of the level. And, what? You didn't see the changed palette?

Originally posted by Rabees
That wasn't very creative at all. Another muncher run? Time running out as soon as the level begins? Look for some inspiration. It's right under your nose most of the time.

But I gotta say that intro message was hilarious.


It was just an idea that popped into my head. I wanted to have a level where you have to beat it fast. And I made the muncher run more complex than the last one. The inspiration I get is at school while I'm thinking of ideas for future projects and videos and level ideas. And yeah. The way the background repeats really DOES remind me of the Flintstones.
I see you have a good sense of humor. ;3
I do hope that you are in fact taking people's suggestions though. By the looks of that last post, you seem to just be giving counter-arguments instead of changing anything. But that is a measly assumption, so don't take it personally.

One thing I forgot: Too many videos isn't a good thing. It gives too much away. Just some screenshots next time will be fine.

To sum it all up in three words:
Hack looks decent.
Ok, then. No need to discuss it. I've already submitted the completed game. 6 levels of awesomeness. The one before the castle I worked REALLY hard on.
Okay, played one level, and:

1. You still didn't change that large, blocky, bland island on the overworld. And speaking of the overworld, the paths shouldn't appear open.
2. Riding a skull raft through a long field of Blarggs? Yawn...
3. ... The skull raft shouldn't follow you on the ground.
4. ... Is that background in the outside of the first level REALLY vanilla? If so, nice. If not, then it shouldn't be in a vanilla hack.

Edit: Uh, there's no lightning above the coins in the second level... >.>

Edit 2: .... You really need to make an actual final level instead of an entrance to the boss room and the boss room.

Overall, it has real potential, but there's some problems and it's WAY TOO SHORT.
Last edited on 2010-04-29 07:25:46 PM by GoldenSonic15.
Originally posted by GoldenSonic15

4. ... Is that background in the outside of the first level REALLY vanilla? If so, nice. If not, then it shouldn't be in a vanilla hack.

Actually, yeah. I used the background from level 105, changed the palette, and reorganized the background to look like hills.
Okay, I've just watched a video of this by LinksDarkArrows here, and generally, while you've done some nice things graphically without use of ExGFX, it's just... so flat and repetitive.

http://www.youtube.com/watch?v=smjpO4bGMoQ

The levels are slightly more interesting than the first post's screens, but not much. The problem here is that you know how to build stuff in Lunar Magic, but you don't know how to make a level anything more than extremely flat and linear. It's generally free of cut off and such, but it's just so empty the levels don't ever really feel interesting. The gimmicks like the seasons level and flying level are good ideas, but they're just empty. Indeed, dunno what the lightning bit was about in the latter, it doesn't even have you die or get hurt at the point of the coins.

Overworld wise, I'd say add some more levels and variation. You've got a massive, somewhat empty overworld, and about four levels on it.

Oh, and make Iggy's Web Hosting a level. It sounds like an interesting concept for one, and if you ever learnt ExGFX, the Windows GFX here would go great for it.
Originally posted by cheat-master30
Okay, I've just watched a video of this by LinksDarkArrows here, and generally, while you've done some nice things graphically without use of ExGFX, it's just... so flat and repetitive.

http://www.youtube.com/watch?v=smjpO4bGMoQ

The levels are slightly more interesting than the first post's screens, but not much. The problem here is that you know how to build stuff in Lunar Magic, but you don't know how to make a level anything more than extremely flat and linear. It's generally free of cut off and such, but it's just so empty the levels don't ever really feel interesting. The gimmicks like the seasons level and flying level are good ideas, but they're just empty. Indeed, dunno what the lightning bit was about in the latter, it doesn't even have you die or get hurt at the point of the coins.

Overworld wise, I'd say add some more levels and variation. You've got a massive, somewhat empty overworld, and about four levels on it.

Oh, and make Iggy's Web Hosting a level. It sounds like an interesting concept for one, and if you ever learnt ExGFX, the Windows GFX here would go great for it.


Let me tell you something. The thing with the flying higher than the coins, I made an invisible tile act like lava in the 16x16 editor, but something happened, and now it won't act like lava. And this was a vanilla hack, so I wouldn't have used Windows ExGFX, since it wasn't from the game. Plus, I wanted to call it Iggy's Domain Hosting, because it would be like Iggy's Domain, but that title was too long.

Edit: I should've waited until C3 to submit this. I'm stupid.
Last edited on 2010-05-03 03:10:00 PM by MolSno.
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