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Screenshot & Videos Thread 5.0 [READ 1st POST!]
Forum Index - Archive - Display Case - Screenshot & Videos Thread 5.0 [READ 1st POST!]
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The player is the Pidget. :D
And thanks... :P
Oh, that's a good ideia.
@MarioFan22: That's some great level design there, i'm wondering what the bonus area will be...
@Riolu180: Wow, that shop is amazing! I like the item graphics you've drawn. About that star, I think maybe you should just make it a shooting star instead. It would be fine to remove some of the items like the 'meteor blast', and keep just the 'support' items like you said. :D
@1UPdudes: Looks good. Does the "!!" above the bullet bill mean it acts differently or something?
A vanilla-chocolate level. Literally. Its gonna be used in my hack.

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/2298F6IZb4Y?fs=1&hl=en_US&color1=0xe1600f&color2=0xfebd01"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2298F6IZb4Y?fs=1&hl=en_US&color1=0xe1600f&color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
A screenshot of my chocolate level:

As you can see I am using a Paper Mario style for the level. Also I did not copy Riolu180. I had thought about basing the level of off Paper Mario before I saw his screenshots...
Last edited on 2010-09-15 08:06:05 PM by Meirdent.
OMFG
It looks like i'm gonna be the last guy to make a paper mario player, i'm making a rip of this player, but is not going really good.
(next year i'll make the first or second hack paper mario, or maybe this year #w{xD})
Anyway, nice screen, the paper mario is really good, and the pokey is awesome.


@Meirdent:
OMG, that really looks like Paper Mario. I wanna play this already.
OMG
Yours SPP Graphics is really good #w{=P}


Kind of a plain screenshot, but I really just wanted to show off my new fireball-throwing graphics and the Blurp graphics I ripped/retouched to replace the YI graphics for edit1754's dynamic YI Flopsy Fish sprite. I'm really proud of both.
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/VrU2zXMYA9Y?fs=1&hl=en_US&rel=0&color1=0x5d1719&color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VrU2zXMYA9Y?fs=1&hl=en_US&rel=0&color1=0x5d1719&color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Getting close to where I left off...
New Player Gfx For My Choco Level!


Standing


Ducking


Big


Fire

Level Will Be Changed
andy_k_250: I love how you included M&L:SS's blurp sprite.

sunwarrior25: The palette is a little bit weird, but it's still fine,
and it's odd how the water is above the ground for a bit.
Still nice all the same.

EvilDonuts: Looks cool. A cannon that shoots fire is a different-ish idea too.
Also I like your avatar, Warrior's Eclipse.
Originally posted by Jayfeather

EvilDonuts: Looks cool. A cannon that shoots fire is a different-ish idea too.
Also I like your avatar, Warrior's Eclipse.


Thanks At First It Was Supposed to Be A Bullet Bill, But I Used the Wrong Patch Now I like the fire ball (Glad I'm Not The Only One who reads Warriors)

Update:

Big Ducking
A "Chocolate" level (it was ignored so re-posting in link).

Anther level called "Dino Cave". I tried to use things that aren't used much together, so yeah:

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/ns3UYHzeXAE?fs=1&hl=en_US&color1=0x3a3a3a&color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ns3UYHzeXAE?fs=1&hl=en_US&color1=0x3a3a3a&color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Ahem...


So yeah any opinions?
Got to love the feel in the 1st screen Hobz, it feels very good, and the palettes are great too. The the 2nd one was awesome as well.



A few notes:
-Most of the graphics were hand drawn by me. Don't ask for them, i won't release them.
-Don't complain about "it's boring etc. etc.", i still need to add a lot of gimmicks. This is a level "skeleton" or "base".
-Give constructive criticism. If you see any problem, point it out, i will fix it (except the "boring" part, i explained why).

e: Hobz, that looks really awesome.
Last edited on 2010-09-16 07:08:18 PM by leictreon.
Hobz: Very nice. I don't really care for the background in the first screenshot, but the second one looks great. Were'd you get that background from (Actually, don't spoil it ;p)

Electron:Very cool, are great at making graphics. Just a few things that I think will make it look better;
-Round out the corners in the last screen, square corners are boring.
-Also in the last screen, shade the bricks under the part you walk on to give it more depth. (The bricks to the right)
Well. Square are much more practical, but i'll give rounds a try. And yes, i've been thinking on shading that anyway.
e: this should look better



Last edited on 2010-09-16 07:58:20 PM by leictreon.
Anyone remember this post(took an eff-load of time to find that post btw) of a level I made like a year ago? Well soon after the Vanilla Team Hack sorta... died, but SyStemkraSh recently "revived" it. I decided to redo that level from scratch and here's what I have so far:





Yeah, for once I'm pretty happy with how something I make's turning out. Prolly won't last long though. Some notes to consider:
-This is completely vanilla(duh).
-So far the level's only 3 screens tall. Meh.
-No enemies as of yet :0
-You can climb the dark walls ^-^
-I need to add some flowers in the newest region.
-I'll prolly scatter some bushes throughout the castle too.
-Kinda overdid it with the stars, I'll lower the count.
-This uses a crapload of Map16 space. The castle blocks themselves take up 32 map16 tiles(I had to remap the castle tiles due to using the rope tileset in order to allow the use of stars), the stars take up a whopping 20 tiles, the hills and clouds take up 20 tiles, and miscellaneous decorations take up 32 tiles so far.

Comments?
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Forum Index - Archive - Display Case - Screenshot & Videos Thread 5.0 [READ 1st POST!]

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