Banner
Views: 240,591,026
Time: 2013-06-19 03:47:46 PM
25 users online: 0crasher33, Archie, Bio, Blue_Raven, Falconpunch, Flame8765, kirbymaster1, Koopster, Lui37, LX5, Ma-Ri-Oh, mario and luigi, MrDeePay, NoXuS9090, Onomatopoeia, Ragey, Rextep, S.C.O.R.P.I.O.N., o ShadowPhoenix, Subrosian, telinc1, o Undy, wiiqwertyuiop, xImseiken3, yoshicookiezeus - Guests: 50 - Bots: 27Users: 23,083 (1,324 active)
Latest: Mastergamerlive
Tip: Never put a Hammer Brothers Sprite near lava. After being killed, it will still throw hammers until it sinks or goes off-screen.
Screenshot & Videos Thread 5.0 [READ 1st POST!]
Forum Index - Archive - Display Case - Screenshot & Videos Thread 5.0 [READ 1st POST!]
Pages: « 1 ... 115 116 117 118 119 ... 267 268 » Thread Closed
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/xi_QeZc_CIY?fs=1&hl=nl_NL"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xi_QeZc_CIY?fs=1&hl=nl_NL" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

A video of what I have done so far! It's going pretty great.
Another teaser screen from Super Mario Underworld:

Originally posted by Jacob
Another teaser screen from Super Mario Underworld:


Nice use of graphics. Heh, this screenshot makes me think of Fahr Outpost for some reason.
Originally posted by Anikiti
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/a_DqB-ozxno?fs=1&hl=ja_JP"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/a_DqB-ozxno?fs=1&hl=ja_JP" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

#w{=9}


Awesome!

I'm almost done testing, btw, I just need to put it all together.
Unexpected end tag (</param>) at 217, expected </div>
Unexpected end tag (</param>) at 268, expected </div>
Unexpected end tag (</param>) at 323, expected </div>
Unexpected end tag (</embed>) at 511, expected </div>
Unexpected end tag (</object>) at 520, expected </div>
Originally posted by Marhi
Hey, I've got some new screenshots of a project I just started. It's in a mostly vanilla style, but with custom music, some edited GFX, and maybe some custom sprites.

Without further adieu, here they are:



A grassland, "first-level" type place. More decorations will be added later, like bushes, holes, and such in the walls. Do you like the '?' block graphics?



An interesting (not really) formation of land.



My vanilla BG! Vanilla is surprisingly easy to do, now that we have two more BG slots.



Not really sure what this place could be. Maybe the outer wall of a castle. Tileset mixing FTW!



Decorative pipes. Very festive, eh?



Another fun vanilla BG. I like this one a lot.

So that's it for now. I have a cave level in development, maybe I can get up some screenies by tomorrow night or so. Do you guys like the palettes and stuff? Any suggestions for good custom music?



Really, really, really, really cool screens, man! Can't wait for the final version!:D
For the record Moose, it's generally not a good idea to quote large posts with images and such. Please remove the images from your quote next time, or even just type "@Marhi: comment" so that you don't need to use the quote button at all. Thanks.

While I'm here, @Anikiti: it's nice to see you're still alive and kicking. I like the graphical combination of YI and SMAS in that level. It looks difficult as always, but still fun nonetheless.

I guess I'll show a level screen since I'm here:



Still have some things I'd like to add, such as a layer 3 haze BG behind the metalworking. I'm going to reverse the direction on the yellow/black stripe to the right of Mario as well since it looks awkward. Other than that .. yeah.
That looks pretty cool SNN. The HDMA gradient looks pretty nice. Although with some of the graphics it is hard to tell what does what. Do the diamond shaped things hurt you or act like a collectable item? o.O

You should shade the yellow and black striped part.
Last edited on 2010-10-01 05:38:15 PM by Jimmy52905.
They're quite obviously spikes, a la Zelda-styled. Also, the yellow part is shaded already, albeit barely. I can't fit any other colors in the palette though, so it's staying as it is.
@S.N.N.: What is that weird face-looking thing near the bottom of the screen? That's a cool-looking area, but I'm not really sure what anything is... XD

I have some more screens! And now I have some custom music to go with the levels, too!



Now there's some more decoration. And giant mushrooms. That's always nice. For music, I have Poochy's Theme from Tetris Attack (credit to Red Chameleon). I think this will be one of the main songs used in world 1, a very calm and easygoing world.



Now here's that cave I promised! It's kind of like a mine. This area is still fairly close to the surface now, as you can see through the walls in the BG. The music for this level is Thwomp Caverns from Mario and Luigi: Partners in Time (credit to S.N.N. and Supertails).



And as if you couldn't tell, this is not a vanilla hack by any means. Just vanilla-styled. I edited the jagged-edged rocks myself.

...And that's all for now. The mine is severely lacking in decoration and, well, much of anything but a nice palette and BG; that will be added later. Also, I replaced the cave tilset in the outer-wall area with the castle tileset: I figured it would be more logical to have that there.
Last edited on 2010-10-01 08:56:16 PM by Tox Box.
Originally posted by S.N.N.
Also, the yellow part is shaded already, albeit barely. I can't fit any other colors in the palette though, so it's staying as it is.

To be brutally honest, the shading looks extremely unnoticeable - I was only able to spot it by zooming it in on MS Paint. My personal suggestion is to replace the slightly darker yellow you are sticking with with a lighter tone, and go with a smoother shading technique - like, instead of shading the edges of the black stripes, go with something similar to how the pipes in SMW are shaded.

If my explanation wasn't precise enough, here's what I mean:


Hope this helps.

About the level itself, it looks awesome - your hacks are looking more and more appealing now that you are cooking up your own graphics. What hack is this, by the way? I thought you were working solely on Keytastrophe and Final Destination as of now, assuming that screen is not from any of those.
Last edited on 2010-10-01 09:07:34 PM by Broozer.
Originally posted by Marhi
but I'm not really sure what anything is... XD


Great! That's how it should be for now.

Originally posted by Broozer
shading


Your method is something I wouldn't have thought of, and I do agree that it looks better. Guess it's worth removing that darker shade for.

Also, assuming I can finish what I want to on time, it'll probably be for some sort of C3 project.
So, SNN, is that the inside of the pyramid from that one hack you made all the music for? It looks real nice!
Testing something :

Totally Vanilla.
Last edited on 2010-10-02 09:22:18 AM by Maruhai.
That severed Yoshi head is kind of disturbing... I'm guessing this level would be an apocalyptic wasteland, right?

EDIT: Level up! Now I'm the poorly-named Mufti Guy...
Last edited on 2010-10-02 09:43:18 AM by Tox Box.
Exactly, it's for a sad themed hack.
Even more screens from my Choco hack:










New 3UP moon graphics.
Cacti are taken from the SMW Pokey GFX. I made the sandy blocks by pasting the Boo Block GFX in YY-CHR and giving it that palette.
The prickly plants are just the top right and left of the SMW Urchin GFX copied and pasted in YY-CHR.

@Marhi: Really nice vanilla style graphics. I'm loving everything in the hack! The mine is especially oozing with atmosphere! #w{=D}

@Maruhai: That's quite a gruesome looking disembodied Yoshi head. 8>

@S.N.N: Looks very interesting. Really liking the metal graphics.
Originally posted by MarioFan22
[images]


Nice, I like that you're using a desert environment, it fits well with the Roadrunner character. The bonus area looks pretty cool and colorful.

Random GFX stuff for C3 or something or I might do a vanilla hack but yeah here is a picture. :P
Pretty nice... my one nitpick is that it's always bothered me when people simply flip the ground tiles for the undersides of ground as you did there. It just looks odd with grass only growing on the top and bottom... if you could whip up some non-grassed tiles for the undersides, that'd be great.
Cheers, I got bored when I did this so Im not gonna make more. Inspriation comes ago, just like girlfriends. B)
Pages: « 1 ... 115 116 117 118 119 ... 267 268 » Thread Closed
Forum Index - Archive - Display Case - Screenshot & Videos Thread 5.0 [READ 1st POST!]

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 29

Menu