| Screenshot & Videos Thread 5.0 [READ 1st POST!] |
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Forum Index - Archive - Display Case - Screenshot & Videos Thread 5.0 [READ 1st POST!] |
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| Posted on 2011-08-05 01:46:18 AM |
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Here are some screenshots from my pure vanilla hack called "Strict Vanilla.
Originally posted by Hack Thread
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| Posted on 2011-08-05 04:59:27 AM |
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Another view Changed bosses ;)
Duck Skeleton
http://www.youtube.com/watch?v=s_BLGKqPt3w
Duck Robot
http://www.youtube.com/watch?v=mx-PUhLijEM
King Thwomp
http://www.youtube.com/watch?v=y_Q7lRuKYOc
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| Posted on 2011-08-05 07:06:22 AM |
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nice design 
Originally posted by DarkBones
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| Posted on 2011-08-05 07:10:36 AM |
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Originally posted by DarkBones
It's okay, some perspective errors and is a bit too square-ish.
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| Posted on 2011-08-06 07:44:18 PM |
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hello there :3
Here's a video of lvl 2-6 of my hack:
Video
comments? 'w'
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| Posted on 2011-08-06 09:21:32 PM |
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@ RedToonLink - Nice level design and good graphics! Great job!
@Nep-Enut - That.. is... amazing. The graphics are really cool and the level design was fantastic!
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| Posted on 2011-08-07 01:43:51 AM |
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@Nep-Enut wow looks really nice i would love to play that
here's some new graphics for the wart sprite i want to make it a 2 stage fight with this and the original fight from ducktales
http://www.youtube.com/watch?v=dZF3-n-yDJk
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| Posted on 2011-08-07 03:20:40 PM |
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Originally posted by Me in my threadHere are some more images of level 3, The Disease!

This level introduces the star, and you will need it to get through these disease filled passages.

If you are up for the challenge, you can try to get to the bonus room before the star runs out.

Even underwater passages are filled!
(I don't add enemies until I complete the whole design of the level, so I can determine where they are actually needed)
I also have some new pictures!

The pipe leads to the bonus room. This time, it is a red bonus room! (I still need to do a bonus room BG)

My humps... my humps my humps my humps! My lovely plant lumps!

It looks like the paths split up.

In 4 different directions! One path leads to a 1-up, one path leads to a power up, one path leads to a dragon coin, and one path continues the level.
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| Posted on 2011-08-07 03:45:00 PM |
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Ah, looks OK, I like the non-linearity here. However, the graphics do look a little plain.
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| Posted on 2011-08-07 03:54:38 PM |
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Originally posted by JDCAh, looks OK, I like the non-linearity here. However, the graphics do look a little plain.
IW'm not adding the ExAnimated bubbles or the germ patches to the FG until I finish the level.
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| Posted on 2011-08-08 10:30:56 AM |
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a cave submap
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| Posted on 2011-08-09 01:27:54 AM |
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Hey. Just felt like showing off another level from my Vanilla Hack I'm working on. It's a park themed type of level.
Gold Plains Park
So what do you think?
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| Posted on 2011-08-09 04:14:08 AM |
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This an actual in-game picture of what will be a Metal Gear Solid-esque communication system. I plan on being creative with the dialogues patch for text in this. I still don't have the enlarged character GFX to go in the boxes. This will be a big part storyline-wise in my new hack.
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| Last edited on 2011-08-09 04:14:21 AM by Riot898. |
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| Posted on 2011-08-10 12:59:47 PM |
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That is certainly a good Idea you have there
also,here is my new level idea
VIDEO
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| Posted on 2011-08-10 01:44:48 PM |
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Originally posted by TheRobjuThat is certainly a good Idea you have there
also,here is my new level idea
VIDEO
The only problem I have with that is that the bg pallete looks very... pukey... It may be worth having exanimated palletes on the BG as well if you're trying to fit in every colour. Other than that, looks quite interesting...
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| Posted on 2011-08-10 01:50:32 PM |
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@Riot898 Oooh, thats pretty cool. May I ask what kind of hack it is?
Also thought I'll just post this here rather than double posting in my thread.
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| Last edited on 2011-08-10 01:51:22 PM by wiiqwertyuiop. |
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| Posted on 2011-08-11 12:08:26 AM |
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Originally posted by wiiqwertyuiop@Riot898 Oooh, thats pretty cool. May I ask what kind of hack it is?
It's a story-driven hack, with movie-like qualities such as flashbacks (playable) and other things. I'm currently thinking of ways to code generator's that could enhance SMW cinematics to have more of a "modern" game feel. It's should be a little darker than SMW. The hardest part about making it is the levels, unfortunately.
Originally posted by wiiqwertyuiopAlso thought I'll just post this here rather than double posting in my thread.
Awesome sprite coding work, my friend! I've been waiting for more Metroid progress!
Originally posted by TheRobjuVIDEO
I like these exanimated FG palettes! However, the BG palette really is pukey, and should be changed (chaning the BG all together wouldn't hurt).
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| Posted on 2011-08-11 03:04:21 AM |
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TheRobju: Agreed with marioVSshadow, the pallete doesn't look great, also, what happens if you don't enter to the pipe? or it was just for testing purposes?
wiiqwertyuiop: Those sprites looks great, i don't played metroid, so i don't know if those things are original or remakes, still, they look nice and they are useable.
This is a preview of a level i'm working right now, Level 5-3: Click
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| Posted on 2011-08-11 03:16:38 AM |
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@Leo I'm liking the fog in the background! Actually, all the graphics are nice.
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Forum Index - Archive - Display Case - Screenshot & Videos Thread 5.0 [READ 1st POST!] |