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VLDCX results are out!
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Time: 2017-12-17 03:28:27 AM
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Custom Boss - Undine
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2010 - Custom Boss - Undine
Pages: « 1 2 3 »
So here it is, C3!
Obviously I am new and I have never done anything for Mario hacking before, but the announcement of this C3 event got me hooked up and I thought I'd try to create something as well. But please be nice, this is my very first thing to do, I just started around one week ago.

Well, I'm quite happy with the result anyway, but see for yourself.
Hope the quality is alright:

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/_dd3XUl44ow&hl=de_DE&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_dd3XUl44ow&hl=de_DE&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

The sprite graphics are ripped from Secret of Mana and I added some custom animation frames.
The ice spikes graphics are from Secret of Mana 2.
I've drawn the wave myself, so its graphics are not so awesome. :/

While watching, you'll probably notice a bug regarding the layers of the wave and ice spikes. I didn't know and still don't know how to fix this, as I need to use the "No Sprite Tile Limit" patch to get everything to show up correctly.

EDIT: I FIXED IT:


EDIT 2: OK, I fixed the layer bug and changed some timings to improve performance. And I made the tidal wave's speed increase as the fight goes on to spice it up a little bit. So I made a second video to show it off. =)
ENJOY!


<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/TXFGkSivflg&hl=de_DE&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TXFGkSivflg&hl=de_DE&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

The room is just for demonstration purposes but I think an adjusted watery cave style will fit quite nicely.

Credits:
Concept: Myself
GFX Rips: Myself
Custom GFX: Myself
ASM: Myself
Total Time spent/wasted: ~25hours (decide for yourself)

P.S.: I don't have any hack/usage for this boss, so I offered S.N.N. in a PM to give this to the SMWC production, if they are interested in it.

P.P.S.: Hope embedding video is OK here. :o

So far, Kickchon :)
Cool boss, like the icicle attack.
Ah, excellent boss actually. Like you said, the wave graphic could use some fixing up, but all in all it's pretty incredible.

- Creative way to get something to throw at her.
- Attacks are good.
- Fight doesn't last long enough for it to become tiresome.


Very good :)
Wow..........epic. This is your first SMW hacking thing ever, seriously? Holy crap.

Amazing.

MooT





My life has not involved SMW hacking for the past several months...I still love you guys though!
Enter the musical world of Moot Booxlé.
My last name is pronounced Boox-LEE, like...um...Bruce Lee. Check this out.
Funkatized layout courtesy of Awesome (aka Counterfeit)
Excellent!! Look's like something from brutal mario-Carol world be proud!
Now that's an amazing boss, especially when you consider you only spent 25 hours on ASM, the grafics and all that.

How come you know how to implement ASM and the GFX so well if you haven't ever done anything with Mario Hacking before?

--------------------

Work in progress:
Mario's Search For The Golden Feather:
My entry for C3
Originally posted by Aposke
Now that's an amazing boss, especially when you consider you only spent 25 hours on ASM, the grafics and all that.

How come you know how to implement ASM and the GFX so well if you haven't ever done anything with Mario Hacking before?


That's what I'm saying! That's pretty advanced stuff right there!

Explanation needed! :D

MooT





My life has not involved SMW hacking for the past several months...I still love you guys though!
Enter the musical world of Moot Booxlé.
My last name is pronounced Boox-LEE, like...um...Bruce Lee. Check this out.
Funkatized layout courtesy of Awesome (aka Counterfeit)
Looks like we have a future Carol here. You registered two weeks ago, you learned ASM at light speed and you made something I consider awesome.

Fantastic. You're just fantastic.

Fakedit : damn you ninjas
A new guy who knows ASM is not something you see often. :)

That boss you made looks really well done. Nice to see someone not using the N00b boss for a change. I like its attack pattern, and the graphics look pretty cool too (aside from the wave maybe, but that doesn't look too bad either).

I can't really think of anything else to say, except for the generic "Nice work". Can't wait to see your next ASM projects.

--------------------


 
Just because you've never hacked SMW doesn't mean that you've never hacked anything. I'm sure he's got some previous ASM experience.
Wow this is really amazing. I like everything about this.
Here comes slippy!

wow... that's epic, especially since it's your first mario hack. are you going to give a publick download link, or is it just for a smwc production ?
I want to know your history with hacking! You've obviously done this before! People don't just start out making complex custom bosses.







My life has not involved SMW hacking for the past several months...I still love you guys though!
Enter the musical world of Moot Booxlé.
My last name is pronounced Boox-LEE, like...um...Bruce Lee. Check this out.
Funkatized layout courtesy of Awesome (aka Counterfeit)
Wait

The first Mario thing you ever did was a custom boss.

That's uh...wow.

I like the boss. Pretty creative.
Amazing work with this boss. It's not somthing you see everyday. It looks like you have put a lot of effort into this. You should be proud.
Well actually I'm a computer science and engineering student. So I have programmed microcontrollers in assembler before and have general programming skills.
The most difficult part was finding out how everything works, because I did not download the "All "documentation but looked at the ROM and RAM maps here, and unfortunately there are some subroutines you don't find there. =)

Assembler is not that difficult. :P (If you know what you're doing)

this is a pretty awesome boss, but i'd say thet you'd set the priority of the spikes that come out of the water some higher, since the wave being above them spikes makes no sense whatswhoever :/



I might put some sort of signature here once. I guess.
You clearly didn't put any effort into this. You put you heart and soul into it! I love it!

--------------------
I will become alive again sometime soon.
Originally posted by JeRRy86
this is a pretty awesome boss, but i'd say thet you'd set the priority of the spikes that come out of the water some higher, since the wave being above them spikes makes no sense whatswhoever :/


Way to read the opening post. It's explained below the video. :P

Originally posted by Kickchon
Originally posted by JeRRy86
this is a pretty awesome boss, but i'd say thet you'd set the priority of the spikes that come out of the water some higher, since the wave being above them spikes makes no sense whatswhoever :/


Way to read the opening post. It's explained below the video. :P

but the video is way more interesting than the text...

the priority byte(P) in the 'yxppccct' would probably work.



I might put some sort of signature here once. I guess.
Pages: « 1 2 3 »
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2010 - Custom Boss - Undine

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