Isn't that a creative title. Oh well.
I planned to have more to show...but my second project didn't go so well. Anyway, what I do have is my
Powerup Expansion Patch
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This patch makes originally unused values of $19 accessible, boosting the number of available powerups from 4 to 16 (by default). It was actually fairly simple, as I just had to hijack all the code that uses $19 as an index.
So far, it can:
-Run a routine every frame depending on the current powerup.
-Set whether Mario can spin jump with the powerup.
-Set hitbox sizes for each powerup.
-Determine what item to store to the itembox when touching the original powerup items.
-Set Mario's tilemap (Small, Big or Cape Mario) according to powerup.
-Set the number of frames to use when walking/running (small uses 2, all big forms use 3)
-Give Mario a unique palette for each powerup (thanks to Roy)
I aim to add more as well, such as using the cape with any powerup.
In addition to that, I've also been working on custom extended sprites, and fixed my ExSprites patch up a bit. The exsprites I've (mostly) finished can be seen in the video above. They are:
It's fairly straightforward, just a mesh of mikeyk's Ice Blast and the original fireball.
A fireball that spins around Mario Mega Man style.
The original hammer, minus the Mario hurt routine, plus a enemy kill routine.
-The Blue Shell
A version of the blue shell from NSMB. It forces Mario into a dash, bouncing off any walls it collides with. It falls off if Mario is hurt, or changes powerup.
A extended sprite version of ICB's normal boomerang projectile.
I will release these, and the patches, later on. On that note...where would I put exsprites up anyway? =P
EDIT: Downloads are up.