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Assorted ASM and stuff
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2010 - Assorted ASM and stuff
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Isn't that a creative title. Oh well.

I planned to have more to show...but my second project didn't go so well. Anyway, what I do have is my
Powerup Expansion Patch.
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This patch makes originally unused values of $19 accessible, boosting the number of available powerups from 4 to 16 (by default). It was actually fairly simple, as I just had to hijack all the code that uses $19 as an index.

So far, it can:
-Run a routine every frame depending on the current powerup.
-Set whether Mario can spin jump with the powerup.
-Set hitbox sizes for each powerup.
-Determine what item to store to the itembox when touching the original powerup items.
-Set Mario's tilemap (Small, Big or Cape Mario) according to powerup.
-Set the number of frames to use when walking/running (small uses 2, all big forms use 3)
-Give Mario a unique palette for each powerup (thanks to Roy)

I aim to add more as well, such as using the cape with any powerup.

In addition to that, I've also been working on custom extended sprites, and fixed my ExSprites patch up a bit. The exsprites I've (mostly) finished can be seen in the video above. They are:

-The Iceball
It's fairly straightforward, just a mesh of mikeyk's Ice Blast and the original fireball.
-The Shieldball
A fireball that spins around Mario Mega Man style.
-The Hammer
The original hammer, minus the Mario hurt routine, plus a enemy kill routine.
-The Blue Shell
A version of the blue shell from NSMB. It forces Mario into a dash, bouncing off any walls it collides with. It falls off if Mario is hurt, or changes powerup.
-The Boomerang
A extended sprite version of ICB's normal boomerang projectile.

I will release these, and the patches, later on. On that note...where would I put exsprites up anyway? =P

EDIT: Downloads are up.
Now that is neat. Much better than pseudo Powerups.
Indeed. I was planning on writing something like this myself, but your patch seems to be exactly what I wanted.
Wow damn. That is really neat. The powerups you made are pretty cool. I really like the spinning shield (Mega Man reference...heh), and I've always wanted to see a recreation of the shell powerup from NSMB. That's always been one of my favorite powerups since I've played that game. Nice job.

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You forgot the part where you on the side make me constantly replace monitors because you keep one-upping me with your damn power-ups!

Since I'm sure you know that not everyone uses the same item box format as in standard SMW (I wonder how... *cough*), I take it that you have an option to not allow sending items to the box.

Those are cool powerups you created there! Everything seems to work properly which is obviously good! Nice job on the powerups!
Originally posted by MrDeePay
You forgot the part where you on the side make me constantly replace monitors because you keep one-upping me with your damn power-ups!

Since I'm sure you know that not everyone uses the same item box format as in standard SMW (I wonder how... *cough*), I take it that you have an option to not allow sending items to the box.


I was planning to make something so incredibly awesome you'd come all the way to Jersey just to punch me in person...but it turns out I'm not that smart.

And actually, I hadn't thought of that. It should just be a matter of removing a line or two though.
Now this seems pretty damn useful. A whole new door of ideas just opened up to hackers everywhere with this. Also, I really like the shell powerup. Looked great. :P

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This is exciting - this is a very significant advancement toward the long-coveted "Power-Up Tool."

Short of adding a dynamic 16x16 slot or two in SP1 or SP2 (so power-up graphics can be loaded globally) or adding player ExGFX that can be switched mid-level, I can't see much room for improvement here in the underlying structure.

As for the throwing item power-ups, it might be worth incorporating the code Ersanio ripped from SMB3 that adjust the throw for the player's walking/running speed.

I have to ask - how does the shell interact with Triangle Blocks? #w{=D}

I know my comments above regard a significant amount of additional asm, I just want you to know that if this were released in its present form, I would be pretty darn pleased with it.

Thanks for putting a good and honest effort into this project that has been put on the sidelines for so many years. I look forward to seeing how this develops. Good luck, and thank you!

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.

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I'm accepting $5 character sketch commissions (and general donations). Contact me through PM or on IRC for details if you're interested.
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Originally posted by Jagfillit
Originally posted by MrDeePay
You forgot the part where you on the side make me constantly replace monitors because you keep one-upping me with your damn power-ups!

Since I'm sure you know that not everyone uses the same item box format as in standard SMW (I wonder how... *cough*), I take it that you have an option to not allow sending items to the box.


I was planning to make something so incredibly awesome you'd come all the way to Jersey just to punch me in person...but it turns out I'm not that smart.


Eeeehhhh I can just get Lance to do it for me.

Quote
And actually, I hadn't thought of that. It should just be a matter of removing a line or two though.


Come to think of it... that's what I think I did... Maybe I can make my Mini Shroom act more like a proper Mini Shroom with this.

Originally posted by andy_k_250

I have to ask - how does the shell interact with Triangle Blocks? #w{=D}



From what he told me, the Shell powerup has no block interactions like that, so it'll probably treat the triangle like a normal slope. It's also worth mentioning (since he didn't link its video) that what sprites it can kill depends on if it can be killed by sliding

OMG time for revenge on disco shells as a disco shell. =P looks great i like the wood man style sheild flower and hammer suit.

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Wow, this is sooo cool. Now more powerups can be used. I can't believe someone finally made this. This will be great. The shell rocks!
Nice work!

*Sigh* this is the 3rd thing i did/was working on that someone did for C3 :(

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I DON'T WANNA A LAYOUT.
That is awersome, now mario can get a better pseudo hammersuit O.O
Congratulations :)

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Now that is cool. I can see these being used in my hack, even. I have to point out and ask a couple of things, though:

1) The boomerang looks funny because it just X-flips. It should Y-flip as well, or else use a second tile.
2) How did you get the shield powerup to move in a circle? I and several other people have been trying to figure that out for quite a while. (And you should probably make its animation a bit smoother.)

Gah, I'm definitely going to have to update my universal ASM patch....
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That is pretty cool! It is going to be fun to mess around with those powerups. :)

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Very nice powerups! I really see the use of this, and that shield powerup was the greatest in my opinion. I'm really interested for the release of these!
Excelent! This is exactly what I was looking for, I need to thank you because the Ice flower and the sheel are going to be used in my hack, Thumbs up for you my friend!

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Finally, someone made this. I was thinking of having an ice power-up and a blue shell power-up and someone finally made it! I will try it when I get home. (Because I am at a different house right now.)
Your layout has been renewed.
Wow this is fine and dandy, quite polished. I like how the shell changes colors like a koopa going in a yellow shell, etc, when you get a star, that's pretty creative and I don't think a lot would think to add that in actually. The Megaman styled barrier is pretty creative itself.

I think i'll actually use this in my hack. #w{=3}
meh
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Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2010 - Assorted ASM and stuff

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