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Assorted ASM and stuff
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2010 - Assorted ASM and stuff
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This is cool, plus you did it the right way.
Nice! I am definetly going to use this once. *downloads*

EDIT: wait, there is no download link *cries*
Last edited on 2010-05-09 10:05:23 AM by JeRRy86.
that was awesome. :D
unlike most powerups, yours arent unfair to no end. from what i saw, the leaf shield only can protect you for so long, the shell is (hopefully) uncontrollable, the hammer has a short radius, the boomerang has a short radius, and the ice flower is basically a fire flower.
these arent nitpicking, they're thank you's for finally making a cool, but fair powerup selection (see the leaf shield in brutal mario, if you dont know what i mean)
there are lots of creative and awesome stuff on c3, and you for sure has one of the most impressing ones, i just love those powerups, you done one splendid job.
Downloads are up. Included in the pack is the Powerup Expansion patch, the new ExSprite patches, readmes, and the extended hammer. All you should really need to edit in the Powerup Expansion patch (besides the powerup routines themselves) are the tables, so once you insert it, you're good to write #$04 through #$0F to $19 in any of your code. Keep in mind, any new ASM (patches, sprites, whatever) in the game that uses $19 as an index will need to have it's table(s) expanded as well. As for the actual powerup routines, "NewPowerups04" to "NewPowerups0F", it works just like LevelASM, so you can add any extra effects, like high jumping and the like.

The hammer is simply a txt file as there is no method of inserting it like Sprite Tool. You'll have to copy and paste each section of the file into the appropriate patch (each sections header tells you where to put it). The other exsprites are still in the works, being either glitchy (boomerang and the shell mostly) or just unfinished (the iceball and "shieldball" have one or two more features I'm adding), but will be released in time.

Originally posted by imamelia
1) The boomerang looks funny because it just X-flips. It should Y-flip as well, or else use a second tile.
2) How did you get the shield powerup to move in a circle? I and several other people have been trying to figure that out for quite a while. (And you should probably make its animation a bit smoother.


1) Yeah...That boomerang has been giving me trouble from the start. The GFX just now decided to stop working properly.
2) Actually, it doesn't move in a circle. It moves to one of eight points around Mario based on the frame. I don't know how to do circles either.

Originally posted by andy_k_250
Short of adding a dynamic 16x16 slot or two in SP1 or SP2 (so power-up graphics can be loaded globally) or adding player ExGFX that can be switched mid-level, I can't see much room for improvement here in the underlying structure.

I have to ask - how does the shell interact with Triangle Blocks? #w{=D}


I do have an idea of how I might bring in additional player GFX...However I'm not quite sure how I'd pull that off. I've already started poking around Mario's GFX routine, so that might be something to look for.

And...uh...I forgot all about the Triangle Blocks. Like DP said, the shell has no block interaction of it's own, using Mario's instead, so chances are it would start the wall-run, but either bounce of the wall...Or just appear to hover up the wall. It still needs work obviously.

Originally posted by SolidSnake141.35
Wow this is fine and dandy, quite polished. I like how the shell changes colors like a koopa going in a yellow shell, etc, when you get a star, that's pretty creative and I don't think a lot would think to add that in actually. The Megaman styled barrier is pretty creative itself.


Thanks. I've put probably the most effort into the shell, adding more details like that for fun.

Originally posted by Hobz
that was awesome. :D
unlike most powerups, yours arent unfair to no end. from what i saw, the leaf shield only can protect you for so long, the shell is (hopefully) uncontrollable, the hammer has a short radius, the boomerang has a short radius, and the ice flower is basically a fire flower.


The shield is actually very overpowered. However, I made it with the idea having a draw-back to it, such as decreasing your coins. The shell is supposed to be uncontrollable, though one of the many things I have to fix is that releasing Y (Which stops the shell), turning and holding Y will instantly get you back in the shell, meaning you can turn freely. The rest are mostly based on existing sprites by other hackers, so I that's really all them, in terms of fairness.
These power-ups look very good. Especially hammer and shell Mario. I just hope to see ice Mario's palette changed to be light blue and white.
YAY it's released! *downloads for realties*
Will this patch allow the new power-ups to be stored in the item box?
Originally posted by andy_k_250
Will this patch allow the new power-ups to be stored in the item box?


By itself, no. I'm sure there's a way to have the item box spawn custom sprites though, so that's another thing to put on my patching to-do list.

EDIT: In case anyone was wondering, my second project I intended to show was this:



That's right. A 24x32 (really 32x32 for simplicity's sake) player. So far I've only gotten the GFX portion down, however, I intend to do 24x32 tile interactions/hitboxes as well, though this is proving difficult. For example, slopes will either be registered as flat ground, or even air, and jumping against the left side of a block has Wario go through them and crash the game. I may even do a mini-hack if I'm successful with this.
Last edited on 2010-05-09 03:41:26 PM by Jagfillit.
Ahahaha Kaijyuu you said this'd more more trouble than it's worth.
awesome player.
will he have any of warios moves (gotta have the dash at least)
keep up the awesome work :)
These are amazing!
Many, many people will want to use these in their hacks, and it'll be nice to have something different than the normal cape/fire flower.
The shell power-up seems to work very, very smoothly, as well. Awesome.


A bigger player sprite will be really cool if you get that done too.
I love you! I always wanted an extension of power ups! (Perfect for SMB3 hacks)next step is extension for Mario's GFX for these power up(They are good the way they are though)
Originally posted by Hobz
awesome player.
will he have any of warios moves (gotta have the dash at least)
keep up the awesome work :)


Of course. Can't have Wario without his moves. That's just not right.

What's great for me is that a few patches I can use to make them have been been showcased for this C3, like the SMB2-style carrying patch, and Ladida's Peach Bomber. Assuming I figure out out to switch player GFX on the fly, I might even do some of Wario's status effects for fun.
Originally posted by Jagfillit
I'm sure there's a way to have the item box spawn custom sprites though


?

For the shield, bummer. SOMEBODY GET US A DECENT CIRCULAR MOTION ROUTINE ALREADY!!! For the boomerang, can't you just do something like this:

Tilemap:
db whatever

Properties:
db blah

...

LDA $14
LSR #3
AND #$03
TAX
LDA Tilemap,x
STA $0202,y
LDA Properties,x
ORA $64
STA $0203,y
PLX


?

The bigger player sprite looks pretty cool, too. I had the idea of making a patch that would enable the user to make the player 32x32, having him/her act pretty much like a dynamic sprite would, but I wouldn't know how to do it.
Wait, the powerup codes aren't in the patch(that I know of), and I don't know asm(I'm too lazy to learn), mind sharing the code? I just want to use your powerups.
Originally posted by somebody
Wait, the powerup codes aren't in the patch(that I know of), and I don't know asm(I'm too lazy to learn), mind sharing the code? I just want to use your powerups.


Jammare said the Blue Shell wanted to act up on him before he made this topic and the Fire Shield is almost finished up.
Holy shit could use some incsrc's.
Originally posted by Jagfillit
What's great for me is that a few patches I can use to make them have been been showcased for this C3, like the SMB2-style carrying patch, and Ladida's Peach Bomber. Assuming I figure out out to switch player GFX on the fly, I might even do some of Wario's status effects for fun.
what "status effects" does wario have? sorry, i just havent played super mario land 3 in a while.
and for the dash, im curious; is it as easy as taking the already created wario dash (if there is one, i think i saw one once) and making a simple edit to a line of data to fit the 24x32 hitbox? (or whatever)
sorry for asking, im just interested in asm and are going to try to learn it soon.
Not only is this impressive, but it also answered a noob question I was going to ask (how many custom powerups can one fit into a hack w/o overriding the original 4). Now I don't even have to worry about it, just by using the patch. Hah, two Birdos killed with one egg. :P *gets shot for lame & probably overused pun*

Also, I don't have to worry about trying to get an Ice Flower made, either - already done.
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Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2010 - Assorted ASM and stuff

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