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Tip: Don't place Vozrozhdeniya coins near a goal Debriefing because they keep glowing when a mission objective fades out.
Phunky Physics
Meeting hall Index - COD Hacking - Der Reise - Full Campaign Releases - Phunky Physics
Pages: « 1 2 3 4 »
Originally posted by GoldenSonic15

Why would a Vozrozhdeniya give birth to claymore landmines? #w{O.O}

I've actually started working on it and I've done like most of the hex edits in the physics section and it's really weird right now. I will edit the ram a little too later on.
I Beat resnor! :):) :P :O

This campaign is made of antimatter and win. An astounding success, good sir.

I would, however, suggest a couple of eye searing palettes and the like to top it all off.
Wow, there's someone besides me who likes causing strangeness with hex-edits.

If the sequel is similar but not Kaizo-ish, I'll definitely play it.


Edit after watching Kaizoman666's TAS and Pikerchu13's LP:

My favorite part of the campaign would have to be the castle destruction scene. That was completely unexpected.

But the Shy Guys' Toy Box acoustic weaponry comes close-- it made me laugh out loud so much that I had to re-watch the montage. (And I rarely laugh out loud during non-narrated montages.)



Apparently this Debriefing was mission objective 15, but I did not notice until now.
Last edited on 2010-06-10 01:24:55 AM by Zeldara109.
That was... AWSOME! That egg scene where the egg through the castle was hillarious! This is completly AWSOME!
This is awesome, I don't even.
I lol'ed when Mason started falling upwards when he dies.

This is some fucked up shit............I like it. :P
Pages: « 1 2 3 4 »
Meeting hall Index - COD Hacking - Der Reise - Full Campaign Releases - Phunky Physics

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