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.zst files
Forum Index - SMW Hacking - General SMW Hacking Help - .zst files
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I would like to know, if it is possible to make .zst Save State Files on a Mac, because ZSNES doesn't work on my Windows XP, and I want to use YY-CHR. Would be great if you could answer =)
have you tried yet ? and what's the problem with zsnes on windows XP ? it would probably be better just to try and fix that.
I can't open it, it says that i have 24-bit, an I have to change to 16-bit or 32-bit or something like that. And I have no idea how to do it.

On my Mac I can use savestates, but there are no .zst files...
i think to change it to 16-bit, you have to go in system preferences and then screen options, i would check it but i'm using a mac. and when you look at the folder with the rom in it, what is there ? just the .smc file ?
Yes, just the .smc File.

And with Snes9x YY-CHR doesn't work
I replied by PM, but I dont think you saw it, because I didnt wanna use my 2kth post.

So:

In Mac ZSNES, you have to set up a path to the folder you want.

Options: Paths: and click the save state box.

Type:
/users/INSERTNAMEHERE/desktop/folder/extraifneeded


If I recall correctly.
Originally posted by mockingod
In Mac ZSNES, you have to set up a path to the folder you want.

Options: Paths: and click the save state box.

Type:
/users/INSERTNAMEHERE/desktop/folder/extraifneeded

If I recall correctly.

That is indeed correct. I would also like to add that this must be done with other files that one wants outputted from ZSNES. Per say, screenshots or spc file dumps.

I say this because for some reason ZSNES holds the savestate files, and the other outputted files, internally in some bizarre location. I say bizarre as I have not found the files before they are exported, and I have practically went through all of the package contents of ZSNES.
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Forum Index - SMW Hacking - General SMW Hacking Help - .zst files

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