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| "Neo Mario World" |
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - "Neo Mario World" |
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| Posted on 2010-07-22 04:55:45 PM |
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Yes. I finally got some motivation to hack SMW again... but since things have changed so drastically in the SMW hacking scenario since I quit hacking, I'm not rolling in with some superb chocolate hack with tons of impressive stuff - instead, what I am working on is a vanilla (or semi-vanilla, depending on your point of view) hack. I admit I simply don't want to waste my time with tons of stuff that would certainly give me some headaches (read: ASM) - what I really want is hack SMW for fun. Therefore, what you will see here is a vanilla hack - made completely in Lunar Magic aside from the ExGraphics in it, which are pretty much a bunch of different graphics from the original game packed in one BIN file (hence why I mentioned that this might be a semi-vanilla hack in the point of view of some people).
So. As already mentioned, this is a vanilla hack with clever usage of the original SMW graphics. I haven't started this just recently - in fact, some of you might remember stumbling upon some random vanilla screenshots I showed on the sticky above, which are simply screens from this hack - I just figured I would work on it again, as I was pretty much satisfied with how it was progressing before I got lazy all out of the blue and quit ROM hacking temporarily.
I haven't made much progress ever since I started working on it again, though... all I have done is work on what is the first level and work on a minor section of this level which some of you might recall. But, I felt like making a thread regardless, as I prefer this to posting my stuff on the screenshots thread all the time.
This being a vanilla hack, I plan on putting the maximum of effort especially into level design - the levels will generally be lenghty, with tons of puzzles and/or multiple paths along the way, as well as quite some unlinearity to spice things up even more. So, I'm pretty sure you won't be disappointed when it comes to level design. ;)
As for the plot, I haven't come up with one yet. Since I plan on putting most of my focus on level design, I will most likely come up with the plot later on, so no rush needed, 'kay?
Anyways, enough talking, let's jump onto the screenies themselves...

This thing is the overworld, which is, obviously, unfinished, so I would appreciate if you simply ignored all the crap in the bottom right corner. World 1 takes place in some sort of mix between a generic grassland and a tropical jungle; World 2 is half canyon-ish, half volcano-like (the volcano half of it takes place in a submap which is not done yet, so don't bug me about it); World 3 is the generic water/beach/seaside-themed world, which is shown kind of incompletely in the image above; World 5 clearly takes place in a winter-themed mountain. As for the other worlds, they are not planned out yet. Yep.
Now, onto the actual level screenshots...
Fuzzball Foolishness

Fuzzball Foolishness is the first level of the game. As the name implies, what you will come across the most here are Fuzzballs (a.k.a. "Fuzzies"). Despite this being the very first level, you can expect tons of alternate paths throughout it, as well as some kewl platform riding. Also, this level is around 19 screens large, so if you are into long levels, this beauty won't disappoint you for sure!
Some unnamed world 1 level

Some of you might remember this from the screenshots thread. Haven't made much progress on this level yet, but I can guarantee it will mostly be involved with puzzles, as you can (partially) see in screen #2. Also, sexy graphical usage ahoy.
Grinder Factory

This level is actually what started this hack - it is some secret world 2 level that takes place in an evil factory of sorts (duh). Although I am far from getting done with it, I already have most of it planned out in mind, and yeah, it is going to be as huge as it seems. Here's a (kind of outdated) video of it, which I have already linked, but whatever.
Well, this is it. As I said, not much has been made yet, but I'll be sure to update this thread as I advance on the making of this hack - you can take that from me. ;)
Now, some feedback would be appreciated.
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| Last edited on 2011-03-06 12:16:11 PM by Broozer. |
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| Posted on 2010-07-22 05:04:53 PM |
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Originally posted by BroozerI'm not rolling in with some superb chocolate hack with tons of impressive stuff - instead, what I am working on is a vanilla (or semi-vanilla, depending on your point of view) hack. I admit I simply don't want to waste my time with tons of stuff that would certainly give me some headaches (read: ASM) - what I really want is hack SMW for fun.
I feel you. I also wanted to get back to basics with SMW hacking, without all the complicated ASM and the like, just so it can be fun again.
Let's see...
The OW map is looking quite superb. You seem to have quite a knack for it, which can't be said for many people (e.g. me ).
The level screenshots look very polished and interesting as well. Very cool how you make vanilla graphics look so different than they normally do. I have to say though, I'm not too crazy about the second level. I can't quite put my finger on it, but I think the way you combined the vanilla stuff together looks weird and doesn't blend together well. Other than that, everything looks quite appealing.
Good luck with this project. I hope you release it, so I'll finally have a hack to play by you.
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| Posted on 2010-07-22 05:15:12 PM |
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OMG, those vanillas levels are really cool, i like it.
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| Posted on 2010-07-22 05:19:15 PM |
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This is looking really nice so far Broozer. I like the look of everything, and the fact it's vanilla makes it even better. The overworld is very cool looking too, it has nice palettes and design. I'm really looking forward to this one.
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| Posted on 2010-07-22 05:31:52 PM |
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A lot more vanilla hacks are coming to SMWC, I've seen two excellent vanilla hacks now.
The way you're using the original SMW graphics is amazing, you can barely tell it's vanilla now.
Nice use of palettes as well, Broozer. It's good to see you're interested in hacking SMW again.
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| Posted on 2010-07-22 05:39:34 PM |
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I'm finding it hard to believe these are vanilla levels. While I can tell which tiles were used to make which items upon closer inspection, it's still amazing what you've done with just vanilla graphics. The screenshots with the diamond-patterned hills in particular remind me of Bridge Zone from the Master System/Game Gear version of Sonic 1, and evoking nostalgia is always a good thing. Keep it up!
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| Posted on 2010-07-22 05:46:30 PM |
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You are one of the only people who can utilize vanilla resources well.
I just have to say, not only does the map16 in the first level shown utilize the resources very well and creatively, but it reeeeealy reminds me of sonic the hedgehog.
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| Posted on 2010-07-22 07:39:55 PM |
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WILL YOU BE USING CUSTOM MUSIC???
Anyways, another one of these hacks that make me think "HOLY CRAP THIS ISN'T CHOCOLATE?!?!" Also, I love your level titles. Heh, can't wait to see more updates.
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| Posted on 2010-07-22 08:01:26 PM |
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I love well designed Vanilla Hacks, and this looks great so far. We won't mind your 90 degree angle turns, the game screens look great, the map16 use is high-grade, and I'm out of things to say.
Also I looked at your video and I read your description box, I know you said that the song was not in the actual game; but what song was it? It would be nice to know .
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| Posted on 2010-07-22 10:14:06 PM |
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I have always been a fan of your level design because it reminds me of well...mine haha. And the Overworld looks very nice (:.
How long will this hack be?
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| Posted on 2010-07-22 11:49:04 PM |
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HOLY!
WOW! That. Looks. AWESOME!
I can hardly tell its vanilla! I did manage to figure out the unnamed level though!
Sides of platforms: Castle Megaspikes without the spikes. Middle... is from the switch palace stuff I believe and the 'grass' is from tree stuff.
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| Posted on 2010-07-23 01:31:34 AM |
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Holy crap Broozer is hacking. Holycrapholycrapholycrap...
Wait it's a semi-vanilla hack. holyshitholyshit etc
The overworld is high quality, though I wouldn't expect anything less from your overworlds. Nice curves, ups and downs, palettes, decoration, everything.
As for the level screens:
Fuzzball Foolishness
First off, I love the name. Heh.
The first thing I noticed is the background. That impressed me. Really impressed me. The single most unique vanilla background I've seen, ever.
Aside from that, I love the palette, as well as the trees you've made. (By the way, I can't seem to recall the tiles you're using for the stems.)
Looks like there's a pixel of cutoff in the water in the second screeshot, though this is clearly a nitpick.
some unnamed shenanigan
Love the foreground here, and the background has a really 'sexy' usage of the sky background. Awesome.
Not only that, but the level design looks pretty great from what I can see.
Nice palettes, also.
Grinder Factory
I think I already commented on this level sometime before, but the thing I like about it is that it looks like it has the right kind of difficulty. Challenging while not being too frustrating.
I've seen the grinders used before, but it looks like a solid level there, and obviously not everything has to be original.
Basically just seeing this thread is inspiring me. I already knew a long time ago I'd be making some hack like this after I finish The Cloud Palace, but this is making me want to do it even more.
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| Posted on 2010-07-23 03:30:28 AM |
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Hurray! Honestly, I really wondered a few weeks ago, what happened to this hack. I thought you canceled it or lost interesting in hacking, but I never expected that you'd continue this so early. When I first saw that video you've made and uploaded months ago, I was really happy, because I knew, this work is in good hands. You really know, how to make a good, unique atmosphere in a hack, how to totally pull it off with the graphics mixing and the unique palettes. Creativity meets fun here - and it's good for everyone. I can see this hack really liked and being famous, most of people like vanilla hacks, and this is surely the top of them. Seriously, I haven't seen so much creativity in one place, and on creativity I mean the really new things, what was never seen before. The usage of the original tiles and mixing them masterful, this makes a "semi-vanilla" hack wonderful. Obviously, the level design counts a lot too, but, knowing you Brooz, I don't think there will be any problems with that. I remember what you've done in Super Mario: Golden Paradise, just like here, both the graphics and level design were brilliant. Too bad I haven't heard of that hack a while ago, it may be you canceled it already, I don't know...Anyways, in terms of level design and graphics, I'm pretty sure this hack will be a fantastic one too.
But let me see the screenshots a bit closer.
Overworld: for a totally vanilla map, this is pretty amazing. I really like the colours, the curves and the decoration. I like how you used less hills in the desert section, and a lot of more trees in the forest section. Although the level connections seem to be pretty linear (there is no problem with that, actually, just my taste), the paths and variety are very well made. I'm really interested to see the winter themed levels later, I'm pretty sure you can use the vanilla resources to create an awesome winter level.
Fuzzball Foolishness: I laughed when I saw those hills in the background. Really, that made me wonder...how could nobody think on that already? Again, brilliant use of the original resources. The ocean palette is great as well, and we can really get the tropical feel from those "palm trees" and the foreground palette. Since you live in a tropical country, I understand why do you like making tropical levels so much. =p And as the others said, I really like the level name here. It's always hard for me to think on a witty level name, but your choice is very nice here.
Some unnamed world 1 level: Very nice work of tiles here, again. Palette is very cheerful, fits very nicely to a forest level in the early levels. I especially like the second "custom" hill on the second screenshot; but for some reason, I don't think, that those squares look very nice in the first, bigger hill. Not a big thing, of course, but they are a bit too much for my taste. Of course, the level still looks fantastic!
Grinder Factory: I pretty much agree with Kristian here, I think the difficulty factor of this level is pretty well chosen. I've seen the video of this already, so I know, that this level has some great level design as well. The usage of the Grinders and the circles is good too.
I really look forward seeing more of this hack later, and seeing that you're actually continuing this makes me more optimistic. Good luck, Broozer.
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| Posted on 2010-07-23 10:36:07 AM |
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Wow, I wasn't expecting that plenty of comments - thanks, guys! I'm especially glad you liked the level titles - I don't consider myself really good to come up with witty level names, so that's a good thing, I guess.
Originally posted by JacobI have to say though, I'm not too crazy about the second level. I can't quite put my finger on it, but I think the way you combined the vanilla stuff together looks weird and doesn't blend together well.
Well, to be honest, I was actually kind of thinking the same the other day... I guess I perhaps ended up abusing quite a bit graphics-wise. I will see what I can do about it - a graphical clean-up of sorts may be the right thing to go for, but we'll see.
Originally posted by MidnaThe screenshots with the diamond-patterned hills in particular remind me of Bridge Zone from the Master System/Game Gear version of Sonic 1, and evoking nostalgia is always a good thing.
Originally posted by ZildjianI just have to say, not only does the map16 in the first level shown utilize the resources very well and creatively, but it reeeeealy reminds me of sonic the hedgehog.
Well, I guess that's where I got inspiration from. I've always been a fan of the looks of the classic Sonic The Hedgehog graphics, so yeah.
Originally posted by GoldenSonic15WILL YOU BE USING CUSTOM MUSIC???
Sadly, no. The farthest thing from vanilla you will be seeing in this hack are 90-degree-rotated graphics - although I thing custom music would give this hack a nice touch, I don't want to make it lose one of its few vanilla feels.
Originally posted by runnerbelowWe won't mind your 90 degree angle turns
Good to know that. 
Originally posted by runnerbelowAlso I looked at your video and I read your description box, I know you said that the song was not in the actual game; but what song was it? It would be nice to know  .
That song is from some old platform game for the PC called Pekka Kana 2, which I would waste my childhood with. It's loads of fun, though, so I recommend checking it out if you are interested. The song itself is, by the way, used in an actual factory level in it.
Originally posted by BloodyToothBrushHow long will this hack be?
I don't quite know yet, but I am aiming for a relatively long hack, kind of like The Second Reality Project series. Just wish me the best of luck, haha.
Originally posted by flareblade26HOLY!
WOW! That. Looks. AWESOME!
I can hardly tell its vanilla! I did manage to figure out the unnamed level though!
Sides of platforms: Castle Megaspikes without the spikes. Middle... is from the switch palace stuff I believe and the 'grass' is from tree stuff.
Heh, thanks. As for your guesses, congratulations - I believe you got everything right.
Broozer hands flareblade26 an imaginary cookie.
Originally posted by KristianThe first thing I noticed is the background. That impressed me. Really impressed me. The single most unique vanilla background I've seen, ever.
I'm actually surprised you and Hadron seem to have liked the background that much - I thought it was lacking some originality to be honest. 
Originally posted by Kristian(By the way, I can't seem to recall the tiles you're using for the stems.)
Actually, neither do I - all I remember is that it is some 8x8 tile from the cloud tileset, but that's it.
Originally posted by KristianLooks like there's a pixel of cutoff in the water in the second screeshot, though this is clearly a nitpick.
Well, yeah... I don't think this is much of a big deal, but I will see what I can do about it nonetheless.
Originally posted by KristianBasically just seeing this thread is inspiring me. I already knew a long time ago I'd be making some hack like this after I finish The Cloud Palace, but this is making me want to do it even more.
That sounds nice - I'm glad this is serving as an inspiration for you. I look forward to seeing how things will turn out. 
Originally posted by HadronI can see this hack really liked and being famous, most of people like vanilla hacks, and this is surely the top of them. Seriously, I haven't seen so much creativity in one place, and on creativity I mean the really new things, what was never seen before. The usage of the original tiles and mixing them masterful, this makes a "semi-vanilla" hack wonderful. Obviously, the level design counts a lot too, but, knowing you Brooz, I don't think there will be any problems with that.
Whoa, thanks a lot for the input, Hadron! That really put a smile in my face, bud. 
Originally posted by HadronI remember what you've done in Super Mario: Golden Paradise, just like here, both the graphics and level design were brilliant. Too bad I haven't heard of that hack a while ago, it may be you canceled it already, I don't know...
Yeah, well, I ran out of interest to work on it and ended up deleting it from my PC back when I had temporarily lost interest to hack SMW. Big mistake, I know, but let's just move forward.
Originally posted by HadronAlthough the level connections seem to be pretty linear (there is no problem with that, actually, just my taste)
Heh, I've never been that good with overworld paths. I kind of prefer them to be "linear" rather than curvilinear, though, as curvilinear paths generally take way too much space in the overworld, and I would rather make better use of this space with decorations/landscapes and whatnot.
Originally posted by HadronSince you live in a tropical country, I understand why do you like making tropical levels so much. =p
Lulz. I actually don't think this has much to do with it, since I hate my country, haha. I guess I just prefer the cheerfulness of tropical environments over the blankness of cold ones. 
Originally posted by HadronI especially like the second "custom" hill on the second screenshot; but for some reason, I don't think, that those squares look very nice in the first, bigger hill. Not a big thing, of course, but they are a bit too much for my taste
Well, to be frank, I don't really know what you are talking about... I see no hills in none of the screens. Mind elaborating?
As I said, thanks so much for all the feedback - they really mean a lot to me.
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| Last edited on 2010-07-23 10:36:41 AM by Broozer. |
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| Posted on 2010-07-23 11:01:08 AM |
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Ah yes. I remember seeing some screenshots of this and watching the video earlier, and it's nice to see you haven't given up SMW hacking yet. I hope you'll be sticking to that one, I'd love to actually play your hacks sometime. :P (Whatever happened to SMGP, if you don't mind my asking?)
Anyway, what you've shown so far looks pretty damn awesome. Although I wouldn't exactly call this a "vanilla" hack (but who cares about terms like that), your usage of SMW graphics is impressive. The first level's background, using platform chains as tree stems, covering castle spikes with background leaves and using them as foreground objects... I wouldn't even have though of most of your ideas here. I'm not such a fan of restricting yourself to vanilla graphics when a better effect could be achieved with custom ones, but I do like the way you used them here. (Except for the second level, perhaps... It kind of looks like you were trying to merge as many graphics from as many different tilesets as possible and fill the whole level with it. Okay, I'm exaggerating a bit here, but the level does look a little cluttered. Not a big problem, though - it's still nice to look at.)
The level design looks fantastic as well - from what I can see, that is. Looks like there's going to be lots of multiple paths and un-linearity, and there seems to be a lot going on in your levels overall. The first level looks a tad difficult for... a first level, but that might just be me finding Fuzzies annoying and hard to avoid in general. :P
Overall, this hack looks like something I'll enjoy playing. Best of luck with it - I'm really hoping to see it released sooner or later.
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| Posted on 2010-07-23 06:42:13 PM |
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Originally posted by Broozer
This screenshot, in fact, has a very strong Sonic and therefore chocolate feel. What I notice about your hack is that even though it will use vanilla graphics, it will use them in a way a chocolate hack would use exgfx. And that's both good and bad. Mostly good though, as it shows that there's more in vanilla then nicely tiled levels (not saying that your level is badly tiled there, I'm just mentioning Lynnes Layer 2 and Layer 1 combined type of levels).
I'm patiently awaiting new screens of this hack, so I can "judge" it all little better.
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| Posted on 2010-07-23 06:52:59 PM |
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If the hack isn't using any custom music, then that will probably detract from the game. There have been thousands of hacks that use the default SMW music, and after you've played through 50 full-length hacks with that music, it starts to sound irritating, repetitive, and generally extremely bland!
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| Posted on 2010-07-23 09:02:34 PM |
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Yeah, I agree with that. Use custom music.
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| Posted on 2010-07-23 10:18:30 PM |
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Nice. This vanilla hack looks really good, and utilizes grphics good! The backround in Fuzzball Foolishness and the fg in the unammed level is very clever! The levels also look like they have good quality. I can't wait to play this hack!
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| Posted on 2010-07-23 10:54:16 PM |
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Oh man, Broozer, you blew me away.
Yeah, I remember your old vanilla stuff. Don't wanna go into detail, but the custom FGs and Map16 work are pure sex. It must've been hard searching for decent vanilla tiles...
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