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| Tip: If you give a muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area. |
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| "Touhou 7: Perfect Cherry Blossom - Necrofantasia" by Red Chameleon |
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Forum Index - SMW Central - Moderation of Hacks and Files - Music - "Touhou 7: Perfect Cherry Blossom - Necrofantasia" by Red Chameleon |
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| Posted on 2010-08-22 08:14:02 AM |
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I've always had one major problem with this port. At ~2:06, @4 is used for the melody on channel #7. putting the melody on an SFX channel, especially channel #7 causes the song to cut out the melody when an SFX that uses that channel is played.
In the words of the mighty Counterfeit:
"#6 is the least overwritten of all SFX channels. #7 and #4 are the other two. If these three channels are needed, prioritize: Percussion, short non-melody notes, bass and can probably afford to skip a beat. Chords crucial to harmony or melody probably go next, but the main melody NEVER goes there."
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Forum Index - SMW Central - Moderation of Hacks and Files - Music - "Touhou 7: Perfect Cherry Blossom - Necrofantasia" by Red Chameleon |
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