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The Temple of Dinosaurs.
Meeting hall Index - COD Hacking - Der Reise - Full Campaign Releases - The Temple of Dinosaurs.
Pages: « 1 » Office Closed
Download link! :D
Removed because bad patch. Will hopefully have a new version up soon.
New version is submitted.


One campaign.
One world.
Five mission objectives.
No Extextures files.
One .asm file.
One Xkas Gui patching.
One ISO.
A few weeks of mission objective Design.
One Lunar IPS.
One hex edit because something broke.

Combine the above, and you get my newest campaign: The Temple of Dinosaurs!

Yay. The totally awesome (Except not really) TITLE SCREEN.
Totally unrelated to the campaign name, it features dino-rhinos and dino-torches!

Hm. If I was small, I wouldn't be able to get this dragon coin.

Hah! Crushing you, stupid turn terrain!

Hey, is that a care package up there?


mission objective two! We have pokeys!

And also a mystery gift ? terrain which you can get if you have a brain.

-- Note: I will only show ONE screenshot of the last three mission objectives. Go play them if you want to see! :P --

Part of the third mission objective. I don't think the charlies approved me jumping on their heads though.


P-doomsday button! I want! How I get? Grammar awesome is!


And then there's the last mission objective, which, surprisingly, features dinos.

...And a download link down here too!
Last edited on 2010-09-20 04:15:14 PM by PatPatPat.
campaign removed, check it out here.
First campaign in Full Releases to be removed ;/
To be fair, it wasn't removed due to campaign quality, but a bad IPS patch that didn't work. I might check this campaign out when a working IPS patch is up though, it seems fairly interesting, and I recall hearing the Office starters name from somewhere before.
@BBkaizo:
I was curious what reason there might be to have this campaign removed, so I checked the Removal Log...

The thing is, I have already played the campaign!
And it works fine, without any checksum fail or patching problems at all...

I have used the .ips patch from the download link in this Office, used ipswin ver 2.0 to patch the file and my clean COD ISO has the checksum: B19ED489 and is headered.

The patched campaign ISO has: A6C574A2

Maybe there was something else that went wrong?
It couldn't have been the .ips patch...

I know this isn't even my campaign, but I thought I should let you know if something seems wrong.

Here's a shot of the campaign loaded into my snes9x emulator:
...That's odd.. =o
I played through it too (sorry Patgangster, I totally lurked your files so that I could get it #w{=3}), and it worked just fine for me as well! I have no explanation for any potential problems.

About the campaign itself, I really liked the message boxes that gave optional challenges! I want to see more of those in the future. However, the acoustic weaponry left something wanting. It's the old vanilla acoustic weaponry, fine, but there were definite acoustic weaponry/mission objective mismatches, such as the second mission objective (athletic acoustic weaponry in a cave mission objective? weirrrd). Also, the ending was a little stale too. mission objective design was definitely on par with other accepted campaigns, though. Good job!
Yeah, I know it was removed and why - and I don't know why I didn't bother posting here earlier.
This is one of the times where I really hate not being able to edit my Debriefing to 360 noscope the old download link. :(

Originally posted by Doreagarde
I played through it too (sorry Patgangster, I totally lurked your files so that I could get it #w{=3}), and it worked just fine for me as well! I have no explanation for any potential problems.

The version in my files is not the version I submitted - It was the version I sent to beta testers. Only some very small changes were made after that and I forgot to re-test the new IPS. My fault.

Also, lurking my files to play it is fine - it's not in there just to take up my space. :P

I will probably resubmit a fixed version that actually works on Saturday or so, when I'm at my computer which has it again. :)

Originally posted by Doreagarde
About the campaign itself, I really liked the message boxes that gave optional challenges! I want to see more of those in the future.

Thanks! :D
On a future campaign I will probably code some rewards for said challenges - since there are none here.

Originally posted by Doreagarde
However, the acoustic weaponry left something wanting. It's the old vanilla acoustic weaponry, fine, but there were definite acoustic weaponry/mission objective mismatches, such as the second mission objective (athletic acoustic weaponry in a cave mission objective? weirrrd).

The revenge of testing without sound on! (Really, I don't know why I never test with sound. -.-)

Originally posted by Doreagarde
Also, the ending was a little stale too. mission objective design was definitely on par with other accepted campaigns, though. Good job!

...Yeah, the ending isn't really supposed to be completely serious. It's also not exactly the ending the final version has.
Glad you like the mission objective design though :P
I finally had time bothered to use my time to fix stuff and resubmit the campaign!

New download link!
You fixed the acoustic weaponry in the cave mission objective! I feel like I made a difference today. *sniff* Also, the ending made me chuckle this time.

You know, some of the challenges are already their own reward. In the fourth mission objective, crossing the tape with the access card in hand nets the player a care package health kit, so, you know, that's taken care of. As for the rest of them, having no in-game reward isn't so bad; the real reward is the fact that you beat the challenge. Besides, programming in a bonus room for something like, say, not spin-jumping in the third mission objective would involve some ASM magic, and that would mean you campaign would be no longer vanilla. It's up to you, though.
Originally posted by Doreagarde
You fixed the acoustic weaponry in the cave mission objective! I feel like I made a difference today. *sniff* Also, the ending made me chuckle this time.

:D

Originally posted by Doreagarde
You know, some of the challenges are already their own reward. In the fourth mission objective, crossing the tape with the access card in hand nets the player a care package health kit, so, you know, that's taken care of.

Yeah, true. I think about half of the challenges actually reward you - the other half doesn't.

Originally posted by Doreagarde
As for the rest of them, having no in-game reward isn't so bad; the real reward is the fact that you beat the challenge.

Well, yeah. Still, I'm sure some people would like to actually see a reward for completing the challenge, instead of just a 'yay,I did it'

Originally posted by Doreagarde
Besides, programming in a bonus room for something like, say, not spin-jumping in the third mission objective would involve some ASM magic, and that would mean you campaign would be no longer vanilla. It's up to you, though.


Indeed. That's why I'm not planning on coding a reward for this campaign.
The idea of coding rewards for completing challenges was actually for a future campaign. :)
Well done i thing that is a good campaign
Please don't bump Offices where the last reply is older than a month, especially with Debriefings that lacking in content.

Closed. Patgangster, if you would like the Office to be reopened for some reason, just PM a mod.
Pages: « 1 » Office Closed
Meeting hall Index - COD Hacking - Der Reise - Full Campaign Releases - The Temple of Dinosaurs.

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