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| A problem with the SMB3 Koopa Patch |
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Forum Index - SMW Hacking - General SMW Hacking Help - A problem with the SMB3 Koopa Patch |
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| Posted on 2010-09-20 09:05:10 PM |
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Im not sure if this is the correct place to this.
I have a problem with this patch , I want to make the yellow koopa
shine after being jumped on (when a shelless koopa jumps in it), but....
this says in the patch:
CMP #$08 ; Check if sprite = Yellow Koopa. Change this to #$08 if don't want the Koopa to flash.
BEQ YellowKpa ; Branch if it is. Delete this line in conjunction with the above if you don't want the Koopa to flash.
BCC BuzThrBluKpa ; Branch if less.
the patch already has CMP #$08 in default.
I dont know what to do there...
can someone help me , and fix the patch in case that the patch is the problem ?
Thanks...
(my english is not very good , but i hope that it can be Understanded)
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| Posted on 2010-09-20 09:25:00 PM |
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Change it to CMP #$07.
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| Posted on 2010-09-21 02:37:02 PM |
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Thanks,MrDeePay,it works perfectly.
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| Last edited on 2010-09-21 04:26:40 PM by Dakress. |
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Pages: 1  |
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Forum Index - SMW Hacking - General SMW Hacking Help - A problem with the SMB3 Koopa Patch |
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