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A problem with the SMB3 Koopa Patch
Forum Index - SMW Hacking - General SMW Hacking Help - A problem with the SMB3 Koopa Patch
Pages: « 1 »
Im not sure if this is the correct place to this.

I have a problem with this patch , I want to make the yellow koopa
shine after being jumped on (when a shelless koopa jumps in it), but....

this says in the patch:

CMP #$08 ; Check if sprite = Yellow Koopa. Change this to #$08 if don't want the Koopa to flash.
BEQ YellowKpa ; Branch if it is. Delete this line in conjunction with the above if you don't want the Koopa to flash.
BCC BuzThrBluKpa ; Branch if less.

the patch already has CMP #$08 in default.

I dont know what to do there...

can someone help me , and fix the patch in case that the patch is the problem ?

Thanks...

(my english is not very good , but i hope that it can be Understanded)
Change it to CMP #$07.
Thanks,MrDeePay,it works perfectly.
Last edited on 2010-09-21 04:26:40 PM by Dakress.
Pages: « 1 »
Forum Index - SMW Hacking - General SMW Hacking Help - A problem with the SMB3 Koopa Patch

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