Banner
Views: 236,598,041
Time: 2013-05-24 06:39:20 PM
27 users online: aj6666, Akireyano, Bowser's Level Designer, buggy789, CerberusYoshi, Counterfeit, Fierce Deity Manuz OW Hacker, Gloomy Star, Grav, HyperMario, hypershadic, Jolpengammler, Kenny, Kieran Menor, King Dedede, o Ladida, MarioBros980, MaxodeX, MrDeePay, ninja boy, phenolatukas, ShadowFire, o ShadowPhoenix, o Slash Man, SMW_Forever, X-cniS, yoshicookiezeus - Guests: 60 - Bots: 8Users: 22,882 (1,274 active)
Latest: vannh05
Tip: A power-up is most useful to a player shortly after the midway point.
NSMB Wii: Castle Remix--Selfhack
Forum Index - SMW Central - Moderation of Hacks and Files - Music - NSMB Wii: Castle Remix--Selfhack
Pages: « 1 »
Song Name: NSMB Wii Remix
Author: Selfhack
Reasons for Removal:

Well, where to start? This song had a LOT of issues, all of which need to be resolved before I can even think about accepting this.

1. First of all, your first chunk of music does not even have a channel header. I see the author and song name, and then you just jump right into your first channel without a header. The header is needed to define the properties of the music in each channel.

2. Secondly, you have placed several entire chunks of music on channel #0. A channel number can only handle one chunk of music at a time. What you should have done is:

#0 @x q7f vxx y10
Music

#1 @x q7f vxx y10
Music

#2

. . .And so on, up to #7.

3. Absolutely no looping was done whatsoever. From your song:

g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16

could have been made into

[g16r4^16g16r1^2^16]11

See how much smaller that is? The same issue exists with your long lines of rests.


r1^1^1^1^1^1^1^1^1^1^1

Can be made into

[r1]11

Learning how to find patterns and loop them is vital in music porting. I suggest you take a look at some of the music guides on the site.

4. The song itself does not sound good at all. I almost didn't recognize @0 because it was so low. Work on understanding instrumentation and use of octaves.

Verdict: You have a lot to learn about music porting. Listen to some of the accepted and featured music we have here to get a better idea about what kind of standards we hold. Please, do not submit another song until you have learned more porting techniques.
Pages: « 1 »
Forum Index - SMW Central - Moderation of Hacks and Files - Music - NSMB Wii: Castle Remix--Selfhack

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 29

Menu