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Views: 236,598,041 Time: 2013-05-24 06:39:20 PM | 27 users online: aj6666, Akireyano, Bowser's Level Designer, buggy789, CerberusYoshi, Counterfeit, Fierce Deity Manuz OW Hacker, Gloomy Star, Grav, HyperMario, hypershadic, Jolpengammler, Kenny, Kieran Menor, King Dedede, Ladida, MarioBros980, MaxodeX, MrDeePay, ninja boy, phenolatukas, ShadowFire, ShadowPhoenix, Slash Man, SMW_Forever, X-cniS, yoshicookiezeus - Guests: 60 - Bots: 8 | Users: 22,882 (1,274 active) Latest: vannh05 |
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| Tip: A power-up is most useful to a player shortly after the midway point. |
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| NSMB Wii: Castle Remix--Selfhack |
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Forum Index - SMW Central - Moderation of Hacks and Files - Music - NSMB Wii: Castle Remix--Selfhack |
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Pages: 1  |
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| Posted on 2010-09-22 02:53:45 PM |
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Song Name: NSMB Wii Remix
Author: Selfhack
Reasons for Removal:
Well, where to start? This song had a LOT of issues, all of which need to be resolved before I can even think about accepting this.
1. First of all, your first chunk of music does not even have a channel header. I see the author and song name, and then you just jump right into your first channel without a header. The header is needed to define the properties of the music in each channel.
2. Secondly, you have placed several entire chunks of music on channel #0. A channel number can only handle one chunk of music at a time. What you should have done is:
#0 @x q7f vxx y10
Music
#1 @x q7f vxx y10
Music
#2
. . .And so on, up to #7.
3. Absolutely no looping was done whatsoever. From your song:
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
g16r4^16g16r1^2^16
could have been made into
[g16r4^16g16r1^2^16]11
See how much smaller that is? The same issue exists with your long lines of rests.
r1^1^1^1^1^1^1^1^1^1^1
Can be made into
[r1]11
Learning how to find patterns and loop them is vital in music porting. I suggest you take a look at some of the music guides on the site.
4. The song itself does not sound good at all. I almost didn't recognize @0 because it was so low. Work on understanding instrumentation and use of octaves.
Verdict: You have a lot to learn about music porting. Listen to some of the accepted and featured music we have here to get a better idea about what kind of standards we hold. Please, do not submit another song until you have learned more porting techniques.
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Pages: 1  |
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Forum Index - SMW Central - Moderation of Hacks and Files - Music - NSMB Wii: Castle Remix--Selfhack |
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The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.
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