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| TSRP2R! [working on: Cutscenes, HDMA] |
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - TSRP2R! [working on: Cutscenes, HDMA] |
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| Posted on 2012-04-30 10:43:54 PM |
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Originally posted by Rameau's NephewI'm pretty sure it isn't, considering they're all silly pseudopuns like that (Haunted Health, Sillyclone Hilly, etc.). Psycho-delic fits perfectly with this motif. Now that I think of it... yeah, the spelling does work pretty well.
By the way, I found another flaw that should be fixed: After Braindamaged Finale is cleared, when you go back to it to replay it, you start back at the Midway Point instead of the beginning.
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| Last edited on 2012-05-02 04:32:24 AM by NES Boy. |
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| Posted on 2012-05-04 07:39:25 AM |
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Originally posted by NES BoyI'm talking about instances in levels where the background behind the gameplay starts scrolling automatically, slowly building up momentum until it reaches a certain speed. I'm specifically referring to the effect used in the levels "Flying Fortress", "Great Airship", and "Bowser's Starship". It's also used during Mario's jumps between dimensions. While it's used to great effect early in "Flying Fortress" (in that the fortress itself starts flying away a while after Mario has entered it from the mushroom platforms), it's just awkward when you consider the fact that these levels are supposed to be moving constantly. Earlier in this topic, you said you had the same problem when you were revamping TSRP2's Ghost Train.
Ah, I see. Well, in that case, yes that probably get changed.
Originally posted by Zeldara109Since the topic of improving TSRPR has been discussed, I have a question-- if someone finds a way to fix the Yoshi wings bonus game incompatibility, will the keyhole in Yoshi's Final Flight be changed back to a goal tape exit? (I'm guessing not, but I thought the goal tape exit was more fitting.)
I agree but I doubt I'll change it back another time. :p
Quote(Oh and if you haven't already realized it, "Piranha" was misspelled as "Pirhana" in both TSRPR's credits and TSRP2's "Pirhana Paradise".)
Yeah, I don't know where exactly I got that it was called Pirhana Plant??? Maybe a mispelling in a booklet? I don't remember.
Even the Super Mario Wiki has an entry for Pirhana Plant, but it just directs to Piranha Plant without any information about the different spelling.
Well, anyway, Piranha it will be.
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| Posted on 2012-05-08 04:23:11 PM |
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I think it was misspelled in Lunar Magic's overworld editor... and still is in version 2.00, apparently. (I thought it would have been fixed by now, but almost no one uses those overworld Piranha Plants...)
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| Posted on 2012-06-28 04:21:25 PM |
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I have to say that the hack itself looks awesome and I loved the redrawn graphics. Looking forward to playing it Keep up the good work. BTW I dont't see how this would need a reloaded version because the graphics were good but thats just my opinion.
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| Last edited on 2012-06-29 07:29:46 AM by slakkmichael. |
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| Posted on 2012-08-08 12:53:57 PM |
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Little update on the progress:
I'm pretty much done with "upgrading" all the levels! 
So, here's some screens and plot about the "Extra"-World Catgoom Kingdom:

Happy Goomba and his friends are having a great time at his birthday party. They haven't realized yet that there's something heavily wrong in their little Kingdom...
Soon thereafter, Mario discovers that the castle is ruled by imposters and the real kings are captured someplace else...
The inhabitants of "Catgoom Kingdom" are horrified by this discovery... and as one of the castle guards knows, the kings were lured into a nearby Hotel. Unfortunetely, no one who entered this hotel ever came out.
Sounds like a mission for Mario...!
maybe his last...
 
Farewell, Mario... err, good luck!!!
Yeah...
I'm working on Hotel Horror right now. When this level was originally due I decided to skip it and focus on everything else first. There were several reasons for this:
Most importantly, this level needed much, much more work for an "upgrade" than any other levels, and besides I haven't had much of a clue what to use for graphics there and how I would set up everything and and and...
anyway, I'm glad I saved this level for last. At least I can focus on it without thinking "Oh no and there's still so much levels to do", because this isn't the case anymore. So I can pull out all the stops instead. So far I worked the last two weeks on it, and I'm still far from done here... this level is seriously a very big project.
Funny thing is, when I started working on it I still wanted it to be a level in the forest world early on. But as I made more and more progress I realized that this level became much too "special" (and hard) for an early world, so I had to think where else to place it.
There was the plot with the "Imposters" in Powercat's Castle already in place and initially it was my idea that you would beat the Imposters and then rescue the real kings which were taken prisoner in the Castle itself. I figured "what if the kings are captured in the hotel?" So, in the end, Hotel Horror will become the last level in the Powercats-world, and holy shit, what a level this is... the original is nothing in comparison! (But I won't spoil anything... haha )
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| Last edited on 2012-08-08 12:55:30 PM by FPI. |
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| Posted on 2012-08-08 05:28:07 PM |
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Hotel Horror, lord that level brings back much nostalgia!
I'm really happy to see you've almost polished all the levels. This was the first long hack I played, so I'm very trilled to see how this will turn out! I really got nothing else to say than; it seems you've executed this revamp very clever.
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| Posted on 2012-08-08 06:15:18 PM |
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I wonder what level will take the original location of Hotel Horror, since you moved Hotel Horror to World X?
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| Posted on 2012-08-08 08:08:26 PM |
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That would be the budget version, Motel Mortification. Not all that spooky, but lots of really embarrassing things happen there. Alternatively, it's a place of lodging patronized entirely by hardcore ascetics. And is thus really just a fancy name for a briar patch.
P.S. I hope the sound produced by the Powercats continues to be spelled as "miau" as in German; I always thought that looked much nicer. The English "meow" spelling, conversely, looks more appropriate for the sound produced when one accidentally steps on a cat's tail.
P.P.S. Serious-Face Mole looks absolutely hilarious.
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| Posted on 2012-08-10 08:08:42 PM |
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Hooray! After nearly two years, the first phase of development is almost done! 
Originally posted by FPI
I'm working on Hotel Horror right now. When this level was originally due I decided to skip it and focus on everything else first. There were several reasons for this:
Most importantly, this level needed much, much more work for an "upgrade" than any other levels, and besides I haven't had much of a clue what to use for graphics there and how I would set up everything and and and...
May I suggest Michael Jordan: Chaos in the Windy City as a source for graphics?
Also, I'd like to point something out. Here is where you got the graphics for dimensional travel in TSRPR:

But in the original game, it has an animated distortion effect. It seems you took a screenshot of the original game, copied the distorted tiles, and put them into TSRPR. Here's how the tiles are actually supposed to look (and in my opinion, they look much nicer without the distorted look):

I got the real tiles from a .GSX savestate.
Just something I thought you should be aware of.
Anyway, once Hotel Horror is finally finished, I wish you luck with the miscellaneous work to be done with this game.
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| Posted on 2012-08-11 07:24:28 AM |
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QuoteI wonder what level will take the original location of Hotel Horror, since you moved Hotel Horror to World X?
I'm not sure yet, but probably nothing. Remember I haven't started with the map yet. And this is one of the reasons. When I did the original TSRP2, I had to make the map from scratch a couple of times because of major level order readjustments, and I don't really wanted to go through a lot of work for nothing again. When I worked on TSRPR, I placed all levels on the Yoshi's Island submap and did the maps after I was done with all the levels and that worked quite well for me.
QuoteP.S. I hope the sound produced by the Powercats continues to be spelled as "miau" as in German; I always thought that looked much nicer. The English "meow" spelling, conversely, looks more appropriate for the sound produced when one accidentally steps on a cat's tail.
Haven't thought of that. Overall, I agree, but since english isn't my first language I'm not sure how well I can judge that. I take this into consideration.
QuoteMay I suggest Michael Jordan: Chaos in the Windy City as a source for graphics?
These graphics are really great. But by now, the level is already done. Besides I don't think the graphics would have fitted very well there, especially the doors. Also, while these graphics would have worked well for the floors I guess, I also have to take living rooms (and other things) into consideration. In the end the level will be a big collection of graphics from a couple of different games, which thankfully work all together very well.
QuoteBut in the original game, it has an animated distortion effect. It seems you took a screenshot of the original game, copied the distorted tiles, and put them into TSRPR. Here's how the tiles are actually supposed to look (and in my opinion, they look much nicer without the distorted look):
Yes, when I ripped the tiles I figured "Yeah, of course they will be distorted" (haven't thought of looking up a savestate for this) but I was very fine with that actually - while it wasn't possible with the old HDMA-kit to have a similar wavy-effect just for these scenes, the distorted graphics were close enough for me, at least. So in the end I'd say I prefer it distorted - I could of course use the actual tiles and apply a real distortion effect like in the original game (I did thought of that) but I'm not sure. Seeing that implementing all the custom stuff takes a lot of time (at least for me) I try to stay away from using too much special stuff to be honest. I'm also not yet sure about the rom-space. So far, all exported levels take up 1,77MB (but I'm not quite done with everything of course; couple of cutscene-levels, ending etc, stuff like that still needs to be done) as opposed to TSRPR whose mwl-files made up 2,41MB. So for now I'd say that's a good thing... 
QuoteAnyway, once Hotel Horror is finally finished, I wish you luck with the miscellaneous work to be done with this game.
Thank you. Right now, I'm coming full circle, meaning that I'm back at work on Mario's Castle. Like Hotel Horror, there were a few things I skipped there, but there are also some other rooms here and there in the game I still need to do - they have mostly to do with providing environments for various NPC's, and I saved all that "Living Room"-stuff for last. So, anyway, that's the next thing on my list.
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| Posted on 2012-08-11 02:01:23 PM |
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I have some questions about your remake,FPI:
1)There are more stages than TSRP2 original?
2)You try to use the VWF Cutscene tool or dialogues?
3)What's your favorite games to create that hack?
4)That hack use musics from TSRPR?
5)You changed anything in the plot?
6)And TSRP3?
I'm looking forward for that hack!!
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| Posted on 2012-08-12 09:20:58 AM |
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1.) Less.
2.) What do you mean with "dialogues"? I'll plan to use both Romi's and RPG Hacker's tools if that answers the question.
3.) Favourite game regarding what exactly?
4.) No.
5.) Wait for the next trailer. 
6.) Maybe 2020???
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| Posted on 2012-08-14 09:07:45 PM |
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It's Amazing that your Almost done with TSRPR 2. I can't wait to play it.
I have some questions though
1. Do all the levels have custom music or is there a bit of SMB3 music in it?
2. Are there some levels added in?
3. Is the overworld the same but with different graphics?
4. Dose TSRPR 2 have a custom ending? ( a stupid question )
5. Dose every Castle have the Zcyloboo boss?
6. Do one of the levels have 3 exits?
7. Dose this game have cut scenes?
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| Last edited on 2012-08-17 07:34:24 PM by slakkmichael. |
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| Posted on 2012-08-15 02:32:15 AM |
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I, too, have some questions:
1. What is this hack called?
2. Does it star Mario, or a South African Pawnbroker named Steve?
3. Was it made in Lunar Magic, or did you use a T-square, slide rule, rivet gun, toilet plunger, and a set of pruning sheers?
4. What is Zycloboo's favorite style of pizza?
5. Can he play the trombone (Zycloboo, not the pizza)?
6. What about the tuba?
7. What about a tuba toothpaste?
8. What's the difference between a fish and a piano?
9. Do you have Prince Albert in a can?
10. What is the First Reality Project?
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| Posted on 2012-08-15 05:51:30 AM |
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I'll file slakkmichael's questions for you, FPI.
Originally posted by slakkmichael1. Do all the levels have custom music or is there a bit of SMB3 music in it?
There will indeed be custom music. FPI did consider ported music, but had second thoughts.
Originally posted by slakkmichael2. Are there some levels added in?
Read the two posts above you. Besides, we know Mystery Lake has merged into two separate levels as seen in the screenshots.
Originally posted by slakkmichael3. Is the overworld the same but with different graphics?
It will be remade from the ground up. After all, when you consider that some levels had been repositioned in terms of order and which world, it's inevitable.
Originally posted by slakkmichael5. Dose every Castle have the Zcyloboo boss?
The first three worlds won't end with Zycloboo. According to this...
Originally posted by FPIWorld 1 should be Kamek, World 2 (Construction Site) would be Little Boo and for World 3 I will use "Whispy Woods" as the last level, so that means the boss would be Whispy there. Who's Little Boo? He's the Boo that appeared alongside Zycloboo in the original TSRP2's second trailer, as well as a few of TSRPR's cutscenes.


That's all I could answer.
Anyway, here's some TSRP-inspired things I made:

The Second Reality Project Advance! A hypothetical SMA2ification of TSRPR...

...and a Mario Party Advance style Happy Goomba.
Also, would you accept feedback for the second trailer for the original TSRP2? I think you should hire a more talented artist for the hand-drawn elements because frankly, your drawing skills leave much to be desired. First, I'll just let your rendition of Bowser's space station speak for itself:

Also, the way you drew Mario and friends at the end there:

Yoshi in particular looks really horrible.
Your best bet is to find an artist who could professionally emulate official SMW art well. I once saw a hilarious "Rejected Mario Power-ups" art gallery that got the look down well, but I can't seem to find it anymore (the only power-up I remembered was the remote-controlled mini Mario).
Of course, you made the trailer in 2006, and I have no idea how much your drawing skills have improved since, if at all.
Again, this is just feedback. I hope I don't come across as harsh towards your drawing skills.
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| Posted on 2012-08-16 07:19:46 AM |
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Drawing, as easy as it is for me, is difficult depending on the medium you're using. From what I can tell, that Space Station in the 2006 trailer was hand drawn and coloured in. That takes a lot of time and effort, especially when you need to come up with all the details and what not by yourself.
Hand drawing and computer drawing are two different things. FPI did say he wasn't that into the custom graphics department, at least from what I remember; do please correct me if I'm wrong. There are many steps in the drawing process, about as many in the writing process. First you make a draft, and then you make adjustments as needed, and finally the "final" solution. Of course, the final solution isn't the final, because if you're like me (I draw anime), you'll draw it over and over again, and each time it'll turn out better and better; but sometimes you'll do a bad draft that'll go down the tubes.
When it comes to pixel art, how good the quality turns out is equal to how much time and effort is put in, plus creativity since it's coming straight from my (your?) head. Hand drawing, well, I do no SMW related stuff, so I can't really say anything about that.
All I know is that, if you're not good at drawing by hand, chances are you probably won't be good with a computer... because computer is harder, much harder... until I learn the tricks.
Ahh, derailing's fun... but enough about that. FPI, if you do plan to remake the trailer and all that, it's always good to have a draft planned; it helps in the long run. As for graphics, somebody had to draw out the Power Cats and related, so I think you're pretty much good to go. Plus, a person's drawing skills increase exponentially over the year if you keep up at it. So, I honestly think that you'd do an excellent at drawing Mario, depending on if you've had practice drawing him of course.
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| Posted on 2012-08-16 06:01:44 PM |
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Originally posted by FPISo, in the end, Hotel Horror will become the last level in the Powercats-world, and holy shit, what a level this is... the original is nothing in comparison! (But I won't spoil anything... haha  )
does this mean that the Hotel Horror level will be completely different in TSRP2R than in the original TSRP2 game?
Originally posted by FPI
6.) Maybe 2020???
TSRP3 in 2020? no way. I can't wait that long. how about year 2015?
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| Posted on 2012-08-16 06:26:56 PM |
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Originally posted by erpster2TSRP3 in 2020? no way. I can't wait that long. how about year 2015?
One high quality hack at a time. Show a little patience.
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| Posted on 2012-08-16 06:59:29 PM |
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Will the Hotel Horror level use graphics from the Wario Land 4 level of the same name? Because the outside seems to do so.
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| Posted on 2012-08-17 06:15:46 AM |
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Originally posted by NES BoyAnyway, here's some TSRP-inspired things I made:
Very nice!
QuoteAlso, would you accept feedback for the second trailer for the original TSRP2?
Why shouldn't I? ;) Anyway, I don't plan to have handdrawn elements in the trailer for the remake, so this stuff won't be an issue. I probably would be more interested in some people helping me out with dubbing the characters.
Originally posted by S.C.O.R.P.I.O.N.Plus, a person's drawing skills increase exponentially over the year if you keep up at it. So, I honestly think that you'd do an excellent at drawing Mario, depending on if you've had practice drawing him of course.
You are probably right. As a kid I drawed a whole lot, but by the time of 2006 I already had stopped doing that for quite a while, and nothing has changed since then, so... I don't think I have improved there. When I did that stuff for the old trailer, it was "just for fun" anyway, nothing more.
Originally posted by erpster2does this mean that the Hotel Horror level will be completely different in TSRP2R than in the original TSRP2 game
Probably not, but I'd say the playing experience will be very different nonetheless. But that's something for the players to decide when the hack is released.
Originally posted by cheat-master30Will the Hotel Horror level use graphics from the Wario Land 4 level of the same name? Because the outside seems to do so.
I used some graphics from WL4 (most notable the doors) but overall the level will look much different than in Wl4 - I didn't liked WL4's Hotel Horror all that much, graphic-wise it was somewhat boring and empty. "My" Hotel is nothing like that. At least, not anymore. 
Originally posted by Rameau's Nephew
8. What's the difference between a fish and a piano?
Well, that's easy: The fish is invisible!
Actually that's the answer to all questions posted above.
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