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Forum Index - Hobbies - Gaming - Minecraft |
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| Posted on 2012-06-21 01:02:58 PM |
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So like I've finished my new skin and I think considering I made it for myself, it's a keeper:

Yep it's a Pokey. I quite like the flower on the hat layer.
There's shading in this one but it's subtle so yeah...
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| Posted on 2012-06-21 01:06:31 PM |
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Pirating is not hacking. Hacking can damage the fun of other people; pirating does not. Big difference.
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| Posted on 2012-06-22 08:36:21 AM |
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Originally posted by DeltaPirating is not hacking. Hacking can damage the fun of other people; pirating does not. Big difference.
There is no damaging of fun for other people if the server is specifically geared for people using extra mods and cheats, thus causing everyone to either be on the same playing field with extra unusual bonuses or simply aware that that is what other players are doing and thus know what they are in for.
Also the Pokey skin is okay, but could use some differentiation on the body, instead of a bland slate of flesh and thorn.
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| Last edited on 2012-06-22 08:36:58 AM by Ultimaximus. |
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| Posted on 2012-07-05 11:00:46 AM |
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So after I got bored with Skyblock I decided to try some more survival maps. AtTheGod actually showcased a pretty interesting one on Vareide's channel called Skygrid. It's pretty fun and causes some pretty neato effects. I'd recommend trying it.
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| Posted on 2012-07-05 01:19:03 PM |
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Hey, does anyone know of any good, active, maybe-sorta-semi vanilla SMP servers I could play on, aside from caffie and the ones advertised in the topic of #minecraft? By active, I mean "has people playing on it often", not "is running often", though having the latter would be very, very nice.
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| Posted on 2012-07-05 02:44:52 PM |
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You could take a look at Musecraft (trailer). I just found it out yesterday, but it seems like a nice server - usually with about 30 players on most of the time. I must warn you, however: it lags. A lot.
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| Last edited on 2012-07-05 02:45:37 PM by The Secret Exit. |
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| Posted on 2012-07-05 03:30:55 PM |
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Originally posted by Riolu180Hey, does anyone know of any good, active, maybe-sorta-semi vanilla SMP servers I could play on, aside from caffie and the ones advertised in the topic of #minecraft? By active, I mean "has people playing on it often", not "is running often", though having the latter would be very, very nice.
I play on a server called Minetopia. The IP is minetopia.co.uk (as is their website). They use plugins for griefer protection such as permissions for chests/doors/etc (if you choose to have them on your stuff). It's non-PVP survival and was the first ever server I ever went on.
It also has Sortals for getting around areas of the map fast as well as /home /spawn and whatever else but besides that, vanilla gameplay. Don't let the mass number of plugins throw you off. It's a very fun server and was the first server I ever went on.
You have to apply on their forums for membership but the process is really quick and you can still view the server as a guest. Tell them MVS sent you :D
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| Posted on 2012-07-05 09:53:10 PM |
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Wishlist:
-Ore Rocks for gold and iron, to prevent abuse
-Sea sponges
-Can brew sponges to make a water-breathing potion
-Bamboo Forest and Surreal biomes
-Sky Temples in Surreal biomes (Think Strongholds)
-Surreal biomes have pink sky and red trees (Planet Claire?)
-Soybeans: Found in Bamboo Forest biomes.
-Can be thrown, will explode if they hit a zombie,
zombie pigman, skeleton, ghast, enderman, enderdragon,
or block of netherrack (look up Setsubun if you don't get it)
-Can be crafted into tofu
-Dragons
What do you think about these ideas? What ones sound good, what others sound bad
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| Posted on 2012-07-06 04:08:40 AM |
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Originally posted by Wiimeiser-Ore Rocks for gold and iron, to prevent abuse
Definitely this. I always thought it made little sense that these dropped as blocks, seeing the rest (coal, lapis, diamonds, etc) drop as non-placeable blocks. Now we're missing out on bonuses on these ores like fortune.
If people complain about non-placeable iron/gold blocks then they should try to get silk touch.
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| Posted on 2012-07-06 06:28:04 PM |
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Originally posted by ErsanioOriginally posted by Wiimeiser-Ore Rocks for gold and iron, to prevent abuse
Definitely this. I always thought it made little sense that these dropped as blocks, seeing the rest (coal, lapis, diamonds, etc) drop as non-placeable blocks. Now we're missing out on bonuses on these ores like fortune.
If people complain about non-placeable iron/gold blocks then they should try to get silk touch.
Gold and iron don't yield XP until they're smelted. Just saying.
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| Posted on 2012-07-06 06:53:16 PM |
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Originally posted by marioVSshadow
Gold and iron don't yield XP until they're smelted. Just saying.
He's talking about using the Fortune enchantment to get more of the ore, like you can with everything BUT iron and gold. To be honest, though, I'm not sure if changing it is a good idea or not. I mean, is it more "realistic" the way it is now? :/ Like, in the past, would people be mining and easily get the iron and gold chunks and that's it, or would they actually HAVE to have done some smelting to it to get it down to a better, workable form? :/ I'm not sure, but if that's how it worked back then, it'd make more sense to keep it as it is now, since the other ores can work on the exact same logic: coal? you don't need to smelt it down for anything, just break it apart and it's already usable! redstone? smashing the stone just turns it to dust, but that's okay because that's how we need it so it can be used! lapis? same as coal. diamond? well, the default texture pack seems to kinda imply "rough diamond", so, same as well! I dunno, just theorizing.
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| Posted on 2012-07-06 09:24:21 PM |
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Actuall,, I was inspired by a post in the latest snapshot tread.
Also, outback biomes?
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| Posted on 2012-07-08 11:41:23 AM |
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. . . How could I have not seen this forum for so long. I've loved Minecraft forever, since it's original design of the Cave Game. Now, I know there is some controversy over the game's design, I've heard people nowadays complain more about things such as terrain generation and the fact that Mojang is adding so many random elements to the game that it just doesn't need. Even I submit to believing that, and I do still hate the terrain generation of 1.8 and up, but after going back to Alpha 1.1, even before Lapis Lazuli, I learned something really interesting.
You wouldn't think it to be so, but the terrain generation plays a larger role in the gameplay than you think. I love the generation of the Alpha stages, where nothing is overly obvious and blatant in terms of scenery, but at the same time a variety of different interesting, flowing elements are incorporated, such as gigantic cliff faces overlooking pristine beaches, with a magnificent forest covering the opposite side of the cliffs. Especially since the grass colours were all the same, everything felt smooth in transition, no jarring collisions of deserts and taiga biomes. It really allowed you to make a decent home, in a beautiful intriguing landscape no matter the seed you received (which at that point could not be controlled).
But I also discovered that going back to the alpha stages and doing a 'full' playthrough of a world, I learned that I legitimately missed all the aspects of 1.2 and the snapshots. Honestly, it felt boring in a way. Sure there were beautiful landscapes and overall a more relaxing mood to the game, but there wasn't much to do after I found diamonds, and completed my house. The achievements that were added in beta actually added more progression to the game, the interesting structures allowed for a more diverse range of exploration both above and below ground, the new mobs each with there own touch added a new form of strategy to the game, and enchanting and brewing I found to be crucial to survival, and with all those elements missing from the alpha, the game felt empty.
Alpha felt empty, devoid of all the cool concepts added over the years, but at the same time now the Full Release feels just as empty. There are all those creative ideas (creative mode being a perfect example), new mechanics to the game that were all fine and dandy, but without the visual pleasure of the terrain generation from Alpha, there's nothing that really sets the pace. Minecraft is about exploring, crafting, designing, and surviving. Without good terrain generation, you remove the exploring part, which then removes from the crafting since certain essential materials require exploration, that then takes away from designing, which finally defeats the purpose of surviving. But without all these mechanics in the game, i.e. if you only have good terrain generation then the entire game is simply about exploring, there's nothing interesting in the crafting element, which discourages the designing aspects, and designing is the only thing you can do to survive.
Its a vicious cycle both ways, making one thing astonishing but the other mediocre no matter what the terms seems to always make Minecraft feel incomplete as a game, and for some reason it pushes you away from the game quickly. I can't seem to find too much joy in either extreme anymore, be it visuals or gameplay mechanics. If you would like to find a happy medium, the perfect update to play Minecraft in, I would suggest either 1.7, or if you are daring (or lucky) enough you can try 1.8, the Adventure Update. the 1.7 update has the best medium between interesting terrain generation and cool mechanics, 1.8 also has some of the better terrain spawning (as it is the only update within the Adventure Update spawning mechanics that doesn't go insanely (or mundanely) overboard with ideas such as the irksome jungles and ugly as f**k taiga biomes) and it also has a very decent amount of gameplay ideas, more than 1.7, but that is with the slight sacrifice of sloppier terrain generation.
In fact, we have had to resort to mods to make Minecraft more fun for us. If you look at some of the big Minecraft names on YouTube such as CaptainSparklez or Antvenom, you can see that most of the mod showcases they produce are somehow related to going back in time and playing in older versions of Minecraft, just so they can enjoy the game. In my opinion, that should not be necessary, we should not have to make mods to alter the game so drastically, just so we can have more fun than the game is already supposed to offer. Look at all the Nostalgia-Project mods out there, I think people are obsessed with trying to find a good medium of versions to play in.
Probably the worst part about this is, is the fact that Mojang doesn't listen. They are the most stubborn game designers I have ever seen. Why? Because they are constantly updating the game, fixing minor issues here and there and adding even more random elements to gameplay (which I should note at this point are actually becoming unnecessary), as opposed to listening to the community of over 4 million registered users, who are constantly whining about problems with Minecraft. There are many problems to Minecraft, and I have heard Notch and Jeb say that themselves (this is not even in the terms of bugs either), but their biggest problem is that they have to listen to community response. I will bet Mojang $100 that if they fix up what the community has been asking for for ages, then the number of registered users on Minecraft.net will double. Maybe that's an exaggeration, but you can see my point and understand it. Mojang needs to start listening with their ears as opposed to there asses, and then maybe there will be some hope for a better Minecraft future.
Okay, I think I'm done ranting.
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| Last edited on 2012-07-08 11:46:21 AM by Kojeco2. |
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| Posted on 2012-07-08 06:06:54 PM |
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Nostalgia goggles sure are a bitch, aren't they?
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| Posted on 2012-07-08 06:37:45 PM |
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No, seriously, Outback and Bamboo Forest biomes would be a great addition. Outbacks would have kangaroos (livestock, gets around by jumping), thylacines (which drop boomerangs(let's see if anyone gets that reference) as a rare drop or something) and crocodiles (pretty self explanatory). There would be gum trees and maybe red rock (could just be called rock to differentiate it from stone). Bamboo Forests would have bamboo(duh!) which you need an axe to harvest (finally making it useful) and soybeans (can grow anywhere on grass but only spawn in bamboo forests). Not sure what mobs. Bucket droppers?
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| Posted on 2012-07-30 02:30:32 PM |
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I just wanted to tell people that I'm now running a Tekkit server on my computer on request. Just message me on the IRC, and I'll start it up if I have the time.
I'm also considering buying a small server, 5 people max. It costs about $3.00. I think that if people enjoy playing Tekkit with me, it's worth it to get a 24 hour server.
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| Last edited on 2012-07-30 02:31:04 PM by grishnax. |
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| Posted on 2012-07-31 03:50:58 AM |
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Oh god I love tekkit. The only issue is it lags me out like crazy, otherwise I'd be first there.
Oh well, maybe when I get a new PC (which seems to be getting more and more unlikely).
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| Posted on 2012-07-31 11:47:22 AM |
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Tekkit. Is awesome. Will message you soon.
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| Posted on 2012-08-02 09:55:32 AM |
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Minecraft 1.3.1 has finally been released after 4+ months of development. There are massive changes, including optimizations, bugfixes, changes to enchanting and experience, villager trading, tripwires, large biomes, jungle temples, harvestable Ice with silk touch, stackable buckets and signs, Creepers do more damage to entities, dispensers that dispence water and lava blocks, as well as boats and minecarts, ender chests that provide a global inventory, new creative inventory screen, play a single-player world over LAN...
Download through your launcher - back up your 1.2.5 jars and your worlds before updating - MCP updated but very, very few mods have been updated.
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