| Kaizo Screenshots & Videos Thread |
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Forum Index - SMW Hacking - SMW Hack Discussion - Kaizo Hacks - Kaizo Screenshots & Videos Thread |
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| Posted on 2010-10-28 01:55:54 PM |
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Do you have a screenshot or video of your Kaizo hack you want to post but don't want a hack thread? Post it here!
Rules are the same as this thread.
I'd also like to add a rule. When posting an image or video, make sure it doesn't stretch the tables.
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| Last edited on 2013-06-13 02:33:41 PM by Ultimaximus. |
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| Posted on 2010-10-28 05:07:08 PM |
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I request demand sticky.
Also:
Huge image
Beginning concept of my upcoming Kaizo/Pit hack.
We should also probably have one of these for specifically Pit hacks.
EDIT: Forgot how large the image was. Linked to prevent pagestretch.
EDIT7: I'm aware of the fact that the last part is impossible. Working on that.
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| Last edited on 2010-10-28 05:12:55 PM by Henix Aurorus. |
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| Posted on 2010-10-28 05:34:40 PM |
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Here's an exploitable glitch I found by accident that I just might require in this level in Super Mario FML. The ending is bland right now, but this is so much better! If Mario touches the sphere at the wrong time, he'll die.
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/8rS6DD9f8TI?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8rS6DD9f8TI?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
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| Posted on 2010-10-28 05:36:59 PM |
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Originally posted by .Evil Henix.EDIT7: I'm aware of the fact that the last part is impossible. Working on that.
could you not post it until it's fixed then? or were you just trying to get a high spot in a to-be-stickied thread so people will notice you?
ontopic, not sure if this will make the cut as an upcoming level for my hack, so i'd like some opinions. the glass blocks are munchers, and there's a used block beneath the eating block (the normal looking used block) on purpose.

it's incomplete, there will be some stuff at the top where the eating block will connect and some more kaizo stuff. however, i may scrap this level, so i haven't added it the top part in yet. i can't decide whether or not to invest time in it or make something different. any ideas?
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| Posted on 2010-10-28 06:48:24 PM |
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Originally posted by algorithmsharkcould you not post it until it's fixed then?
Point.
Here's the fixed version, now with more challenge:
Huge image
Also, most of those blocks are in place to make the multi-shelljumps possible. I noticed that without them there, it was impossible to get enough height.
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| Posted on 2010-10-28 06:52:42 PM |
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note you forgot the bill generator, and that you don't need that 1x1 right by the death blocks.
maybe also some other minor breaks that would pile up sooner or later to lolbreak the level.
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| Posted on 2010-10-28 06:59:00 PM |
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That bill generator is just there to be a nuisance, although I MIGHT do something with it at some point.
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| Posted on 2010-10-28 07:17:59 PM |
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nothing short of frame-perfect glitches is a "nuisance" to a TASer. i'm not sure if you truly understand what a pit hack is. try watching these.
e: needed more condescension.
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| Last edited on 2010-10-28 07:19:29 PM by algorithmshark. |
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| Posted on 2010-10-29 07:39:17 AM |
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I may as well repost CoL here,
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/P5P1UzNVqIE?fs=1&hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/P5P1UzNVqIE?fs=1&hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Same as before : Read the description or I will take your soul
(also I have fixed some breaks somone helped me out on)
Song used : smw_arulue (i tink its by "gocha" or "homing"?)
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| Posted on 2010-10-29 01:32:13 PM |
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<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/sRKLfjfHm80?fs=1&hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sRKLfjfHm80?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
I got my first corner glitch =D
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| Posted on 2010-10-29 04:42:16 PM |
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hurrr.... well i have a new vid that is a preview to the third level to my Kazu Kaizo, but i am debating on whether or not i should release it... see the problem is, while recording it, i found a complete game breaker that broke the newest part making it ridiculously easy, and i dont see a way to prevent it so it seems my only option its to trash that part even though it was sooooo hard and cool... my other option is to submit a preview that doesnt include the break, and see what you guys think of it and show the version with the break so you can vote or something if it is worth it to keep it in...
wat do you guys think?
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| Posted on 2010-10-29 05:17:25 PM |
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Show both with the break and without it, of course.
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| Posted on 2010-10-29 08:06:40 PM |
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Nameless, that level doesn't look that hard. Its just the munchers that makes it look threatening. Though I am pretty sure it is hard. Make sure though, that the player can not have access to the side of the springboard at the end there, because then I am pretty sure the player can grab the spring, and reach the exit in time, giving him a mushroom. That, or apply the counter break P patch.
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| Posted on 2010-10-29 08:35:13 PM |
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@Nameless
Just by looking at that level, I can already see a pretty major break that pretty much ALL TASers will use: TWO keys. TASers won't just dump the key in the pit to their right. They also won't hesitate to zoom straight through the rest of the level using the key you gave them via keyjumping. I learned that one the hard way.
Second, in the beginning, it is NOT possible to get up to the note block. Why? Because if you get a bounce from a spinjump off a koopa of any type, it's gonna be rather tiny. Tiny as in, 3 pixels MAX. Sometimes 16. Put a non-killing ledge nearby unless you want that part to be impossible. And impossible isn't tolerated, even in Pit Hacks.
EDIT: Actually, now that I think of it, send me that hack please. I shall see if it's Kaizo difficulty.
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| Last edited on 2010-10-29 08:39:12 PM by Henix Aurorus. |
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| Posted on 2010-10-29 09:52:53 PM |
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Originally posted by .Evil Henix.@Nameless
Just by looking at that level, I can already see a pretty major break that pretty much ALL TASers will use: TWO keys. TASers won't just dump the key in the pit to their right. They also won't hesitate to zoom straight through the rest of the level using the key you gave them via keyjumping. I learned that one the hard way.
Second, in the beginning, it is NOT possible to get up to the note block. Why? Because if you get a bounce from a spinjump off a koopa of any type, it's gonna be rather tiny. Tiny as in, 3 pixels MAX. Sometimes 16. Put a non-killing ledge nearby unless you want that part to be impossible. And impossible isn't tolerated, even in Pit Hacks.
EDIT: Actually, now that I think of it, send me that hack please. I shall see if it's Kaizo difficulty.
ummm it is kaizo, a very easy too. and that is possible, you dont need the koopa...
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| Posted on 2010-10-30 02:28:16 AM |
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Originally posted by .Evil Henix.@Nameless
Just by looking at that level, I can already see a pretty major break that pretty much ALL TASers will use: TWO keys. TASers won't just dump the key in the pit to their right. They also won't hesitate to zoom straight through the rest of the level using the key you gave them via keyjumping. I learned that one the hard way.
Removed the second key.
Originally posted by .Evil Henix.
Second, in the beginning, it is NOT possible to get up to the note block. Why? Because if you get a bounce from a spinjump off a koopa of any type, it's gonna be rather tiny. Tiny as in, 3 pixels MAX. Sometimes 16. Put a non-killing ledge nearby unless you want that part to be impossible. And impossible isn't tolerated, even in Pit Hacks.
That's what the note block under the second koopa is for.
Originally posted by .Evil Henix.
EDIT: Actually, now that I think of it, send me that hack please. I shall see if it's Kaizo difficulty.
Sending it to you now.
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| Posted on 2010-10-30 07:50:10 AM |
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Originally posted by MGOD|Scary
My only complaint are the death blocks.
They seem so out of place and make me feel like im looking at custom sprites in LM :/
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| Posted on 2010-10-30 11:42:14 AM |
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That, is definitely Kaizo. And it's actually somewhat giving me a headache.
And you might actually need that second key. Oh, and you need to fix the sideways muncher animations, as shown in the below image:

As you can see, the second key would be quite useful here, mostly for the original purpose of it. (Or what I think was the original purpose.)
Oh, the fireballs need some remap16'ing. Make 'em act like munchers. Otherwise it's WAY too easy, cuz 1 tile high segments of lava act like water. It's that way with anything that behaves like lava.
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