| Kaizo Screenshots & Videos Thread |
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Forum Index - SMW Hacking - SMW Hack Discussion - Kaizo Hacks - Kaizo Screenshots & Videos Thread |
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| Posted on 2011-12-09 02:36:55 PM |
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Originally posted by BotcrazyI die without custom music.
You're a pretty needy child aren't you?
Maybe some people don't want to put custom music in their hack.
EDIT: Okay, it de-synced a bit, but here it is. Level 1&2
Level 3
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| Last edited on 2011-12-09 06:48:40 PM by InitialBN. |
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| Posted on 2011-12-10 08:52:13 PM |
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Originally posted by BotcrazyOriginally posted by GoldenSonic15Originally posted by BotcrazyYou have to insert custom music though.
No no no no NO. While I agree that custom music greatly improves the experience of playing the hack, it is in no way "needed" to making a good hack. I've played amazing hacks where the vanilla soundtrack actually does wonders.
I die without custom music.
K.
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| Posted on 2011-12-12 12:10:14 AM |
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I've done quite a bit of work on level 4.
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| Posted on 2011-12-12 07:20:42 PM |
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Ownerthugz, I like how the levels are going. The difficuly and design are all really nice. I also like the block tutorial. A couple of criticisms though:
Level 1
- The yellow (blocks, coins) sticks out from the green, maybe you should find a way to change the GFX
- 1:50ish, the vine's color really sticks out. It's kinda blue...
Level 2
- Same as above with yellow stuff sticking out, even more so this time because the level is dark blue
- I don't particularly like the offscreen one tile jump at 3:35ish, it's kinda luck based
Level 3
- Wow, amazing, I can't seem to find a single complaint with your level, Great job.
Overall, it's looking great, keep working at it 
PS. I see that you followed my color theme hack idea ...
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| Posted on 2011-12-12 07:53:02 PM |
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I won't be changing the blocks' colors because the animations interfere with Mario's palette, unless I'm going mental. But I changed everything else to match the levels' palettes.
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| Posted on 2011-12-13 04:34:02 PM |
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There are some palette issues I noticed in the BG in Level 1. See the red circles in the pic below.
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| Posted on 2011-12-13 05:39:09 PM |
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That's fixed. Also, this.
Level 4 .
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| Posted on 2011-12-14 03:42:13 AM |
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Very creative use of the Yellow Koopa.
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| Posted on 2011-12-14 09:08:43 AM |
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Originally posted by OwnerthugzThat's fixed. Also, this.
Level 4  .
Loving the custom music.
Wow, this is becoming a really amazing hack
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| Posted on 2011-12-15 11:42:50 AM |
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I absolutely like this hack! I like the use of the Yellow Koopa in level 4. I have another use of it.
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| Posted on 2011-12-15 12:21:39 PM |
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Looks very nice so far. I also like the use of the Yellow Koopa. It was pretty creative and I didn't see that before.
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| Posted on 2011-12-15 05:42:55 PM |
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Ummmmm, wow. I did not know you could use a yellow koopa like that...
Anyways, really nice level. A couple things though:
- At 1:19, the shelljump to that 1-tile block isn't very obvious. I probably wouldn't have figured out what to do for a couple minutes. Consider a coin trail or something. It's nothin big though.
- I kinda dislike the amount of screenscrolling you have to do get by in this level. I usually hate screenscrolling during gameplay because it's not very clear what you have to and when you have to do it. I don't know, it's just a personal preference of mine.
- The sublevel at 3:00ish needs a palette that goes with its FG. I'm assuming it's still in development though.
That's all I got. It's still looking strong! Keep up the good work. 
EDIT: You should probably make a thread for this, considering how far it has gone.
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| Last edited on 2011-12-15 05:44:24 PM by VMAN4567. |
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| Posted on 2011-12-15 06:01:29 PM |
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Originally posted by VMAN4567Ummmmm, wow. I did not know you could use a yellow koopa like that...
Anyways, really nice level. A couple things though:
1. At 1:19, the shelljump to that 1-tile block isn't very obvious. I probably wouldn't have figured out what to do for a couple minutes. Consider a coin trail or something. It's nothin big though.
2. I kinda dislike the amount of screenscrolling you have to do get by in this level. I usually hate screenscrolling during gameplay because it's not very clear what you have to and when you have to do it. I don't know, it's just a personal preference of mine.
3. The sublevel at 3:00ish needs a palette that goes with its FG. I'm assuming it's still in development though.
That's all I got. It's still looking strong! Keep up the good work.
EDIT: You should probably make a thread for this, considering how far it has gone.
1. Put coin trail.
2. I put a coin arrow where you need to screenscroll for the parakoopa. You don't really need to any other place. I only did it to make it easier.
3. Done.
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| Posted on 2011-12-16 07:37:33 AM |
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With some effort you can get two free shells in that level (a shell puzzle break at around 0:55 and the green flying koopa while at the chucks). These shells aren't too useful though.
Looks good!
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| Posted on 2011-12-16 08:17:23 PM |
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Hell of Pain 2 - The Revenge
images :




Enjoy!
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| Posted on 2011-12-16 08:23:50 PM |
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This is a personal preference rather than a criticism, but I don't much care for the redrawn graphics, especially in a Kaizo/pit hack. Do what you want.
I can't really say much about the level design, so I'll just wait for the video.
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| Posted on 2011-12-17 07:45:06 AM |
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The second image's palettes look really ugly, but otherwise it's... Okay, not enjoying the use of redrawn that much.
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| Posted on 2011-12-17 08:25:50 AM |
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I actually like the redraw, and the level design looks pretty nice. I personally think that image one could use more creative graphical design, but do what you will.
@GS15:
I think the best palette there is Pic#2.
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| Posted on 2011-12-17 11:44:21 AM |
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Preview of my unnamed kaizo hack.

I don't think any kaizo hacker has used Dino Torch & Dino Rhino before.

There will be one part where I'll take advantage of the Dino Rhino in an eating block. I've scrapped Rageplant for no reasons at all.
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| Posted on 2011-12-17 12:58:38 PM |
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Wonder how the Dino Rhino thing will turn out.
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