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Last Updated: 11/26/10 | TAS Thread - NEW: List was refined, and tricks were updated.

Kaizo



Its not that crazy.

When Mario gets hurt, he drops his items for a frame (and then can immediatly pick them up). So you must have gotten hurt on the frame before the shell hit the Koopa, so the Koopa was killed by the time you grabbed it again.


EDIT: Derp, new page.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Yeah flying under water^^
Can someone tell me how this technique is called?
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Originally posted by The Glitchlist
F13) Mario can fly/yoshi fly under the stage. Not just on the bottom row of LM, under the stage.

Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by Sadistic Designer
Originally posted by The Glitchlist
F13) Mario can fly/yoshi fly under the stage. Not just on the bottom row of LM, under the stage.

this is flying under stages, but flying under lava/water is a little bit difficult
Is this water/lava extended to the very bottom tile of LM?
And even then: flying under it shouldn't be that different, right?
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
I did a tas on Turbofa's kaizo hack. it's level three. I completly broke the last part of the level. here.
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can someone explain the big air catch, because my english is too bad^^


Yeah. Its the way the cape works.

Basically, when Mario catches air after diving, the game checks to see whether Mario is moving left or right and then compares it to his direction (which is why spinning lets you catch air even when flying backwards). If it the comparison matches up, the game will check Mario's Y speed and decide how high it should raise him up. If the comparison doesn't match up, then Mario will not catch air and simply fall.

The game checks this for a total of 1-3 frames (varies). If Mario is facing correctly on the first frame it checks, it will give Mario air. If Mario then faces the other direction, the game will try to stop Mario's ascent at whatever flying height he's at. However, the game will still register Mario as diving and will continue to do so until Mario's Y speed goes into the negatives. Should Mario then face the correct direction in this time, the game will register it as another air catch. It will check that Mario is diving, and give him another boost of air.


It's the same reason for bahamete's "infinite air catch" trick.




Also, SJ, you shouldn't write the tricks out like one big paragraph. Its a list, so there shouldn't be any "another trick is..." or stuff like that. Seriously, how many people write a grocery list with "Another thing I should get is milk. Also, I need some butter. Oh, and some apples."?

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Oh, I didn't know that bahamete found the infinite air catch...?
Done with SMW for a while.
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I think Dawn mentioned a way to catch throw blocks without losing speed a few pages earlier. The only way I found to make that quick is to let forward go for something between 0 and 5 frames before catching it. Even if it keeps my speed over 30 it makes me lose my momentum, so is there any way of doing that otherwise ?
Originally posted by Fethy75
I think Dawn mentioned a way to catch throw blocks without losing speed a few pages earlier. The only way I found to make that quick is to let forward go for something between 0 and 5 frames before catching it. Even if it keeps my speed over 30 it makes me lose my momentum, so is there any way of doing that otherwise ?

When you can jump like in Quest for the Light - The Abyssal Gate it's possible to take the blocks with you by using jumping glitch and running speed.
@ dawn- are you talking about hopping glitch? because that also makes you lose momentum...

also, yes i will update this thread soon, just gotta do some work first.
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thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
Originally posted by SoulJester726
@ dawn- are you talking about hopping glitch? because that also makes you lose momentum...

also, yes i will update this thread soon, just gotta do some work first.

True:/ but it's faster and you dont lose so much momentum
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just felt like posting this here to keep the thread alive and cuz its a record breaker! xD
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thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
NICE TAS! Can't belive you beat Kaizoman, lol.
Why not go to my Youtube channel?

thanks :P

anyways, i have a question, what is the quickest way to key jump vertically? im trying to do a break in spw3 for my tas, and want to make sure its perfect, so can someone plz help? thanks :)
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thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
NICE TAS! Good job :D. Also, I vote for sticky... we need this stickeyd, I mean, what's kaizo without TASes?
Originally posted by TheFinalJew
thanks :P

anyways, i have a question, what is the quickest way to key jump vertically? im trying to do a break in spw3 for my tas, and want to make sure its perfect, so can someone plz help? thanks :)

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I got 227 pixel in 113 frames, for the fastest way you have to ask mister or ism (^ω^)


Main reason SJ beat me is because I used ZSNES for that TAS, and ZSNES sucks for doing those jumps in between munchers.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Shud up kaizoman! you just jelly that josh is in the nether!

@ dawn, i had sent a message to mister right before i posted the question :P
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thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726

Kaizo