|
|
 |
|
 |
|
Views: 236,264,035 Time: 2013-05-22 08:34:22 AM | 14 users online: 1UPdudes, Counterfeit, exit1337, FlamingRok, FUGGNUTZ, Hellbourne, Incognito, jellybean, K1ngHacks, Lui37, Pokeymeister80, ShadowPhoenix, yoshicookiezeus, Z0mbie1337 - Guests: 29 - Bots: 14 | Users: 22,858 (1,273 active) Latest: FUNKY kong ending |
|
|
 |
|
 |
|
| Tip: There's a fine line between difficult and unfair. Avoid the latter. |
|
|
|
 |
|
 |
|
|
|
|
|
 |
|
 |
|
| Wall tiles |
|
Forum Index - Non-SMW Hacking - Super Mario RPG - Wall tiles |
|
Pages: 1  |
|
|
|
| Posted on 2010-11-05 12:52:16 PM |
Link | Quote |
|
|
Hello, I'm having a small issue where after I save, close Lazy Shell, and reopen, tile #255 (the wall tiles) are back in their original places. Would anyone happen to know what I might be doing wrong?
|
|
| Posted on 2010-11-15 04:04:29 AM |
Link | Quote |
|
|
I doubt you're doing anything wrong, it must just be a bug with the editor itself. Are you using 3.0 or above? The tiles don't save in those versions, even though the updated versions claim to have it fixed. Try using an earlier version of the program.
|
|
| Posted on 2011-01-24 12:05:16 PM |
Link | Quote |
|
|
Yakibomb is right, I've tweaked SMRPG for random fun from time to time, and later verions of Lazy Shell don't work right for some reason. I suggest you find any version number starting with 2 (I use 2.5) and stick with it. It also helps to start over, because older versions of Lazy Shell complain about ROMs edited by newer versions. So if you haven't done much yet, start over. If you have done a lot, use the "save as" function to get around it.
|
| Last edited on 2011-01-25 11:10:03 AM by DarkBones. |
|
|
Pages: 1  |
|
|
|
|
Forum Index - Non-SMW Hacking - Super Mario RPG - Wall tiles |
|
|
 |
|
 |
The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.
Copyright © 2005 - 2013 - SMW Central Legal Information - Link To UsTotal queries: 28
|
|
|
|