| YI Editor - Golden Egg beta v0.002 |
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Forum Index - Archive - C3 Museum - Fall 2010 - YI Editor - Golden Egg beta v0.002 |
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| Posted on 2010-11-13 03:34:11 PM |
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Oh. Oh, wow. As soon as this gets graphical support for sprites [as I haven't played SMW2 much and don't know enemies' names] I'll jump on this evergrowing bandwagon of YI hacking.
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| Posted on 2010-11-13 03:35:49 PM |
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This program is gonna be tested by me, tonight!
I've just heard about this a long time ago, but I thought it got abandoned since you've been inactive for quite a time. Good to see your face again Romi (altought you don't know me), keep on hacking!
EDIT: Originally posted by JacobHoly shit.
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| Last edited on 2010-11-13 03:39:37 PM by Uhrix. |
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| Posted on 2010-11-13 03:37:52 PM |
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I don't usually quote posts and run, but:
Originally posted by JacobHoly shit.
You're the winner of C3 in my book.
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| Last edited on 2010-11-13 03:38:19 PM by S.N.N.. |
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| Posted on 2010-11-13 03:39:46 PM |
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Neato, I can't use this (.NET 4.0 breaks my puter), but it looks pretty cool. Least you can actually see stuff in this, not like in eggvine.
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| Posted on 2010-11-13 03:41:51 PM |
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Originally posted by S.N.N.Originally posted by JacobHoly shit.
You're the winner of C3 in my book.
I actually copied that response from HyperHacker on Acmlm's when BMF released a surprise SMO demo. ;P
Anyway, to be more specific, I suspected you were up to something seeing you were online during C3. It's awesome to see this editor finally see the light of day. Thank you for all of your time and effort with this project, Romi, and I look forward to future features. Also, thanks again for naming the editor after me. ;)
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| Posted on 2010-11-13 03:43:31 PM |
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Realy nice job, I guess this is way better than eggwine, maybe I'll start hacking YI soon. Keep up the good work Romi.
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| Posted on 2010-11-13 03:46:38 PM |
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Just one question, what level in the level editor is the first level?(not the intro level)
EDIT OPS. stupid me. forgot the levels were in hex got fist level
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| Last edited on 2010-11-13 03:47:34 PM by Blue_Raven. |
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| Posted on 2010-11-13 03:51:50 PM |
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I've checked Eggvine out one time, but this one seems excellent compared to Eggvine. Amazing work, Romi!
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| Posted on 2010-11-13 03:53:50 PM |
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It's like eggvine, except it's a good editor. yay!
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| Posted on 2010-11-13 03:55:25 PM |
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Ho...ly...crap.
*jaw crashes through the floor*
Originally posted by yoshicookiezeusOh wow. A Yoshi's Island editor where you can actually see what you are doing? I can definitely see this making SMW2 hacking quite a bit more popular; a big part of the reason why I never really got into it was because having to test your level after every other object placed got kind of tedious.
^ I couldn't have said it better myself. This is pretty much the exact same reason I never got into it much.
I can't believe this has actually been released! Romi, I thought you'd quit working on it. (I also thought you'd all but quit hacking..nice to see you around.) This might be enough to convince me to continue working on my Yoshi's island hack, and probably quite a few others as well. Also...that's good. Releasing this version for C3, but planning more features? Works for me. I do hope you're taking suggestions, though...I can think of a couple minor things.
But yeah, great work on this. And I thought your last big project (the VWF cutscene system) was amazing! I'll be eagerly awaiting future updates.
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| Posted on 2010-11-13 03:57:12 PM |
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OK, just my second question... why are all the tiles snow if you delete the whole level?
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| Posted on 2010-11-13 04:01:21 PM |
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This tool is amazing! The only thing that's sad is that you can't see the BGS. Out other than that, it's amazing. Major improvement over Eggvine.
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| Posted on 2010-11-13 04:06:24 PM |
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I've actually had some intrest in hacking YI for quite some time.
I really hope this thing is as good as I think it is!
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| Posted on 2010-11-13 04:36:22 PM |
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This is all cool but is there a better way to access the levels you what.I can't even find the first level
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| Posted on 2010-11-13 05:14:20 PM |
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Not sure if anyone encoutered this, but I tried setting a destination to level 02 from level 01, after I deleted it and placed an enterable pipe, like this: Destination level:02; Destination X Coordinate:1F and Destination Y Coordinate:70. I just don't know why it takes me to level 00 to coordinates 00,00. I tried this a few times, but still ended up there. Where am I mistaking? This is the version I have: Super Mario World 2 - Yoshi's Island (U) (V1.0) [!].smc.
Edit: I think I found my problem. Please ignore. I counted the screens badly.
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| Last edited on 2010-11-13 05:39:49 PM by Ripperon-X. |
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| Posted on 2010-11-13 05:27:39 PM |
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I was just thinking the other day "Maybe I should start to play with Eggvine and try to makes some YI Levels" and now I can give YI Hacking a try without Eggvine! Yes! Thank you so much Romi, you're the best!
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| Posted on 2010-11-13 05:39:00 PM |
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OMG! AWESOMENESS!!!This is going to make creating YI Levels a lot easier! And faster! And now people who can't hack YI because Eggvine's too hard for them can! Pure Win!
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| Posted on 2010-11-13 05:39:23 PM |
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Levels 0-34 are the main level areas in order, in case anyone's interested.
EDIT: I can't seem to save, what could be the problem?
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| Last edited on 2010-11-13 05:43:46 PM by Wiimeiser. |
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| Posted on 2010-11-13 05:43:59 PM |
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I once attempted YI hacking with Eggvine, only to fail miserably.
Now that you can see what you're doing, this will make things even easier!
This will definately broaden the audience to YI hacking.
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Forum Index - Archive - C3 Museum - Fall 2010 - YI Editor - Golden Egg beta v0.002 |