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| YI Editor - Golden Egg beta v0.002 |
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Forum Index - Archive - C3 Museum - Fall 2010 - YI Editor - Golden Egg beta v0.002 |
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| Posted on 2010-11-13 10:36:52 PM |
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Originally posted by JacobHoly shit.
indeed.
But seriously, this looks pretty cool, I might try it.
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| Posted on 2010-11-13 10:39:40 PM |
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Originally posted by moltensnowCool! Finally I can hack Yoshi's Island! But now I have to dig around the internet for an American YI ROM in a .sfc format. 
Why, it works perfectly for me, and I don't have an sfc ROM.
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| Posted on 2010-11-13 10:50:36 PM |
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unfortunately, I'm not able to install .net framework, maybe, if somebody uploaded an already installed version to there file bin I could put it in my programs place, folder thing, but, I highly doubt that anybody would.
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| Posted on 2010-11-13 11:34:11 PM |
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I'm not into YI at all.
That being said, you made a lot of people extremely happy, and even I, a person who isn't into YI, think you should probably win a lot of trophies for this.
Basically Originally posted by JacobHoly shit.
EDIT: Forgot to mention that I tried YI hacking before, but Eggvine refused to work because I was missing some file or something, but maybe now I'll give it another shot.
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| Last edited on 2010-11-13 11:35:08 PM by Kristian. |
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| Posted on 2010-11-13 11:36:37 PM |
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Originally posted by Majorasmaskkingdomunfortunately, I'm not able to install .net framework, maybe, if somebody uploaded an already installed version to there file bin I could put it in my programs place, folder thing, but, I highly doubt that anybody would.
That's not how it works. It uses a lot of resources contained within Framework 4, and it needs them to run (rather than just install).
I still cannot comprehend how mind-blowingly awesome this is.
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| Last edited on 2010-11-13 11:37:05 PM by mszegedy. |
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| Posted on 2010-11-13 11:44:01 PM |
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This editor is absolutely fantastic, but I've found a rather important glitch that you may want to take a look at.

If I move one of those pillars of sand on top of the other, the program crashes. And if I save after doing that, then I won't ever be able to re-open the level where this occurred. For this to happen, the pillars must be exactly one tile wide, but height does not matter.
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| Posted on 2010-11-13 11:47:39 PM |
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Originally posted by mszegedyOriginally posted by Majorasmaskkingdomunfortunately, I'm not able to install .net framework, maybe, if somebody uploaded an already installed version to there file bin I could put it in my programs place, folder thing, but, I highly doubt that anybody would.
That's not how it works. It uses a lot of resources contained within Framework 4, and it needs them to run (rather than just install).
I still cannot comprehend how mind-blowingly awesome this is.
*slaps forhead* I need to isntall Framework 4 but my computer won't let me, therefore, I can't use this program unless somebody does what you have qouted...
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| Posted on 2010-11-13 11:49:56 PM |
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Wow, this looks great. I've tried EggVine before, but I just couldn't get it working. I may give hacking YI a shot some time.
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| Posted on 2010-11-13 11:53:08 PM |
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Wow! I was surprised to see that you posted an entry to C3...and even more surprised to see what it was you made! The implications of this are huge...it looks great so far, and keep it up! This is the kind of YI editor people have been waiting for, hehe...
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| Posted on 2010-11-14 01:25:32 AM |
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Originally posted by JacobAlso, thanks again for naming the editor after me. ;)
You're welcome; if you hadn't been hacking YI, maybe I wouldn't have been into YI this much. And your work on YI had been always great, as I said multiple times already. :p
Originally posted by Blumiere1. How do screen exits work? I'm enabling them but as far as I can see nothing is happening in the editor. After searching an original ROM of YI for them using your editor, I still can't see to spot any. :V
So far, the editor won't colour the screen border in different colour, so you'd notice no difference in the display. If you meant the function itself, you have to push the Apply button to actually reflect the setting, and save the level.
Originally posted by Blumiere2. Are there still object and sprite limits? Did you end up putting in that option to expand level capacity? I can't seem to find the counters like Eggvine had anywhere in the editor, so I assume space is automatically given?
Since SuperFX ROMs are not expandable, there is limitation in reality, but the editor will search for free space every time you save the level.
So, this may lessen some of your burden.
Originally posted by S.N.N.I think I might need to try this, even though I said I should hold off. I still can't believe what I thought was dead finally came to life.
It'd be nice if YI hack is released from you!
By the way, although I couldn't find the post, do you remember saying something like "I don't expect it to be released until 2010"? You predicted right. Oh well.
Originally posted by KipernalThis editor is absolutely fantastic, but I've found a rather important glitch that you may want to take a look at.
If I move one of those pillars of sand on top of the other, the program crashes. And if I save after doing that, then I won't ever be able to re-open the level where this occurred. For this to happen, the pillars must be exactly one tile wide, but height does not matter.
Ah, the bug is in the original game and if you placed the object so the error occurs, even the original can't load level; it leads to unexpected code and results in crash.
I seem to have left it and not to have implemented the error handling. I'll fix that, thanks for pointing it out.
@others
Thanks for such praising words!
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| Posted on 2010-11-14 02:14:08 AM |
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Originally posted by MajorasmaskkingdomOriginally posted by mszegedyOriginally posted by Majorasmaskkingdom*stuff that he appearently doesn't know anything about, but who can blame him*
*trying to explain it*
*being a smart ass*
You have to install it, how would anyone else upload an installation anyway. I don't get the logic in your thoughts.
Do you actually know what installation means?
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| Posted on 2010-11-14 02:59:30 AM |
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Originally posted by Pikerchu13Originally posted by moltensnowCool! Finally I can hack Yoshi's Island! But now I have to dig around the internet for an American YI ROM in a .sfc format. 
Why, it works perfectly for me, and I don't have an sfc ROM.
I just noticed something really interesting. It will let me open some ROM's, and it will let me open SMW2+2 Complete, but it won't let me open Kamek's Revenge.
Also, I edited level DA or DB in Eggvine, but when I try to open it in Golden Egg, it says, "The level number you specified is out of range." Are those levels corrupted in Eggvine or something? I think I used one of those rooms in 1-8 of my game, and it worked fine in SNES9x, but I will not be able to see them now, I guess.
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| Posted on 2010-11-14 03:19:01 AM |
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I think the reason you can't open Kamek's Revenge is something to do with the fact the ROM doesn't have a header or something? Also, those levels were unused in the original YI, so I don't think there was any need for them to be used in a hack.
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| Posted on 2010-11-14 03:19:19 AM |
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What happens when I get:
Could not load file or assembly 'WeifenLuo.WinFormsUI.Docking, Version=2.3.1.41713, Culture=neutral, PublickKeyToken=null'
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| Posted on 2010-11-14 03:44:00 AM |
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What an interesting surprise.
I agree with this (regarding Eggvine's lack of showing graphics):
Originally posted by MueAlso guys, Eggvine wasn't that bad, I mean, if you stuck around with it a little longer, you could visualize the level in your head! The main problem with Eggvine isn't the lack of graphics. (If you routinely test your levels (which everyone should no matter what game it is), you'll catch graphical glitches and misplaced sprites/etc. quickly enough anyway.) To me at least, Eggvine's main problems are the bugs everywhere, and the lack of level/midway entrance and text editing capabilities.
I'm actually not sure how I feel about automatic freespace searching... While it will certainly save time, I liked knowing pretty much exactly what was being edited in the ROM (how efficiently the levels are stored and things like that). (I hope it stores levels efficiently so the ROM doesn't become full of small disjointed regions of freespace (due to making slight increases or decreases to the sizes of levels).)
Anyway, since it seems this Golden Egg beta also contains a lot of bugs (it is a beta after all) and doesn't add entrance/midway/text editing capabilities, I'm sort of reluctant to try it, yet...
But being able to view graphics should certainly be nice, anyway (especially for cross sections, sewers, extended objects, and so on), once the bugs are worked out.
(Anyway, any plans to make a SMA3 version of this editor at some point? It shouldn't be too different (well, other than the graphics routine), right?)
Originally posted by Lespna1I just noticed something really interesting. It will let me open some ROM's, and it will let me open SMW2+2 Complete, but it won't let me open Kamek's Revenge.
Kamek's Revenge is 0x202000 bytes for some reason. Maybe the editor checks for ROMs to be exactly 0x200200? Try removing the last x1E00 bytes (they're irrelevant anyway).
By the way, if levels DA and DB aren't editable with Golden Egg, that's a bug. Whether they're used in the original YI doesn't matter-- if they function in-game, they should be editable.
Also, for anyone who's having the problem of levels being snowy, your level is probably set to tileset 12 (in that tileset, the regular ground objects are snowy for some reason), since that's what levels 0/39 are by default. To use the flower platforms, use objects E4-EC instead of 01-0B.
Or you can try a different tileset-- tilesets 1/7 are probably easier to use for simple grassy levels if you're new to YI hacking. (Well, that's from my own experience with Eggvine, anyway. Not sure if the flower platforms are still more difficult to use in Golden Egg.)
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| Last edited on 2010-11-14 03:57:01 AM by Zeldara109. |
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| Posted on 2010-11-14 03:52:17 AM |
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Amazing.As soon as this gets graphical support for sprites, I'll be sure to look into this futher. Great stuff though, all the same.
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| Posted on 2010-11-14 04:21:38 AM |
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Originally posted by G.n.k.Amazing.As soon as this gets graphical support for sprites, I'll be sure to look into this futher. Great stuff though, all the same.
Actually, from my experience with hacking YI, I've found that complicated placements of objects is harder, so it should still be easy for you to use without the graphical support for sprites. Still, it would be a nice feature to have.
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| Last edited on 2010-11-14 04:22:00 AM by Jeorge535. |
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| Posted on 2010-11-14 05:39:46 AM |
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I can't find a .sfc file anywhere! Can anyone help?
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| Posted on 2010-11-14 05:40:39 AM |
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Originally posted by liverpol2222I can't find a .sfc file anywhere! Can anyone help?
It doesn't need to be a .sfc file. You can open a .smc ROM in the editor and it runs perfectly.
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| Posted on 2010-11-14 05:57:47 AM |
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I can't find a clean .smc ROM anywhere! Can anyone help?
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Forum Index - Archive - C3 Museum - Fall 2010 - YI Editor - Golden Egg beta v0.002 |
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