Banner
Views: 311,170,943
Time: 2014-09-02 06:40:18 AM
9 users online: o Dotsarecool, Eminus, Fireblast124, levelengine, LHB, lolyoshi, MarioFanGamer659, o Nameless, superbot12 - Guests: 15 - Bots: 49Users: 25,527 (1,206 active)
Latest: ThomasTheCreeper
Tip: You can edit the properties of the original sprites using Tweaker.
F.A.Q. - Addendums
Forum Index - Important - Announcements - F.A.Q. - Addendums
Pages: « 1 2 »
What about a small exanimation related section, and specifically one part for palette triggers, a new feature in LM 1.7X/1.8X?
Last edited on 2010-11-16 11:37:34 PM by Zildjian.
I've added a little blurb on Terra Stripe (as in, about one or two questions).

Originally posted by Zildjian
What about a small exanimation related section, and specifically one part for palette triggers, a new feature in LM 1.7X/1.8X?


If someone writes up the appropriate questions and answers, I can create an entirely new section for them. I haven't played with ExAnimation as much as some others in the newest LM, so my info may be incorrect.
Question: How do I use Triggers/Custom Triggers in Lunar Magic 1.7x and 1.8x?

Answer: First, you need to download these Custom Trigger Blocks by Decimating DJ.
Next you draw out your ExAnimation tiles. (if you don't have any already) This can be done using YY-CHR. (I recommend the old YY-CHR over the new, it is just so much easier to use)
In the ExAnimation Window, switch your animation type to 8x8 or 16x16, your choice.
Then you switch the "Trigger" drop down window to "Custom Trigger x", x being either 1, or 2, or so on.
In the "Frames" window, you'll see "x2" by it. If both animations of your block use 4 frames each, type 4.
Then, last but not least, in the "Destination" you set where you want the animation to be.

For setting up Map16 pages and Custom Blocks, please visit the other sections of the F.A.Q. designed for them.
Titles.
I still remember how one of my first posts was about that. I found nothing in the FAQ, so I asked instead.
And I still can't find any information about them in any obvious place. There are some old threads about them, and there's an smwiki article about them, but I wouldn't find them unless I knew they existed.
Maybe add something about how to do hex edits in the form of a patch.
This was PM'd to S.N.N. already but, I might as well post it here.

At this page: SMW Central - Frequently Asked Questions - Getting Started

Of the answer of "Where can I find Lunar Magic?"...
The link to Lunar Magic needs to be updated.
For Custom Titles:

Q: What is a Custom Title?
A: It is a customizable string of text that appears blow your rank and above your avatar.

Q: How can I edit my Custom Title?
A: You have to be given a Custom Title before you can edit it.

Q: So, how do I get one?
A: There are a few ways. If you donate $5.00 or more and notify Kieran, he will give you one as well as a Donor's badge. Staff members receive one upon promotion and keep it even when they are no longer on staff. You may also win a Custom Title through various contests.
too lazy to Q and A stuffs, so something about EXANIM PALETTES or EXANIM TILES.
Q: How do I make a level have a Castle, Ghost Housen or No Youshy intro?
A: Click the purple poison mushroom icon that says open " Change Index of Graphics" dialog. Then in the two dropdown boxex select something with eather Castle, Ghost House or Rope. Then click the Fish icon (it's beetween the Lakitu and Noteblock icons) and make sure that Disable No Youshy Intro, whitch is at the very bottom, is not ticked.
For the music section:

Question: How do I insert custom music?
Answer: Tutorial for music insertion.

Make it refer you to the tutorials section.

Also,

Question: How do I edit the music?
Answer: You technically can't edit music yet, but you can add new music. Just download either Addmusic.

You shoud change ''edit the music'' to: ''edit the ORIGINAL music''.
What is the difference bettween a green, red, blue and yellow Yoshi?
Originally posted by Spherelandhacker
What is the difference bettween a green, red, blue and yellow Yoshi?

If either the shell Yoshi eats, or the Yoshi himself, is red, he'll spit out some fireballs instead of the original shell.
If either the shell Yoshi eats, or the Yoshi himself, is blue, he'll grow wings until he spits out or swallows the shell.
If either the shell Yoshi eats, or the Yoshi himself, is yellow, he'll make ground pounds whenever he lands on the ground.
Green Yoshis and shells doesn't give any special abilities.
Originally posted by Alcaro
If either the shell Yoshi eats, or the Yoshi himself, is yellow, he'll make ground pounds whenever he lands on the ground.

Little known fact about it is Yoshi also falls slightly faster. Also, that ability knocks back certain enemies.
A few days ago I saw a link in one of the tips which didn't work:
http://edit1754.co.cc/bgripper.php

It's still not working so I think the link is broken.

I don't remember any more other than the tip said something about you should use that to rip backgrounds.
Originally posted by Alcaro
Originally posted by Spherelandhacker
What is the difference bettween a green, red, blue and yellow Yoshi?

If either the shell Yoshi eats, or the Yoshi himself, is red, he'll spit out some fireballs instead of the original shell.
If either the shell Yoshi eats, or the Yoshi himself, is blue, he'll grow wings until he spits out or swallows the shell.
If either the shell Yoshi eats, or the Yoshi himself, is yellow, he'll make ground pounds whenever he lands on the ground.
Green Yoshis and shells doesn't give any special abilities.


Somethings to add to this:
- The effects stack, so if you have a blue Yoshi with a yellow shell, it can fly and ground pound.
- Eating a disco shell gives you all three.
I want to insert costom misc music in my hack
(sush as Mario dies, done bonus game, standart exit gole pole, time is 100 etc etc.) How do i need to name the music files in order to add them with addmusic?
Q: What should I not add to the title screen?

A: There are a number of things that can mess up the title screen, either by allowing a player to "play" the title screen or messing up the music.

-dieing in a level
-entering a pipe or door
-smashing a p-switch
-hitting an info box
-gaining a power-up*
-getting an item in the item box
-obtaining a star

*This reason is disputable, because I'm not really sure if this is true or not. However, it did cause my title screen to mess up, so get rid of it if you want to.

Is this still being worked on?
Yes, it is.

Thanks for all of the additions, everyone. I encourage you to continue posting anything you'd like to see added or fixed.
Originally posted by Crobat the Grinch
Q: What should I not add to the title screen?

A: There are a number of things that can mess up the title screen, either by allowing a player to "play" the title screen or messing up the music.

-dieing in a level
-entering a pipe or door
-smashing a p-switch
-hitting an info box
-gaining a power-up*
-getting an item in the item box
-obtaining a star

*This reason is disputable, because I'm not really sure if this is true or not. However, it did cause my title screen to mess up, so get rid of it if you want to.

Is this still being worked on?


It's easier to post a link to this video, I'd sugest adding cyphermur9t's what not to do videos as well if you're going to post things to avoid in the F.A.Q.
Last edited on 2010-12-20 07:15:07 PM by aj6666.
Pages: « 1 2 »
Forum Index - Important - Announcements - F.A.Q. - Addendums

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2014 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 29

Menu

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG