| A MAD SCHEME Troubleshooting/F.A.Q. Thread |
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Forum Index - SMW Hacking - Resource and Tool Releases - A MAD SCHEME Troubleshooting/F.A.Q. Thread |
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| Posted on 2010-11-22 10:10:03 AM |
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Originally posted by KilloZapitWouldn't that truncate the pattrens?
I don't think so, I think it just resizes them (moving all left-over notes to the next pattern).
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| Posted on 2010-11-22 10:56:12 AM |
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That hasn't been my experience with it, but that was mostly on older versions.
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| Posted on 2010-11-22 11:48:34 AM |
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So far I didn't get any problems, but maybe I'm wrong and my IT-files had only 64 notes per pattern to begin with.
Oh yar, also:
Originally posted by KilloZapitAlso Impulse Tracker had a special key that let you re ajust the sample rate, I wonder if openMPT does?
I think it changes the sample rate to 8000 Hz automatically, but the problem is that it doesn't change the sample speed accordingly, causing all samples to become really slow.
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| Last edited on 2010-11-22 11:50:12 AM by RPG Hacker. |
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| Posted on 2010-11-22 10:42:23 PM |
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Yeah I mean, in impulse tracker you could do both at once.
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| Posted on 2010-11-23 02:55:23 PM |
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Update time!
The BXX command now does looping properly, but as stated in the readme, will not work correctly if any pattern ends with the DXX command (which it shouldn't anyway.)
EDIT: Scratch that. It inserts loops fine, but the BXX command won't function the same as the DXX command. Hold on a minute.
EDIT 2: Fixed.
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| Last edited on 2010-11-23 03:37:21 PM by Kipernal. |
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| Posted on 2010-11-24 11:07:07 AM |
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Oh yar, btw.: You forgot to normalize and loop the samples in the SMW_Base.mod, you only did that with the IT-file. I recommend you fix that as well and then add the two files to the next release of A MAD SCHEME.
I'm going to try this new version now.
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| Posted on 2010-11-24 02:55:30 PM |
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Originally posted by RPG HackerOh yar, btw.: You forgot to normalize and loop the samples in the SMW_Base.mod, you only did that with the IT-file. I recommend you fix that as well and then add the two files to the next release of A MAD SCHEME.
Fixed. And yeah, I'll include them with the next release.
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| Last edited on 2010-11-24 02:55:42 PM by Kipernal. |
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| Posted on 2010-11-24 03:00:01 PM |
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And since we're already at it: Maybe when you release it to the tools section you should compile a document (maybe an HTML document with pictures or whatever) that contains all the information gathered in your C3 thread and in this one. This would be extremely helpful so you wouldn't always have to look for the instructions here on SMWC and in multiple threads.
That's about it I guess.
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| Posted on 2010-11-24 03:08:29 PM |
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Originally posted by RPG HackerAnd since we're already at it: Maybe when you release it to the tools section you should compile a document (maybe an HTML document with pictures or whatever) that contains all the information gathered in your C3 thread and in this one. This would be extremely helpful so you wouldn't always have to look for the instructions here on SMWC and in multiple threads.
That's about it I guess.
That's actually part of the reason why I created this thread; so I could see what people have trouble with and cover everything possible when I release an official tutorial.
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| Last edited on 2010-11-24 03:08:44 PM by Kipernal. |
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| Posted on 2010-12-06 01:17:24 AM |
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ok, this is embarrassing,
here i finally have time to try this out, i find people find this simple and easy to use when i get stuck at
Originally posted by kipernalClick the open button (the one in the Patterns tab, not under the file menu!)
were is the stupid open option >.< unless its hidden somewere and staring me in the face.
anyway when recording the samples, do they need to look exactly like this?
Codet20 w255
#0 o3
@0c1
@1c1
@2c1
$E5 $94 $04 c1
$E5 $95 $04 c1
$E5 $96 $04 c1
$E5 $97 $04 c1
they seem quiet when i recorded and heard them, or should i just turn up the volume on the comp?
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| Posted on 2010-12-06 10:12:40 AM |
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Originally posted by chirnook, this is embarrassing,
here i finally have time to try this out, i find people find this simple and easy to use when i get stuck at
Originally posted by kipernalClick the open button (the one in the Patterns tab, not under the file menu!)
were is the stupid open option >.< unless its hidden somewere and staring me in the face.
Yeah, he actually missed a step here in the explanation. You have to click on the "Samples" tab first.
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| Posted on 2010-12-06 04:16:21 PM |
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Originally posted by Satan KlausYeah, he actually missed a step here in the explanation. You have to click on the "Samples" tab first.
...well, I can't go back and fix it. *shrug*
Originally posted by chirnoanyway when recording the samples, do they need to look exactly like this?
Codet20 w255
#0 o3
@0c1
@1c1
@2c1
$E5 $94 $04 c1
$E5 $95 $04 c1
$E5 $96 $04 c1
$E5 $97 $04 c1
they seem quiet when i recorded and heard them, or should i just turn up the volume on the comp?
You should change it to reflect what samples and instruments you are using. I.E. don't put @0 if you're not going to use instrument @0, and insert @16 somewhere if you're going to use instrument @16. As for the volume issues, just turning up your computer volume should work. Many audio programs also have a "Normalize" function, just make sure that you apply it to every sample at once, instead of each sample one at a time.
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| Posted on 2010-12-07 11:42:36 AM |
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OpenGT actually has that option as well in the sample editor. The button says "normalize". Holding the SHIFT button while clicking it will normalize all samples. Make sure to insert all samples into the song before doing this.
Actually, I figured out that the WAV samples in the pack I once sent you with the base MOD could still be useful for the user of your tool. You said they wouldn't need them anyways, but after working quite a bit with OpenGT and your tool I think those samples can actually be VERY useful for porting a song with your tool. How so? Well I for example use them to find matching instruments for a song. First I delete all samples in a song, then I try inserting any of the SMW samples in their place. That way I find out what that part of the song would sound like using SMW instruments. For unexperienced people like me that's pretty decent. At least a lot more decent than always inserting the song into the game to find out what it sounds like. In fact, I don't think there is a better way than this. 
Anyways, in case someone wants the sample pack, here it is once again:
http://rpg-hacker.bplaced.net/SMW/Downloads/Music/SMWBaseSamples.rar
I've also fixed up the samples; that means normalized and looped them.
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Forum Index - SMW Hacking - Resource and Tool Releases - A MAD SCHEME Troubleshooting/F.A.Q. Thread |