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Disable transforming switches or springs to power-ups at goal tape
Forum Index - SMW Hacking - General SMW Hacking Help - Disable transforming switches or springs to power-ups at goal tape
Pages: « 1 »
You know, if you pass the goal tape with a P-switch or a spring board, It will either transform into a Super Mushroom, a Fire Flower, a Cape Feather or a 1-UP Mushroom. I want to disable the Fire Flower and Cape Feather to replace them with a 1-UP (while keeping the Super Mushroom one).

I already searched but I've never found any patch for this!
Last edited on 2010-11-20 12:16:18 PM by King Dedede.
So, let me confirm what you want to happen:
  • A Key/Baby Yoshi will become a 1-up.
  • A P-Switch/Spring Board while Mario is small will make a Mushroom.
  • A P-Switch/Spring while Mario has a Flower/Cape will always produce a 1-up.
Yes! That's it! It's exactly what I want! (Now I need to know how...)
Try this patch:
Code
header lorom org $00FADF db $74,$74,$78,$78,$78,$E0,$F0,$74 db $74,$78,$78,$78,$E0,$F1,$F0,$F0 db $F0,$F0,$F1,$E0,$F2,$E0,$E0,$E0 db $E0,$F1,$E0,$E4
or it can be shortened down to just this imjake9.
Code
header lorom org $FAE1 db $78,$78,$78 org $FAE8 db $78,$78,$78
Last edited on 2010-11-21 12:57:18 PM by Ramp202.
Thanks, good point. That was my first time using All.log, so I guess I wasn't using much common sense. #w{=P}
Sorry, I'm a newbie! Do I have to save it as a IPS file and patch it with Lunar IPS or save it to a .asm and use XKas?

(I hope it's the first option...)

Edit: OK it's a .ams file.

Re-Edit: Tried everything, it don't work :(
Strangely, XKas did not give a error message...
Last edited on 2010-11-21 08:55:46 PM by King Dedede.
Hmm...
All I can think of is this: make sure to quote the post and then copy what's inside the code tags. Otherwise, there won't be line breaks.
Originally posted by King Dedede
OK it's a .ams file.


Wrong, you had it right the first time. It's .asm file.
I tried that, too. I've just discovered it actualy did something, when I pick a Yoshi Coin it split in two and give me 4-UPS and then every of these disappear from the level. Luckily I did a backup ^^ .
that's happens when you place Yoshi Coins on sub-screen boundaries. press F2 in Lunar Magic and the Yoshi Coins can't be on those 2 lines in the middle.
Last edited on 2010-11-23 04:40:44 PM by Ramp202.
It's not that, I used the original level 105 to test. In my levels it already did it, but my others Yoshi Coins where staying on screen and it wasn't giving me 4-UP!
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Forum Index - SMW Hacking - General SMW Hacking Help - Disable transforming switches or springs to power-ups at goal tape

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