| Disable transforming switches or springs to power-ups at goal tape |
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Forum Index - SMW Hacking - General SMW Hacking Help - Disable transforming switches or springs to power-ups at goal tape |
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| Posted on 2010-11-20 11:05:35 AM |
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You know, if you pass the goal tape with a P-switch or a spring board, It will either transform into a Super Mushroom, a Fire Flower, a Cape Feather or a 1-UP Mushroom. I want to disable the Fire Flower and Cape Feather to replace them with a 1-UP (while keeping the Super Mushroom one).
I already searched but I've never found any patch for this!
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| Last edited on 2010-11-20 12:16:18 PM by King Dedede. |
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| Posted on 2010-11-20 03:14:41 PM |
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So, let me confirm what you want to happen:
- A Key/Baby Yoshi will become a 1-up.
- A P-Switch/Spring Board while Mario is small will make a Mushroom.
- A P-Switch/Spring while Mario has a Flower/Cape will always produce a 1-up.
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| Posted on 2010-11-21 09:27:19 AM |
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Yes! That's it! It's exactly what I want! (Now I need to know how...)
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| Posted on 2010-11-21 12:52:27 PM |
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Try this patch:
Codeheader
lorom
org $00FADF
db $74,$74,$78,$78,$78,$E0,$F0,$74
db $74,$78,$78,$78,$E0,$F1,$F0,$F0
db $F0,$F0,$F1,$E0,$F2,$E0,$E0,$E0
db $E0,$F1,$E0,$E4
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| Posted on 2010-11-21 12:56:52 PM |
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or it can be shortened down to just this imjake9.
Codeheader
lorom
org $FAE1
db $78,$78,$78
org $FAE8
db $78,$78,$78
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| Last edited on 2010-11-21 12:57:18 PM by Ramp202. |
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| Posted on 2010-11-21 12:59:35 PM |
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Thanks, good point. That was my first time using All.log, so I guess I wasn't using much common sense.
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| Posted on 2010-11-21 08:02:59 PM |
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Sorry, I'm a newbie! Do I have to save it as a IPS file and patch it with Lunar IPS or save it to a .asm and use XKas?
(I hope it's the first option...)
Edit: OK it's a .ams file.
Re-Edit: Tried everything, it don't work 
Strangely, XKas did not give a error message...
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| Last edited on 2010-11-21 08:55:46 PM by King Dedede. |
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| Posted on 2010-11-21 09:25:00 PM |
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Hmm...
All I can think of is this: make sure to quote the post and then copy what's inside the code tags. Otherwise, there won't be line breaks.
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| Posted on 2010-11-21 10:42:43 PM |
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Originally posted by King DededeOK it's a .ams file.
Wrong, you had it right the first time. It's .asm file.
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| Posted on 2010-11-23 04:02:16 PM |
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I tried that, too. I've just discovered it actualy did something, when I pick a Yoshi Coin it split in two and give me 4-UPS and then every of these disappear from the level. Luckily I did a backup ^^ .
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| Posted on 2010-11-23 04:40:07 PM |
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that's happens when you place Yoshi Coins on sub-screen boundaries. press F2 in Lunar Magic and the Yoshi Coins can't be on those 2 lines in the middle.
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| Last edited on 2010-11-23 04:40:44 PM by Ramp202. |
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| Posted on 2010-11-23 07:59:49 PM |
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It's not that, I used the original level 105 to test. In my levels it already did it, but my others Yoshi Coins where staying on screen and it wasn't giving me 4-UP!
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Forum Index - SMW Hacking - General SMW Hacking Help - Disable transforming switches or springs to power-ups at goal tape |