| "Converting" a simple normal sprite to a cluster? |
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - "Converting" a simple normal sprite to a cluster? |
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| Posted on 2010-11-30 02:46:39 PM |
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[Sprite] Coin
Added: 2010-05-11 01:32:19 PM A simple coin sprite that will give Mario a coin. No extra bit. Give credit if used. Done at request of ggamer.
This "coin" sprite is really "simple":
[rl]http://pastebin.com/hKYzsAh5[/url]
But I think a cluster sprite would be so much better, since there shouldn't be any lag, right?
But I don't know anything about Cluster Sprites, so if someone could help me, that would be really nice
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| Posted on 2010-11-30 03:12:17 PM |
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Cluster sprites cannot be placed in LM like a normal one can. Depending on what you want to do, you'd probably be better off just using a normal object.
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| Posted on 2010-11-30 11:36:44 PM |
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I can think of one good use for this, actually.
I'm not sure exactly how cluster sprites work, but if they are programmed to have contact with the ground, this could be used to make a Sonic the Hedgehog style health system. When Mario gets hit, he loses a lot of coins (the number could be dependent on how many coins have been collected.)
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| Posted on 2010-12-01 01:28:04 AM |
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You'd need to manually code the ground interaction. Certainly possible to do that, though you'll still be limited to 20 coins, and even if you bypass that you won't get many more without slowdown.
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - "Converting" a simple normal sprite to a cluster? |