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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See 286DB-286E2 in the ROM map.
Map16 Page
Forum Index - SMW Hacking - General SMW Hacking Help - Map16 Page
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I've extracted one of the map16 pages to a bin. file and when I open it with YY-CHR I can see only stripes (Detail: I've put in 4bpp SNES).
Please help me!
You open graphic files in YY-CHR, not Map16 Pages. <_<
So how can I modify it putting ExGFX without "glitching" the original game ledges?
only open the ExGraphics with YY-CHR and uses the copy-paste to Exchange graphics of sprites an others in an GFX archive.
Da próxima vez vou postar em português para me expressar melhor.
Last edited on 2007-12-14 08:42:25 AM by 1110.
Use ExGFX files. Map16 files dont contain graphics, but the 8x8 tiles to use and what tile to act like.

I would just copy the ledge GFX, put copy in ExGraphics, and edit as needed. Then insert ExGFX.
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Forum Index - SMW Hacking - General SMW Hacking Help - Map16 Page

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