| SMWCP: Resources Released! |
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Forum Index - SMW Hacking - Resource and Tool Releases - SMWCP: Resources Released! |
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| Posted on 2011-01-17 11:46:28 PM |
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On that note, I should probably package up those bosses that people have wanted too. Still need some confirmation from a couple of the creators though.
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| Posted on 2011-01-18 07:35:10 AM |
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Still, sweetness! I'll be one of them waiting.
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| Posted on 2011-01-18 04:58:31 PM |
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Ok Thnks WhiteYoshiEgg!
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| Posted on 2011-01-18 09:51:27 PM |
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Was the message you'd get if Mario entered Tightpipes to Space without finishing the having the spacesuit done entirely through LevelASM?
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| Posted on 2011-01-18 09:53:20 PM |
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Yeah, it was a simple SRAM check.
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| Posted on 2011-01-19 10:24:52 AM |
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Speaking of certian level tracks, there are these 2 that are really good. The song songs ar in Nimbus Ascent and Calamity Caverns. Those sound awesome. It would be good o have.
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| Last edited on 2011-01-19 01:59:53 PM by Ripperon-X. |
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| Posted on 2011-01-19 01:41:40 PM |
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Nimbus Ascent (and Stratosphere Ride) used Sky Sanctuary from Sonic 3k while Catacomb Calamity used Pump Man from MM10.
Both are available in the Music section.
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| Posted on 2011-01-21 02:42:09 PM |
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DKC2 - Krook's March would be really nice to see released to the public (unless I'm completely bad at searching =Z)
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| Posted on 2011-01-21 02:44:28 PM |
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I thought that version of Krook's March already existed here.
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| Last edited on 2011-01-21 02:44:45 PM by The Thunder. |
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| Posted on 2011-01-21 04:57:01 PM |
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Nope, Krook's March is not here, unless it is titled a different name, which I believe it wouldn't be. Also, I'm not sure if the Stickerbrush Symphony here is the same as the one in ASMWCP; sounds quite the same though.
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| Posted on 2011-01-21 08:14:56 PM |
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Krook's March was taken down at some point between the insertion of it into the hack and the present day.
The Stickerbrush Symphony port, however, is Slash Man's.
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| Posted on 2011-01-23 08:08:52 PM |
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Is the boom boom made by carol? If not, I think it would be a good idea to release it. Also, the autoscroll sprite from nimbus ascent
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| Posted on 2011-01-24 12:54:18 AM |
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Originally posted by HenrawrIs the boom boom made by carol? If not, I think it would be a good idea to release it. Also, the autoscroll sprite from nimbus ascent
I think it is. But some people have apperantly gotten it by other means since I dont think Carol has ever released it.
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| Posted on 2011-01-24 04:21:49 AM |
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It *is* uploaded by I don't know if carol wants the link to be released. It's not that good anyway, I'd rather see one coded by somebody else that acts more similar to the SMB3 one, not just like a "let's finish this quickly without polishing up" job.
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| Posted on 2011-01-24 09:13:38 AM |
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A lot of people have the Boom Boom sprite because while carol hasn't officially released it, he did upload it to his site and it's very easy to figure out the link to it via guesswork.
But if you want a more accurate Boom Boom sprite... I'm not sure, I do remember dahnamics was working on a sprite of this boss, but I'm not sure how accurate it's going to be to the original SMB 3 version.
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| Posted on 2011-01-24 10:00:03 AM |
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If a Boom-Boom could do something custom or whatever after giving him that first hit...
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| Posted on 2011-01-24 11:29:01 PM |
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Originally posted by cheat-master30A lot of people have the Boom Boom sprite because while carol hasn't officially released it, he did upload it to his site and it's very easy to figure out the link to it via guesswork.
Really, because I looked for quite a while and found nothing. You sure it's there?
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| Posted on 2011-01-25 08:16:28 AM |
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It is, if you know the correct link.
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| Posted on 2011-01-25 08:37:02 AM |
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I'll definitely get to the Boom Boom sprite. Cheatmaster30 gave me Carol's to use as a model but the issue is Carol's code is not commented and makes it that more difficult to look carefully at his ASM. The other thing is Boom Boom requires a lot of Sprite States ($C2 if you know any ASM) and so far I haven't made a sprite with any more than 3 sprite states.
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| Last edited on 2011-01-25 08:37:42 AM by dahnamics. |
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| Posted on 2011-01-25 09:09:31 AM |
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$C2 sprite states? There is no way it should take that many, 10 at the most...
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