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Super Mario Bros. 5 Reborn
Forum Index - SMW Hacking - Works in Progress - Super Mario Bros. 5 Reborn
Pages: « 1 2 »
The original Super Mario Bros. 5 was created back in 2007. It was scrapped later that year after one too many instances of hackers' block while working on the seventh world. Three years later, the hack has been resurrected and is being almost totally reworked to improve what I believe to have been flaws in the original.

Below is a screenshot of the first level of the game. It uses the Island/Beach ExGFX I recently submitted.



A demo will be available when the third world is completed.

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"Experience, lad. You should learn to appreciate it."
-Kup, Transformers: The Movie 1986
Looks good!
I was actully thinking about if there was SMB5 and well now I see this. Wierd B)
Originally posted by Tomato
Looks good!
I was actully thinking about if there was SMB5 and well now I see this. Wierd B)


The two-world demo of the original hack is in the Hacks section. This is a revamp of that hack.

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"Experience, lad. You should learn to appreciate it."
-Kup, Transformers: The Movie 1986
It looks alright but 1 screenshot doesn't really tell me much about it. I'll keep tabs on this becaise it looks like it could turn out interesting... On a sidenote, something about that pipes pallete bugs me...
SMWC's official dentist since 2011.

YouTube - Twitter
That graphics set is great...

Wait... are you "The V"?

:O

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Your layout has been removed.
That shot looks pretty nice, but I'm not too crazy about Redrawn's pipes. Although, the dumbed-down Redrawn koopa looks pretty cool.
Originally posted by Spud Alpha
That graphics set is great...

Wait... are you "The V"?

:O

I am. Yeah, it's been ages since I was last here. I got burned out on hacking and never thought I'd go back to it.

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"Experience, lad. You should learn to appreciate it."
-Kup, Transformers: The Movie 1986
Woah, cool. I expect great things from you then, I really enjoyed Super Mario Starlight 2(or whatever it was called, I know it was by you).

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Your layout has been removed.
The 3-world demo should be up before Christmas. I just have to take some screenshots, make some minor adjustments, and create the IPS patch.

EDIT: Well, the demo WAS up, but it was removed due to an oversight on my part. I'm currently working on a FIVE world demo that'll include custom bosses and a few ASM patches.

Here are some shots showing off my recent progress.


This section of the fortress is inspired by Super Mario Bros. The fortress isn't a remade level though.


This is the Overworld map for the underground section of Misty Mountain Mines, the hack's 5th world.


Misty Mountain Mines 2. I actually built this level prior to starting the hack, using Hacks 101 as a sort of sandbox.


That black-shelled Koopa is a Koopa Bomber. Stomp on him, and his shell will explode.


Venus Fire Trap. Unfortunately, Classic Piranha Plants who share the stage with this enemy have red stems since I couldn't get the Piranha Fix patch to work.

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"Experience, lad. You should learn to appreciate it."
-Kup, Transformers: The Movie 1986
Well, after reading over the rules, I see that I shouldn't get in trouble for resurrecting the progress thread like this.

The five-world demo was also removed. Again, it was due to minor problems such as cutoff. I'm still working on this hack, and intend to have it beta tested before the next release to avoid another removal.

As of the last post and rejected demo, a lot has been added to this hack. Before starting work on the hack's 6th world, I learned how to insert custom music using Romi's AddMusic. All worlds have at least one custom song unique to them, and most have two or three songs. Some levels, however, still use vanilla music.

I also added fake HDMA gradients to all daytime levels set outside.

Here are some screenshots.


Here's a level in Pipe City. It's a water level. This world itself is what made me decide to learn AddMusic and add custom music to the hack. There are no fitting OW tunes in SMW for Pipe City's overworld, and the water levels, in my opinion, wouldn't feel quite right without Bubble Man's theme playing in the background.


The OW to Winter Valley, my hack's 7th World. As the name implies, it's an ice world, but only a small handful of levels are actually slippery.


The first level of Winter Valley. The little penguins are Despari Scuro's Mr. Bouncy sprite, meaning they'll bounce you if you try to stomp them. The idea to use the sprite and make it a penguin came from the Super Mario 4 Game Boy pirate, as did certain aspects of the level's design.


Here's Metal Kingdom 1. That's Imamelia's Fire Pillar sprite.



Those are just Thwomps with different graphics to make them fit Metal Kingdom's industrial theme. That conveyor moves, making it a bit more difficult to avoid getting hit. Yeah, this bit's inspired by Metal Man's stage. Heck, the level even plays Metal Man's theme.

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"Experience, lad. You should learn to appreciate it."
-Kup, Transformers: The Movie 1986
Originally posted by Gamma V

I like your idea, but that creates cutoffs. You might wanna fix that.
Your hack looks nice overall. I'm looking forward to play the demo!

Keep hacking, Gamma V! :D
I could go through and enable Layer Priority on everything there and see if that helps defeat Cutoffness Man.

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"Experience, lad. You should learn to appreciate it."
-Kup, Transformers: The Movie 1986
Looking good. Keep at it :D
SMWC's official dentist since 2011.

YouTube - Twitter
Nice screenshots, V.

Also, sorry about missing some errors when I was beta testing.
It's OK, Dakress. What you last beta tested wasn't even a release version. I wanted to see how I was doing so far with that one. I've almost defeated Cutoffness Man in my hack. I just have to deal with his presence when using the Fire Pillar sprite. It's a great sprite for Metal Kingdom, since I would like to use mostly mechanical enemies and the kinds of traps you're likely to see in industrial levels.

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"Experience, lad. You should learn to appreciate it."
-Kup, Transformers: The Movie 1986
Time to bump this thing again. I have a lot of screens to show.


A quick request to Imamelia in the IRC resulted in the Upside Down Fire Pillar I needed to complete Metal Kingdom 3.


Metal Kingdom 3 needed quite a bit of reworking to get rid of slowdown that was only really noticeable when playing in ZSNES.


Here, I edited Maro!!!'s 1-way Bullet Bill Shooters to shoot Bowser Statue fireballs. Unfortunately, I could only get the left shooter to work properly. The right shooter shot from the left.


Here's a level where you have to hit the switch as soon as you see it. Otherwise, the platform will eventually fall off the end of its line guide, sending you to your doom in a bottomless pit.


Clearing the Blue Switch Zone makes this level a LITTLE easier.


The narrow tunnel makes it harder to get past these Bob-Ombs. This is the first room of Bomb Man's Fortress.


Gaddly's a Mega Man fan. XD He doesn't always give hints. Sometimes, he advances the plot a bit. Here, you just get to know him better.


Bomb Man boss battle. Bomb Man is Despari Scuro's Mouser sprite with different graphics. The idea came from one of the ExGFX requests I saw in the request section.

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"Experience, lad. You should learn to appreciate it."
-Kup, Transformers: The Movie 1986
These are nice screenshots,Gamma V, but the bob-omb looks a bit blocky.
Bomb Man looks like he's made of yellow squares. Make his GFX more humanish.
SMWC's official dentist since 2011.

YouTube - Twitter
I originally had the Redrawn Bob-Ombs in the hack, but switched to my own custom ones when I drew graphics for a sprite called a Propeller Bomb, which would be a floating Bob-Omb with a propeller on top. It wouldn't light its fuse and blow up until Mario got close to it. I suppose I could round out the shading on them.

I was going for the SMW art style with Bomb Man. I'll see what I can do about rounding him out a bit.

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"Experience, lad. You should learn to appreciate it."
-Kup, Transformers: The Movie 1986
Eh, please tell me Super Mario Bros. 5 is a beta name. I mean, those titles aren't exactly original, and the only way that the title could be justified is by making a hack that could actually be seen as a real Mario game.

i.e. No gimmicks from other games.
Pages: « 1 2 »
Forum Index - SMW Hacking - Works in Progress - Super Mario Bros. 5 Reborn

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