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Mario's Long Traveling, Demo 1.2 [Last Update in This Thread!]
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Mario's Long Traveling, Demo 1.2 [Last Update in This Thread!]
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Thanks, I was learning ASM some days, so I didn't make anything, but if I'll want a block, I will make it myself. :) Currently, I now more than basic ASM, and when imamelia completes his tutorial, I'll learn advanced ASM. :) Now, even when there will be more hot news, the news I'm going to tell you now will always be the hottest! It got Featured!! :D Thanks to everyone who voted for featured for this hack, and probably the most helpful member that always help with this hack is Hadron! :) Guy! You're the first on my credit list! :D And thanks for featuring it! :) And, if this hack will get a downrate later, supporters, remember this moment! :
The most rated hack on this site.
This was the today's news. I'm also making a new level with falling berries. I know that some people used it in the past, but as always, I'm going to give it a fresh feeling! :) A screenshot from this level:

Hope you like it, also, I was redrawing the layer 3 things again yesterday. I can show the newest title screen:

I know I'm not an artist, I never liked drawing, but I need. Hope you like it!
Last edited on 2011-03-26 01:41:59 PM by Teo17.
I totally love that blue forest! Indeed, a fresh looking forest with a nice palette. BG is also cool, although it doesn't fit everything that well. Nice job and congratulations on getting this featured! I know your hack would be that good.
Congratulations on the featured status, and having the highest rated hack on the site! I think the hack came along very nicely.

Yay, rank up to stone chomp!
Last edited on 2011-03-26 08:31:31 AM by Deeke.
Thank you very much people! :) I can't believe it's featured! :) Really! How can I believe that it's featured and people say it has more than amazing OW when my first hack that had 15/100 exits was a total crap? :) And, for a joke atmosphere, I can show you the first main OW I did and for the first hack I made. It was something like July - August 2010. And yeah, this was still Mario's Long Traveling because this was the first hack name I got. :) As always, hack threads should show the hack's progress, but meh? :) This hack also was Mario's Long Traveling, it was just my first try, so why not show the final OW for it I made then?

Important Note: Teo17 isn't responsible for any accidents while watching this OW, and I'm not going to pay for your operation. Just saying. :P
Originally posted by Teo 17


Well, it's alot better than the ones I make.
Originally posted by Teo17


Hope you like it, also, I was redrawing the layer 3 things again yesterday. I can show the newest title screen:

I know I'm not an artist, I never liked drawing, but I need. Hope you like it!


First off, I want to start by saying Congratulations on your hack getting featured, you deserve it with all the work you put in to this.

Second I'm defiantly liking the blue forest. I can't wait to see what it's made of.
Thanks, as to the OW, I didn't know then what perspective errors are, and I made them in some places which didn't look good. And yeah, I also like blue palettes, they make some levels unique. :) Still can't believe that it didn't get any downrate to get it from the top 5 hacks, but it should happen tomorrow. This hack was in the "Hacks" section too long and it got too many positive rates, so it may be harder to downrate it. :(
Don't be so pessimistic! Your hack is very good, and I'm sure the downraters will change soon or later. I mean, this hack is so good, downraters wouldn't dare to touch it.
Thank you, GVS. :) I didn't think about a situation like that when I was a beginner. But rates aren't really important for me. Yeah, I'm happy it got featured, but the rates aren't so important. It would be cool to see a full review for a hack. :)
New News! I'm making a level called: [headache forest]: Noteblock Jungle. This level will feature noteblocks. Yeah, I'm not good in thinking on level names so if I make a beach with barrels, then I just call the level "Barrel Beach". Nothing Special. :) Here's a screenshot from it:



I can't think about a good music selection for this level so if you have any ideas, you could tell me what can fit in. :) I'm not sure about the back area color, and I'll try to change it. For the second section of this level, I prepared a very interesting gimmick made of noteblocks and layer 2. I hope you like it. :)
Looks cool! I like LunarDrake's Fg with that Bg there. A little more sprites would do there though.

For a song, I'd say this Volcanisimo, Flyin' Through the Jungle Remix by spigmike. It's great for upbeat forests.

For the BG colour, a little darker blue would do.
So currently you have 39 exits done, yet the latest demo only has 7. When will we see a "Demo 1.3" or whatever you're going to call it... or have you already said?
He said he wouldn't release any demo until the final product, because he didn't wanted to spoil the levels for later. But I was one of the 3 beta testers that got a 3-world demo, and the game is amazing.
Last edited on 2011-04-09 10:47:23 PM by King Dedede.
Originally posted by King Dedede
He said he wouldn't release any demo until the final product, because he didn't wanted to spoil the levels for later. But I was one of the 3 beta testers that got a 3-world demo, and the game is amazing.

Yes, but very difficult. I couldn't get through world 3, and I couldn't find any secrets in world 2. Sorry for suckin' so much. D=
Originally posted by GeorgeVsSonic
Originally posted by King Dedede
He said he wouldn't release any demo until the final product, because he didn't wanted to spoil the levels for later. But I was one of the 3 beta testers that got a 3-world demo, and the game is amazing.

Yes, but very difficult. I couldn't get through world 3, and I couldn't find any secrets in world 2. Sorry for suckin' so much. D=

Oops. :( Well, I didn't think that it's so hard. If you did get to the bowser's castle in SMWCP (or at least that silly wet castle), then you shouldn't have any problems with this game. But if you didn't find so many secrets, this says that the game has cleverly hidden secrets. A game doesn't tell to an average player that he/she must find every secret in it. Some people find them, some people not. Not everyone is supposed to find everything in a hack. Did you happen to play a game and don't find some switch palace before the bowser? If yes, then you played a good game. Secrets shouldn't be easy, if they would be, then they wouldn't be secrets. An average SMW hack of 2010+ is harder than SMW. KingDedede actually did find 1/2 of the secrets when he ended playing it. He actually found 34/35 exits of the 3-world demo. He found more because he just searched like he should, or my tips helped him. He has every secret exit of every single red dot in the 3-world private beta-demo, but ghost houses and fortresses also maganes to have a secret exit sometimes. It's just harder to find them, but actually, the exit of the ghost house/fortress he didn't find is hidden even harder than a single red dot's secret exit because it hides a very great thing. This is also the cause of that, that I didn't hide the secret exit in a red dot. :P
I never could beat world 7 from ASMWCP, even that was too hard for it.
So then this could also be a challenge for me.
Sorry man =/
I beated SMWCP worlds 1-6 savestateless, the wild wet castle was so imposible.

I'm still playing it, it's pretty hard at sometimes, but my main problem is the time issue, i can't beat it in the "100% mood" without dying and restarting in the midpoint, at sometimes, i ended the levels like with 20 seconds or less, i guess if i rushed the things a bit could be fair, but i tried to get all the dragon coins and inspect every pipe or route, recently finished the Aztec pyramid, so probably today i'm going to beat today the demo :D.

At the moment i don't get any secret exit from a ghaost house or fortress, i had the impression that in the cavern manor it could have something hidden, i tried like 1 hour so i gave up with that.

Also i found some minor errors, also some oddities in my opinion with the sprites (for exapmple, the bullets in bullet bill cave can be killed with shells, don't you think it's a litlle weird?).

The difficulty curve in my opinion is nice, for a little hack, because don't know how you are going to make it more difficult in world 7 without being impossible to play, i think you are going to reach the max difficulty at this rate in world 4-5.
Last edited on 2011-04-10 08:49:43 AM by Leo137.
Yep. I don't think my Bowser's Volcano will be as hard as SMWCP's last world, but don't think you'll have it easy! :P Actually, I'm really surprised you're beating levels with 20 seconds remaining. I thought that I'm giving too many time when I was making levels! :D Well, so I'll give +100 time to every level I did. :) And, I think I'll update the first post a little bit so you may see it different at places. :)
I like the gfx and the stuff you have showed there, it gives a new feel to it. not just a normal smw hack.
Originally posted by Courptendo
I like the gfx and the stuff you have showed there, it gives a new feel to it. not just a normal smw hack.

Thanks! :) I hope you like the OW I made for your hack. #w{=3}
I made the note block jungle and I hope you'll give suggestions. :D Of course, at this video, it's just a run, I'm not showing how to get dragon coins and get into pipes. If you think I gave too many time this time :) then I'll just disable time limit from my hack. :) (When watching this video, sorry for the issue at the end :P)

Here it's.

I hope you liked it. :)
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Mario's Long Traveling, Demo 1.2 [Last Update in This Thread!]

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