| Snes9x Incompatibility |
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Forum Index - Archive - An SMWC Production - Snes9x Incompatibility |
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| Posted on 2011-01-04 05:48:17 PM |
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Incidentally, are you still using Romi's Addmusic for the bsnes version, or are you moving to AddmusicM?
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| Posted on 2011-01-04 06:23:39 PM |
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The bsnes version will most likely use Vanilla SMW music.
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| Posted on 2011-01-06 08:33:36 PM |
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Originally posted by MrDeePayThe bsnes version will most likely use Vanilla SMW music.
I don't think so, since S.N.N. just said this:
Originally posted by S.N.N.There is absolutely no echo in the BSNES/SNES9X 1.52 version I have planned. It has to be like that anyway, since it's the echo which causes the crash.
The original SMW music didn't cause problems with the echo, so...
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| Posted on 2011-01-07 05:27:49 AM |
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I'd sure love a vanilla version, though, since I just hate how no of the songs (except for the ones that were created specifically for this hack) fit together.
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| Posted on 2011-01-08 12:21:17 PM |
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Of course the music style is inconsistent, it's a collab. Everyone has a different taste in music.
Also SMW music really wouldn't go well with lots of the levels.
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| Posted on 2011-01-08 03:13:22 PM |
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Originally posted by GoldenSonic15Also SMW music really wouldn't go well with lots of the levels.
Just like most of the custom music, except the custom music fits even less.
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| Posted on 2011-01-08 04:45:45 PM |
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At least with the fix of the HDMA bug in the final boss, there's one SNES9x incompatibility fewer. {B)
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Forum Index - Archive - An SMWC Production - Snes9x Incompatibility |