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Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.
SMW Stardust Dragon 2011
Forum Index - SMW Hacking - SMW Hack Discussion - Full Hack Releases - SMW Stardust Dragon 2011
Pages: « 1 2 »
Hello,everyone...
After the Shooting Star Mario has been rejected,i think in the best hack for that situation...
THAT ISN'T MY PROJECT HACK!!
I created the SMW Stardust Dragon 2011 because of Stardust Dragon from Yu-Gi-Oh 5D's.
Like in Super Kitiku World,you can choose the stages...
See my first screenshots:


I hope to enjoy my hack...
You seemed to have forgotten to link to the hack, which is here.
Offtopic: congratz on 5600 gs15.
Ontopic: The hack looks nice! Good graphical choices, and the sprites match well with them. Gonna play this right now.
I played a few levels, and 'tis an okay hack. Level design got bland at points (not always, but sometimes it was kinda bland and repetitive), but the gimmicks were enjoyable. Also, the cannons had bad graphics in the Pirates level.
Originally posted by Stardust Dragon
THAT ISN'T MY PROJECT HACK!!


Originally posted by Stardust Dragon
I hope to enjoy my hack...


I'm confused, is this your hack or not?

Well it looks pretty nice, I'll probably give it a go later if I get done moderating the other hacks I'm moderating.
Yes,that is my hack!!
But try make the hack with 90 exits/levels,but failed bcause the errors in patches and blocks...
Last edited on 2011-01-02 08:19:12 AM by Roberto zampari.
Okay, I played this, and I kind of apologise for not posting here earlier.

It's a good hack in general, with all kinds of interesting custom sprites, blocks, graphics and music, but the level design does need a bit of work (however hypocritical it makes me sound to be saying this).

But now to each level individually.

First of all, the space level with the planet/Earth/whatever from Seiken Densetsu 3 in the background. It's all very much like SMW YEAHH, and looks like that level on the moon in said Japanese hack. Okay, the background is far better, but the concept is similar, and the use of the Koopa Elites just promotes said similarity more. This is a good thing by the way, I'd just have found it cooler if you'd taken the binary number glowing platforms and put them in too.

http://www.youtube.com/watch?v=0bq_3eGI4Wc

^Yeah, those platforms would have gone well.

The church level looks awesome. I can tell you were inspired by Toad's World too, I think the level music and name were the same. Talking of which, what is the music here? It's pretty cool, and I'd like to use it.

But yes, the background is truly amazing. I love the cartoon character stain glass windows and rows of candles in the background, it makes it look so... atmospheric. Not sure about the Yoshi's Island foreground, it just seems to blend in a bit much.

I liked the level with the mice...

The castle level had okay use of the Ardy Lighfoot graphics, and had the SMB 3 Bowser sprite, which seemed fantastic. However, it was a bit flat and linear... and believe me, considering the type of level design I don't consider linear, that's not such a good thing. It felt at times a bit 'run right, dodge custom sprites, maybe jump a bottomless pit' as far as level design went. Maybe some more elevation, more tricky platforming, more level design in general here?

All in all, the other levels I can't remember much. I know one level used Tales of Elementia graphics, another used Zingers with Mega Man graphics and there was obvious a SMB 3 styled pipe maze, but while it all looked and sounded fancy, and the sprites and bosses were amazing, it felt a bit... flat level design wise. Bit like my opinion of Brutal Mario really.

Still, I liked it. It's almost like a Japanese hack really, the kind you'd see over at this site (http://www7.atpages.jp/smw/view.cgi) or the VIP 5 file uploader. Indeed, if this wasn't on SMW Central's hacks to be moderated list, I'd think this was a Japanese hack by some individual over there, like what Puya (Scarlet Devil Mario) or EXTRA (Mario LD) or Puriny Ping (The Mario) would make. I like how you've used all the fancy resources I uploaded recently after finding on various Japanese hacking sites, and if you ever want some more sprites in future, I've recently added about fifty I found on my computer that could be used here.

The overworld could do with some work... again, if you want custom overworld ExGFX, I'll be happy to add some to your hack to make it look nicer. Just say what game's overworld graphics you like/want used and I can send you the ExGFX and add them to the ROM.

Edit: Some more thoughts, mainly on bosses:

1. Your Bowser boss doesn't work completely, the door afterwards doesn't open or lead anywhere, making the level unbeatable. Once I beat it with a code I was off to the final level though.

2. Finally, someone uses my Yellow Pix sprite!

3. Replace the Thwomp boss with either Dahnamics's version or Yoshicookizeus's 2.0 version. I can send you the latter, I think he deleted the folder with from his files.

4. That final boss took forever, and the fact the Newbie boss was smaller than the graphics meant many shots go right through it.
Last edited on 2010-12-31 08:03:08 PM by cheat-master30.
My hack has been rejected...
But works in new version...
RELEASED NEW VERSION OF MY HACK

Checkpoints in all stages,except:
-Colors and Swicthes
-Labyrinth Calamity
-Sand Zone

Gaudi replaced:
-Labyrinth Calamity replaced for buster beetles.
-Sand Zone replaced for koopas,spike tops and buster beetles.

Stardust Tower changed:
-Hard Sledge Bro Boss replaced for two wild piranha plants...
-Stardust Dragon health and battlefield changed

DOWNLOAD VERSION
Well, I'm very happy to say that your hack has been accepted on SMWC.

And truthfully, this is one of the most amazing hacks I've ever played. In fact, I even LPed and reviewed it on video. I consider this to be a gem, even if it's pretty difficult. (I don't easily see myself using savestates, especially considering my very average skills at SMW hacks.)
Yeah, I accepted your hack earlier today. I'm glad you fixed the problems I pointed out, because even when I rejected the older version I still thought it was a good and fun hack. Great work on this, it was the first hack I've accepted in awhile. ^_^;
so yeah, little review here.
so, I played this hack, and it was fun but very very hard. I had to overuse savestates a bit to much. I loved all the asm, but the collect yoshi coin's should't have been used twice. sprites were cool to, but koopa elites were used way to much. otherwise very good hack, some glitches though:

don't know what caused this one.

don't put floors to low

this, I think, is natural for carol's bowser.

again, don't know what caused this.
Last edited on 2011-01-13 06:50:46 PM by Mariomon.
This was a nice, enjoyable little hack.

I really had fun with the nice level design and neat gimmicks, though I do agree that the Koopa Elites were overused a bit. I also really liked your graphical and musical choices.

I even think that this is worthy of becoming a featured hack, which is why put in a vote for it in the Featured Hacks thread. Hope to see more from you! :>
Well, this hack was pretty good. It somehow reminds me of EVW at some point. There are different kinds of sprites/gimmicks/etc at every level. I also don't see any major errors such as cutoffs and bad palette so it's good. I have to agree with everyone else though, the Koopa Elites got repetitive at some point and kinda shifts the difficulty. But eh, your hack was quite fun overall. Keep up the good work. ^_^
Yeah, This was a good hack, The Level design was varied and fun, and the graphics were pleasing to look at. However, I did not like your overuse of elite koopas, they made certain sections of the hack very annoying. Also the hornets gave me much grief. Savestates and Rewinds were almost required at some points, particually in the final level. However the worst part was the lack of a unique OW, I feel it really brought down the value of the hack by alot. Custom music was used to good effect, and the ASM was outstanding. In all, I would give this hack a 85/100. I will also put in a vote in the featured thread.
Wow! Your hack is really fantastic!
Looks and feels pretty much like the average good hack. Good use of ExGFX, but you could have gone the whole way to add that extra "this is finished" touch to the hack. Normal things really, like Mario's palette and the statusbar, both could have been changed just to give this extra feeling of breaking away from SMW.
I decided to play this hack on a whim since it was featured and people have been saying the level design is good.
Now this "review" would be better if this was just in the "hacks" section but since it's featured I'm gunna say what I think of it .(Since for me a featured hack has to be "up there" with the standards)

This hack was a "ok" hack, I'm not gunna lie it wasn't to my taste, mostly this hack seemed like a promotion to the "SMWYEAHH!!" sprite release which was agrevating to say the least, since every level had a koopa elite in it. Music wise a few theme's didn't really fit bbut it was nice to hear custom music so I wont moan and complain. The ExGFX was well used but was accompanied by some poor level design and many flat areas with sprite spam, even the puzzle's were very monotonous, most of the time I was just dragging items to one place and then to the next.

I didn't finish the hack all because the door after the Carol Bowser boss wouldn't work after it opened, dunno why but I tried redoing the level twice and gave up. All in all this hack was just average. Does it deserve a "featured" status? Thats not my call and I don't honestly mind wether it does or not but this just seems to prove that people treasure the words "rare" and "custom" over "good". Doesn't mean it isn't good just means that for a featured hack it's standards aren't the highest.
Originally posted by OGS93
I decided to play this hack on a whim since it was featured and people have been saying the level design is good.
Now this "review" would be better if this was just in the "hacks" section but since it's featured I'm gunna say what I think of it .(Since for me a featured hack has to be "up there" with the standards)

This hack was a "ok" hack, I'm not gunna lie it wasn't to my taste, mostly this hack seemed like a promotion to the "SMWYEAHH!!" sprite release which was agrevating to say the least, since every level had a koopa elite in it. Music wise a few theme's didn't really fit bbut it was nice to hear custom music so I wont moan and complain. The ExGFX was well used but was accompanied by some poor level design and many flat areas with sprite spam, even the puzzle's were very monotonous, most of the time I was just dragging items to one place and then to the next.

I didn't finish the hack all because the door after the Carol Bowser boss wouldn't work after it opened, dunno why but I tried redoing the level twice and gave up. All in all this hack was just average. Does it deserve a "featured" status? Thats not my call and I don't honestly mind wether it does or not but this just seems to prove that people treasure the words "rare" and "custom" over "good". Doesn't mean it isn't good just means that for a featured hack it's standards aren't the highest.


I had the problem with the Bowser boss too, at least once, but then didn't have it the next time I tried playing this hack. Dunno what causes carol's Bowser boss to mess up every now and then.

But yeah, don't give up (just put in a Game Genie code to auto win the level or something), because there's a pretty good final level after the one with Bowser which has you fight the boss named in the hack's title and reuses many of the level gimmicks/themes.
Looks good, the ExGFX looks different and unique to the ExGFX used in other hacks, and some of the 3D-styled backgrounds such as the one in Wind Puzzle Strike is interesting too.
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