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| Using "On/Off Solid" custom blocks problems |
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Forum Index - SMW Hacking - General SMW Hacking Help - Using "On/Off Solid" custom blocks problems |
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| Posted on 2010-12-30 07:37:40 PM |
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I downloaded that block (it is used in every hack ) but, like every other blocks I tried to add, it didn't worked... but lately, it was a success using a Youtube tutorial instead of that site's tutorials.
I added it on tile 200, but when I go to it, it's always the old "grey block that Mario can't walk throught" description and the blue tiles.
So, how to choose graphics for a block? And I read in the AMS file and it says to make it act like tile 25, but that one is "air". Well, I understand nothing! Please help!
(And sorry for bad grammar, but I only speak English as a second language!)
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| Posted on 2010-12-30 07:49:39 PM |
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You change the graphics for the block yourself. you choose what you want it to look like. If you want it to change depending on if it's on/off, you'll have to do ExAnimation.
Also, it's ASM, not AMS. and it says to make it act like tile 25 or else it won't work in-game correctly (I'll give an example, A block im using is the Left Only, it says to make it act like tile 25 but i instead don't do it and make it stay acted like 130, i go in game to check if it works correct and it doesn't since it blocks me from all sides.)
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| Posted on 2010-12-30 08:01:22 PM |
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Ramp202 is right, but I think I could clarify a few things.
First, the "Acts Like" setting is only the default setting for the block to use. The custom block code, however, can change how it acts on certain conditions. Essentially, if a block says to set it to act like 25, make it act like 25, whatever your doubts.
Second, to change the description for your block, you have to provide LM the description, because the description isn't actually stored with the block's code. BTSD should make a file after you insert blocks to a ROM that's called <ROM Name>.dsc. Copy that .dsc file into your hack's folder, and re-open the ROM in LM. Presto! The description will be there.
Third, you set the graphics in the 16x16 tile editor. You can find lots of information on how to do that in the F.A.Q.
However, to make the graphics change when you hit the ON/OFF switch, you'll have to use ExAnimation. You can find a good ExAnimation tutorial here.
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| Posted on 2010-12-30 08:31:58 PM |
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Yes, I just found it in another Youtube video! My new problem is that it won't work! I copied-pasted another block on it to have its graphics but I can't change the "act like"! When I click OK and immediatelly re-open the options its still 12A or something like that! After, I tested the "On=Solid" one and whenever it was ON or Off I couldn't pass and on ON I can "brown" it by smashing it. I also tried to choose graphics by 8x8 tiles but when I do it it don't save... I have difficulty to explain because i'm not very fluent in English but I just want a detailed tutorial on how to change graphics. After that I will see for ExAnimation!
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| Posted on 2010-12-30 08:44:38 PM |
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You have to right click over the tile again once you change the acts like settings. It won't change automatically.
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| Posted on 2010-12-30 11:59:37 PM |
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Ah, thanks a lot, it works now! There's only XKas that's remaining to work now!
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| Last edited on 2010-12-31 12:00:26 AM by King Dedede. |
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Forum Index - SMW Hacking - General SMW Hacking Help - Using "On/Off Solid" custom blocks problems |
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